Wortel Angels Posted June 28, 2012 Share Posted June 28, 2012 Can you make an Tutorial how i can Implement it to CS:DE ?I work with CS:DE Custom so i won't make all new but i LOVE this system Link to comment Share on other sites More sharing options...
Domino_ Posted June 28, 2012 Share Posted June 28, 2012 @Mortal:> Can you make an Tutorial how i can Implement it to CS:DE ?> I work with CS:DE Custom so i won't make all new but i LOVE this systemThere will be tutorial afther this system will be 101% bug free. Link to comment Share on other sites More sharing options...
jcsnider Posted June 28, 2012 Author Share Posted June 28, 2012 @HammeR:> in editor dont show the event tile or atributes. am using w7 maybe is a dx8 render problem?> sorry my english not native :)> any way excelent release manPlease report errors with the Nighly versions in the corrext thread(This bug specifically has been fixed)@Domino_:> There will be tutorial afther this system will be 101% bug free.Not by me. Someone will have to step up and do it… besides CSDE has more urgent issues.. the graphics class perhaps. Lol Link to comment Share on other sites More sharing options...
TheOneAndOnly Posted June 28, 2012 Share Posted June 28, 2012 Looks great! No bugs, I think ;P. This will come in use!+1 Rep ah Link to comment Share on other sites More sharing options...
lexkymbeth Posted June 30, 2012 Share Posted June 30, 2012 Hey love this! But im getting a glitch ;/ I got really in to the event scripting and so forth,, When the event is over i have a msg come up and when you click it just goes back to the text, not exiting? Any tips :P?Edit:Seams to be looping the last command, i set the msg to chatbox and it spammed my msg -.- Link to comment Share on other sites More sharing options...
Guest Posted June 30, 2012 Share Posted June 30, 2012 i dunno if others suggested this but it would be cool to add a thing so on text boxes to add a face Link to comment Share on other sites More sharing options...
jcsnider Posted June 30, 2012 Author Share Posted June 30, 2012 @lexkymbeth:> Hey love this! But im getting a glitch ;/ I got really in to the event scripting and so forth,, When the event is over i have a msg come up and when you click it just goes back to the text, not exiting? Any tips :P?> > Edit:> Seams to be looping the last command, i set the msg to chatbox and it spammed my msg -.-Can you screenshot your command list so I can see what your setup is?@Lumiere:> i dunno if others suggested this but it would be cool to add a thing so on text boxes to add a faceIt is an idea that has been floating around in my head for a Nightly release ;) Link to comment Share on other sites More sharing options...
lexkymbeth Posted June 30, 2012 Share Posted June 30, 2012 i seem to fix the glitch i asked about, ;p after i unchecked wall thure it started working. New one tho i cant make spells it says subscript out of range when i save. have to erase the spells after i make them to make it go away Link to comment Share on other sites More sharing options...
TheEclipse Posted July 1, 2012 Share Posted July 1, 2012 Might just be me but when I put/edit event, everything stops for 1-3 min, then afterwards, back to normal… Link to comment Share on other sites More sharing options...
fernz123 Posted July 1, 2012 Share Posted July 1, 2012 Looks awesome, are you gonna add anything else from rpg maker any time soon? Link to comment Share on other sites More sharing options...
Alatar Posted July 1, 2012 Share Posted July 1, 2012 Are you going to design the engine as the RPG Maker jc? In that case it would be awesome to have split the client from the game builder, in which the database information is stored and when you could map without being playing. Link to comment Share on other sites More sharing options...
Likestodraw Posted July 1, 2012 Share Posted July 1, 2012 Well, personally, I prefer to have them in-game. It would be nice, though, to be able to edit things offline, as well… Link to comment Share on other sites More sharing options...
