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iLeGiTiMx

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  1. Okay :) Is it possible to check if a npc got killed without a quest? I let the event spawn a npc, and want to check if it got killed ^^
  2. Thank you :) Do you know, how to let the own characer move a route? I know how to let an event move, but the own char?
  3. Thank you, but the chat is always focused.. so with this check "if not inchat" it won't work, and without the chat, it spamms thr numbers in chat. Is it possible to "unfocus" the chat while i'm not typing in chat? Thanks :)
  4. Hey. Is it possible to use the keys from 1-9 instead of doubleclick for skills? Where in the code do I need to change it? I´m using Dragon eclipse source, so eo 2.3 i guess. But if you can help me with this in Skywire, it would be nice too. Thank you :)
  5. When do you think 1.8 will come out? :) But another problem with your engine. The server starts correctly but i can´t connect to it with the client. The ip is 127.0.0.1 (local) and the port is 7001 in server and client. I can do what I wand, but i don´t see the version in the loginscreen and i can´t register or login. "Connected, Sending login information" is the message. After this it keeps there until i exit the process :s
  6. Fixed :) I forgot a word in the filepath.
  7. Hey, i hope somebody can help me out :D Everytime when i die, i get this servercrash: Run-time error '13': Type mismatch In code: ``` Public Function ValCheckPoint(ByVal index As Long) As Boolean If GetVar(App.path & "\Accounts\checkpoints.ini", "*SERVEROPTIONS*", "" & GetPlayerName(index)) = 1 Then
  8. Okay. Would be nice. But istn´t there a way to just expand the game window without stretching? I only want to see more of the world, and not stretch it ^^ Thanks
  9. Is it possible to make the cursor above anything? I want to add a normal VB6 button, and make it usable for users. I can click it, but i don´t see the cursor. The Button is in the Gamewindow. Any help? :S
  10. Sorry for this dumb question, but is it possible to make the Window bigger? Tried to change ScreenWidth = 800 ScreenHeight = 600 But this doesn´t seems to take affect. Can´t be this hard, can it? :o Thank you :) And nice engine :P
  11. Yes i have this in modEnumerations in the serverproject. When i rename the func "HandleSendAuctions" to another existing, it´s gonna called.. It´s so weird..
  12. Hey. I have a HandleDataSub from Rob ``` HandleDataSub(SSendAuctions) = GetAddress(AddressOf HandleSendAuctions) ``` ``` Private Sub HandleSendAuctions(ByVal Index As Long, ByRef data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long) Dim buffer As clsBuffer Dim i As Long 'Clear the List of Auctions on the Main Page frmMain.listAuctions.Clear Set buffer = New clsBuffer buffer.WriteBytes data() For i = 1 To MAX_AUCTIONS Auction(i).ItemNum = buffer.ReadLong Auction(i).Amount = buffer.ReadLong Auction(i).Owner = buffer.ReadString Auction(i).Current_Bid = buffer.ReadLong Auction(i).Current_Bid_Owner = buffer.ReadString Auction(i).Buyout_Bid = buffer.ReadLong Auction(i).Currency_ItemNum = buffer.ReadLong Auction(i).MinuteCounter = buffer.ReadLong Auction(i).Status = buffer.ReadByte Auction(i).Claimed = buffer.ReadByte 'Add running items to the list If Auction(i).Status = Auction_Running Then If Auction(i).ItemNum > 0 Then frmMain.listAuctions.AddItem Trim(Item(Auction(i).ItemNum).Name) & " [Current Bid: " & Auction(i).Current_Bid & " " & Trim(Item(Auction(i).Currency_ItemNum).Name) & "] - [Buyout: " & Auction(i).Buyout_Bid & "] " & Trim(Item(Auction(i).Currency_ItemNum).Name) Else frmMain.listAuctions.AddItem "Available Auction Slot" End If End If 'Add successful items to the list If Auction(i).Status = Auction_Successful Then If Auction(i).ItemNum > 0 Then frmMain.listAuctions.AddItem "Ended Successfully - " & Trim(Item(Auction(i).ItemNum).Name) & " [Current Bid: " & Auction(i).Current_Bid & " " & Trim(Item(Auction(i).Currency_ItemNum).Name) & "]" Else frmMain.listAuctions.AddItem "Available Auction Slot" End If End If 'Add expired items to the list If Auction(i).Status = Auction_Expired Then If Auction(i).ItemNum > 0 Then frmMain.listAuctions.AddItem "Expired - " & Trim(Item(Auction(i).ItemNum).Name) & " [Current Bid: " & Auction(i).Current_Bid & " " & Trim(Item(Auction(i).Currency_ItemNum).Name) & "]" Else frmMain.listAuctions.AddItem "Available Auction Slot" End If End If Next i End Sub ``` The HandleDataSub is called at login, I tested it with a Breakpoint. But the Function HandleSendAuctions not. In another vb project it works like this. When i rename the HandleSendAuctions to something existing, it works. In modEnumerations i have "SSendAuctions" so this is not the problem. I don´t know where the mistake is. It´s exactly like another project. Thank you :) Best regards, TGSLp
  13. Hey. The movementspeed trick worked ^^ thanks. Is it possible to change the characters and npcs to 2 tiles instead of one? I used another engine and only have much character tilesets with 2 tiles per character. I thid engine it's only one. How to change it via code to 2? Thank you :)
  14. Hey. Am i the only or have you lagging NPC´s as well? They are teleporting on the map. I´m connected with localhost so thats not the problem..
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