Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Eclipse: Skywyre Edition v10


SkywardRiver
 Share

Recommended Posts

  • Replies 711
  • Created
  • Last Reply

Top Posters In This Topic

@'Mohenjo:

> Have you tried deleting that map?

OUT.

* * *

I reduced the maximum maps to 50 when I made my changes. If Sky copied everything, then that'll be the case.

Open your source, in modConstants, look for

Public Const MAX_MAPS As Long = 50

Change the 50 to whatever number you desire. I recommend keeping it to only as many as you need.
Once changed, File > Make Sky Server.exe and save your source.

EDIT: Sky, why the hell is the Map Report listing maps that do not exist? xD
I'm assuming it uses some MAX_MAPS constant set in the Client which doesn't match up to the new one…to which I ask, why is MAX_MAPs neccessary Client-side? :p
Link to comment
Share on other sites

Hey Carim, yeah I had Max_Maps set to 300 because when I was originally making this engine, it was intended for EOO which had a massive scope to it lol. I just neglected to change it since. I made Map Report scale from the new client-side max_maps constant because most of the time while programming this I was coming home from work and was exhausted and not thinking straight lol. Just plain stupidity on my part. I'll try to clean that up with the next update. Thanks again for all the support and troubleshooting you're offering, man. :D
Link to comment
Share on other sites

What no one answers?

> Hello,
> I have several questions.
> 1\. A you can change fonts ".dat and .png'? (I need a Russian. I'm in the VB translated, but with this problem, do not know how to replace).
> 2\. Can you do auto update?
> 3\. And is it possible to make the database in MySQL?.
> 4\. And yet, if there are any lessons?
> P.S. I will be grateful Smile
Link to comment
Share on other sites

1\. Not sure,
2, Yes, if you can code, add it yourself or you will need to pay someone to add it for you,
3, Yes, if you can code, add it yourself or you will need to pay someone to add it for you,
4, there are some tutorials around and my guide to starting up the client and server,
Link to comment
Share on other sites

Fantastic work on this engine, keep the updates coming.

So I've added custom hair options from [**this**](http://www.freemmorpgmaker.com/thread-4757-page-2.html?highlight=hair) tutorial into the source. One of the issues I've come across after doing so is that any color modifications that apply to the player's sprite (being attacked, stealthing, etc.) does not apply to the hair. For example, a player casting stealth on himself will cause his sprite to be translucent but not his hair.

I figure the only way to solve this is to create Get/SetPlayerHairColor(A/R/G/B) functions in the way the Get/SetPlayerColor functions are done. I get that I have to make changes to where the player's sprite is drawn, but the way the custom hair tutorial is done makes making the hair translucent a ton of extra work and I feel that there's an easier way to do it. Any pointers? And also do you plan to ever incorporate custom hair into a future update?
Link to comment
Share on other sites

Just make sure you dont render the hair when they are stealthed, Have a simple check in draw player something long the lines of:

```

if GetPlayerVisible(i) = <> 1 then
drawhair
end if

```
Inside the draw player sub. This is all guess work the only thing for 100% is the "GetPlayerVisible(i)".
Link to comment
Share on other sites

Is there anybody who can help me with this code of my classes.ini? My two Problems are:
1\. In the chareditor, when I make a new char after the registration in the game, they don't show me the 4\. class to choose. I just can see 3 classes.
2\. When I klick the Itemeditor as the Admin in the Game, there comes an error ("Run-time error '9': Subscript out of range").

Here is my code:
```
[INIT]

MaxClasses=4

[CLASS1]
Name=MC
DoNotAdvance=1
MaleSprite=1
FemaleSprite=2

Strength=1
Endurance=1
Intelligence=1
Agility=1
Willpower=1

StartItemCount=2
StartItem1=1
StartValue1=1
StartItem2=2
StartValue2=1

StartSpellCount=0

[CLASS2]
Name=Breaker
DoNotAdvance=1
MaleSprite=3
FemaleSprite=4

Strength=1
Endurance=1
Intelligence=1
Agility=1
Willpower=1

StartItemCount=2
StartItem1=1
StartValue1=1
StartItem2=2
StartValue2=1

StartSpellCount=0

[CLASS3]
Name=Writer
DoNotAdvance=1
MaleSprite=5
FemaleSprite=6

Strength=1
Endurance=1
Intelligence=1
Agility=1
Willpower=1

StartItemCount=2
StartItem1=1
StartValue1=1
StartItem2=2
StartValue2=1

StartSpellCount=0

[CLASS4]
Name=DJ
DoNotAdvance=1
MaleSprite=7
FemaleSprite=8

Strength=1
Endurance=1
Intelligence=1
Agility=1
Willpower=1

StartItemCount=2
StartItem1=1
StartValue1=1
StartItem2=2
StartValue2=1

StartSpellCount=0

```
Thank You very much for help!
Link to comment
Share on other sites

Im having a trouble at the classes, i already configure my "classes.ini" so i have 4 basic class. But when i create a new character the 4th class didnt showup and there is only 3 classes at the "cmbClass" i already do everything i can But still i cant get this work  :huh:

Does anyone know which part of code i should edit? to make the basic classes become 4?

Heres my "classes.ini" configuration:
```
[INIT]
MaxClasses=16

[CLASS1]
Name=Warrior
MaleSprite=1
FemaleSprite=3

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=1
StartItem1=2
StartValue1=1

StartSpellCount=1
StartSpell1=1

Advancement1=5
Advancement2=6
Advancement3=7

[CLASS2]
Name=Magician
MaleSprite=1
FemaleSprite=3

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=1
StartItem1=2
StartValue1=1

StartSpellCount=1
StartSpell1=2

Advancement1=8
Advancement2=9
Advancement3=10

[CLASS3]
Name=Shaman
MaleSprite=2
FemaleSprite=4

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=1
StartItem1=2
StartValue1=1

StartSpellCount=1
StartSpell1=3

Advancement1=11
Advancement2=12
Advancement3=13

[CLASS4]
Name=Destroyer
MaleSprite=2
FemaleSprite=4

Strength=10
Endurance=3
Intelligence=3
Agility=3
Willpower=6

StartItemCount=1
StartItem1=2
StartValue1=1

StartSpellCount=1
StartSpell1=3

Advancement1=14
Advancement2=15
Advancement3=16

[CLASS5]
Name=Knight
DoNotAdvance=1
MaleSprite=3
FemaleSprite=5

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS6]
Name=Paladin
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS7]
Name=BladeMaster
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS8]
Name=Mage
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS9]
Name=Wizard
DoNotAdvance=1
MaleSprite=1
FemaleSprite=13

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS10]
Name=Elemental
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS11]
Name=CurseMagic
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS12]
Name=Summoner
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS13]
Name=Necromancer
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS14]
Name=Destroyer
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS15]
Name=Gladiator
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

[CLASS16]
Name=Warlord
DoNotAdvance=1
MaleSprite=1
FemaleSprite=1

Strength=7
Endurance=5
Intelligence=5
Agility=5
Willpower=5

StartItemCount=0

StartSpellCount=0

```I will really appreciate your help, thanks  :)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...