Alatar Posted July 1, 2012 Share Posted July 1, 2012 Hmm yes, but IMO having the editors divided from the client could be safer and quicker. I made my own extern-editor that modify the .dat files directly in the server folders and I've found it pretty useful. But is just a suggestion, as that is the RPGMaker way :P Link to comment Share on other sites More sharing options...
jcsnider Posted July 1, 2012 Author Share Posted July 1, 2012 Having the editors separate from the actual game works great for a single player game. I personally like having the editors in the client in Eclipse so I won't be the one to change it :/ Link to comment Share on other sites More sharing options...
Stein Posted July 1, 2012 Share Posted July 1, 2012 Oh, that gives me an idea to play with actually. Link to comment Share on other sites More sharing options...
jcsnider Posted July 2, 2012 Author Share Posted July 2, 2012 @lexkymbeth:> i seem to fix the glitch i asked about, ;p after i unchecked wall thure it started working. New one tho i cant make spells it says subscript out of range when i save. have to erase the spells after i make them to make it go awayCan you give more info I cannot re-create this? Have you made any source edits? Link to comment Share on other sites More sharing options...
abhi2011 Posted July 3, 2012 Share Posted July 3, 2012 Awesome email burst! Link to comment Share on other sites More sharing options...
GameMaster Posted July 4, 2012 Share Posted July 4, 2012 I get this error when trying to run the client.Run-time error '429':ActiveX component can't create object Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 4, 2012 Share Posted July 4, 2012 @GameMaster:> I get this error when trying to run the client.> > Run-time error '429':> ActiveX component can't create objectRead [this guide (link)](http://www.touchofdeathforums.com/smf2/index.php/topic,68360.0.html). Link to comment Share on other sites More sharing options...
crimexx Posted July 5, 2012 Share Posted July 5, 2012 This is absolutely great! This has not only gotten me back into making a ORPG with eclipse but has given me endless creative ability. This is exactly what eclipse needed now all we need is a easy way to import changes to source files, you know like a scripting system :P. I am unable to find VB6 so its impossible for me to learn to edit eclipse. But, Thank you so much, this is great other than the freeze ups when putting something in a map.Thanks, Crimexx Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 More data = More lag on load. Cannot do a whole lot about that but I am glad you like it! Link to comment Share on other sites More sharing options...
cudauhoan Posted July 7, 2012 Share Posted July 7, 2012 Any tutorial about making quest with this system? :sad: Link to comment Share on other sites More sharing options...
abhi2011 Posted July 7, 2012 Share Posted July 7, 2012 It already has a story line enabled quest system. Link to comment Share on other sites More sharing options...
Joyce Posted July 7, 2012 Share Posted July 7, 2012 @cudauhoan:> Any tutorial about making quest with this system? :sad:To quote a conversation between our two evil masterminds:@Stein:> In all honesty, and no offense to you Snider, the event system should NOT be used as a replacement for an actual quest system. As good as it is it simply does not offer certain things quests would need. I would however endorse you all to integrate the event system in your quests system(say, take Alatar's system and write an event trigger where you can progress a quest through events, start them etc.) because this combination will offer a LOT more flexibility.> > I believe we discussed a similar thing when the system was about to be released, that as a standalone it would work well for small things and tidbits that would make the world feel alive, and little puzzles and events that would make your quests less of a grind, but it could not ever fully replace a quest system on it's own, unless integrated.@jcsnider:> I agree completely. I am saying that it can be used for small get item quests for easy ways to make money in the game or something. But yes, once I start on my own game, Alatar's quest system comes first and yes, I will be integrating it with my event system with a better quest log :D Link to comment Share on other sites More sharing options...
jcsnider Posted July 7, 2012 Author Share Posted July 7, 2012 @Joyce:> To quote a conversation between our two **evil** masterminds:So we are _evil_ now?Anyways, yes, you can install Alatar's quest system into version 2.3 however there will be no real integration with the event system. That requires a ton of custom coding.As for making a tutorial on how to achieve simple quests using only the event system, for one, you can study how the carpenter works in the demo, he is a great example. You can also google Rpg Maker Event tutorials. My system greatly resembles RPG Makers. Link to comment Share on other sites More sharing options...
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