Janito Posted January 27, 2016 Share Posted January 27, 2016 what is this error? Link to comment Share on other sites More sharing options...
azaewz Posted February 4, 2016 Share Posted February 4, 2016 For some reason when I move maps in my game it comes up with "Unrecoverable DX8 Error" and closes the game then when u open it again ull be on the next map, but I dont want people to be reopening everytime they move map.I thought it may be my computer so I got a friend to download it at home and same things have I gone wrong somewhere in v8 if so how would I fix?Thank you. - The engine is also amazing Link to comment Share on other sites More sharing options...
Slasheree Posted February 4, 2016 Share Posted February 4, 2016 @'Zetasis':> Oh, sorry I didn't realize there was even lag when placing autotiles. The biggest problem for me is the FPS drop. It makes it almost impossible to make a game with the terrible drop in FPS.had some time free this morning so I looked into the code a bit more, after ~30min of debugging I found the reason for the autotile lag, conclusion after fix: only 1-2fps drop, never goes below 62 on a 100x100 map with all tiles being animatedpic:>! ![](http://s12.postimg.org/5gi6ti7ct/autotile_lag_fix.png) Link to comment Share on other sites More sharing options...
uyarrr Posted February 4, 2016 Share Posted February 4, 2016 Where are the account (player) editor? I can't find it. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted February 4, 2016 Share Posted February 4, 2016 @'azaewz':> For some reason when I move maps in my game it comes up with "Unrecoverable DX8 Error" and closes the game then when u open it again ull be on the next map, but I dont want people to be reopening everytime they move map.> > I thought it may be my computer so I got a friend to download it at home and same things have I gone wrong somewhere in v8 if so how would I fix?> > Thank you. - The engine is also amazingIf you're going over map 50 then that's the issue, you'll have to change the source to hold more maps and then recompile it, otherwise, not sure what the issue is Link to comment Share on other sites More sharing options...
Lavos Posted February 5, 2016 Share Posted February 5, 2016 @'Slasheree':> @'Zetasis':> > > Oh, sorry I didn't realize there was even lag when placing autotiles. The biggest problem for me is the FPS drop. It makes it almost impossible to make a game with the terrible drop in FPS.> > had some time free this morning so I looked into the code a bit more, after ~30min of debugging I found the reason for the autotile lag, conclusion after fix: only 1-2fps drop, never goes below 62 on a 100x100 map with all tiles being animated> pic:> > >! ![](http://s12.postimg.org/5gi6ti7ct/autotile_lag_fix.png)\Just curious if you have already tried eclipse worlds autotile system? Is it any different? Maybe Helleden has solved this issue with EW. For the record, I myself haven't used EW yet so I wouldn't know. Link to comment Share on other sites More sharing options...
azaewz Posted February 5, 2016 Share Posted February 5, 2016 Nope :( since i havent gone over map 50 :( Link to comment Share on other sites More sharing options...
Growlith1223 Posted February 5, 2016 Share Posted February 5, 2016 step 1 to fix the auto tile lag. buffer the god damn textures, the less draw calls, the better performance…. all you need to do is instead of doing a system where it literally calls DrawuserPrimitives every single piece, you buffer it, this will fix the lag with it. Link to comment Share on other sites More sharing options...
azaewz Posted February 5, 2016 Share Posted February 5, 2016 Ohh i should maybe place im not having trouble with animated tiles or anything its just whenever moving maps it gives Unrecoverable Error Dx8 i dont even have any animated tiles Link to comment Share on other sites More sharing options...
Growlith1223 Posted February 5, 2016 Share Posted February 5, 2016 the error comes from a non-existant graphic file. look in your client's graphics, and see if there's a skipped number, for example, 1.png, 2.png, 3.png, 5.png. 4.png is missing so just rename the files after 4 to be one less Link to comment Share on other sites More sharing options...
azaewz Posted February 5, 2016 Share Posted February 5, 2016 I went through everything it doesnt seem to have any numbers skipped Link to comment Share on other sites More sharing options...
Slasheree Posted February 5, 2016 Share Posted February 5, 2016 @'Lavos':> @'Slasheree':> > > @'Zetasis':> > > > > Oh, sorry I didn't realize there was even lag when placing autotiles. The biggest problem for me is the FPS drop. It makes it almost impossible to make a game with the terrible drop in FPS.> > > > had some time free this morning so I looked into the code a bit more, after ~30min of debugging I found the reason for the autotile lag, conclusion after fix: only 1-2fps drop, never goes below 62 on a 100x100 map with all tiles being animated> > pic:> > > > >! ![](http://s12.postimg.org/5gi6ti7ct/autotile_lag_fix.png)> > \> > Just curious if you have already tried eclipse worlds autotile system? Is it any different? Maybe Helleden has solved this issue with EW. For the record, I myself haven't used EW yet so I wouldn't know.tried a 100x100 map in EW, got 21fps, so it's not fixed there. Link to comment Share on other sites More sharing options...
uyarrr Posted February 5, 2016 Share Posted February 5, 2016 Guys Where are The Account Editor? I can't find it. Link to comment Share on other sites More sharing options...
Lavos Posted February 6, 2016 Share Posted February 6, 2016 Can anyone answer my question? Why is the datatype in modTypes -> TileRec -> .Data4 a string? Link to comment Share on other sites More sharing options...
Nicolas Cage Posted February 8, 2016 Share Posted February 8, 2016 This is a really good engine. Thanks alot!I found some bugs:Player projecttiles have endless range in pvp.Player projecttiles can attack other players when they are more then 10 levels below. They can even attack admins lol :P.Player projecttiles can hit other players through blocks.Unrecoverable dx8 error. I only got this once when I was moving a item from the far left up to the far right down in the inventory.Item class requirements doesn't seem to work.Not a bug, but maybe you could implement that you can stun a player?Oh, and can someone explain me the weight system and how you can change the spawn point? Link to comment Share on other sites More sharing options...
Lavos Posted February 10, 2016 Share Posted February 10, 2016 These bug reports actually come in handy for me to fix my own engine, thanks for sharing! Hopefully Sky decides to read this so he could fix it on the official release. Link to comment Share on other sites More sharing options...
BeNjO Posted February 14, 2016 Share Posted February 14, 2016 Small fix here,Server side guild playerdata is been sent as byte string string long, but the client is reading it as byte string string integer. Adding anything to the player data after the guild data will be wrong.Server side:![](http://puu.sh/n7xxU/d9219bd2a2.png)Client side:![](http://puu.sh/n7xym/77c18d8ff6.png)Change client side to readlong to fix this.Also Quest's do not have a class requirement check on "CanStart", Simply add a check in the CanStart sub of the server to fix it. Link to comment Share on other sites More sharing options...
iLeGiTiMx Posted February 16, 2016 Share Posted February 16, 2016 Hey. Am i the only or have you lagging NPC´s as well? They are teleporting on the map. I´m connected with localhost so thats not the problem.. Link to comment Share on other sites More sharing options...
Draken Posted February 18, 2016 Share Posted February 18, 2016 Can I get a mirror of the file? My internet hates mediafire with a passion. Link to comment Share on other sites More sharing options...
BeNjO Posted February 18, 2016 Share Posted February 18, 2016 @iLeGiTiMxYou need to set their movement speed to 3 or 4@Draken:www.divisionoflife.com/Skywyre%20Primitive%20v8.zip Link to comment Share on other sites More sharing options...
iLeGiTiMx Posted February 19, 2016 Share Posted February 19, 2016 Hey. The movementspeed trick worked ^^ thanks. Is it possible to change the characters and npcs to 2 tiles instead of one? I used another engine and only have much character tilesets with 2 tiles per character. I thid engine it's only one. How to change it via code to 2?Thank you :) Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted February 19, 2016 Share Posted February 19, 2016 I think you could just scale the tilesets down, but might lose some details, not sure what you'd have to recode though Link to comment Share on other sites More sharing options...
Thuixi007 Posted February 21, 2016 Share Posted February 21, 2016 Your engine is good, but let me ask how to use the default attack in the game ??? Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 22, 2016 Author Share Posted February 22, 2016 Use the Ctrl Key man :D Link to comment Share on other sites More sharing options...
Timty Posted February 22, 2016 Share Posted February 22, 2016 What about fullscreen, idle animations features? :) Link to comment Share on other sites More sharing options...
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