jcsnider Posted June 18, 2012 Author Share Posted June 18, 2012 Easy enough to fix… no one reports these things... in using the system for 10 mins tonight I found 8 bugs most of which would probably have gone unnoticed but this thing is gonna be completely bug free here shortly. Link to comment Share on other sites More sharing options...
Stein Posted June 18, 2012 Share Posted June 18, 2012 Well, I have that with my own systems as well. I've been fixing some pretty darn obvious bugs a few times nobody cared to report.I think the main issue is that most people either:A) Don't want to spend time ripping/modifying their existing game clients with changes.B) They're still used to using dreadfully buggy engines and go along with it instead of striving to make things better.C) They don't actually produce anything or never care to use half the features something offers. Link to comment Share on other sites More sharing options...
totalwar235 Posted June 18, 2012 Share Posted June 18, 2012 I posted this on the Eclipse dawn thread but I also wanted to post it here, when i try to open a shop through an event nothing happens. its like the button is disabled. you could also add a command that will spawn an npc through the event editor Link to comment Share on other sites More sharing options...
totalwar235 Posted June 18, 2012 Share Posted June 18, 2012 WooPS! i didn't see your post on the other page. my bad, thanks for being on top of the ball Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 Alright guys, here is version 2.3 :D… this is a huge update so bear with me...First, thanks to the help of kibbelz, we have a new demo world. This new demo includes some actual game play with weapons/npcs/resources etc where the whole focus of the game is to learn what Eclipse can do and how powerful it actually is. For most of you, this little demo will contain almost nothing new because it is targeted towards newer users but it is fun either way.Here are screenshots :D>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/33e8d59a869e95864fefabc5d5b357e1.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2298229cf8bb6d0b23acd69f7c41401b.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3e86e312c1e7f1ca10ff7cf61c255d8b.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a4022239e6eea0d2d8fe715fe58e2b95.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f2879003629613b7ab5d8f67459b0188.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/1da2f44f438fcb35984752e929977436.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/53b46c583c1345348949fb600c71b4f3.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f3ed802ef78824e6100e9e86fbc1f657.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/adb58377492c1d8e9c5755bfc38c89d7.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f57a91500d6e0d2800036f19972dbf1e.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/aa9b03717263c8049ff6236bfddd2460.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2cc72c9e4f4908708dd704752cb4295f.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/6f7c27621e3a4e860634e4e9d6c28a04.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cfe018b092a2431d8ce1e5afb052b489.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/fc254dd6690b3cf2f2913a929f95a2a7.png) And of course, the download link.[Eclipse Event System 2.3](http://www.jcsnider.freemmorpgmaker.com/Eclipse)Sorry, there is no tutorial this time, I simply made too many modifications to keep track of. On top of those I added in almost every bug fix for EO 2.0 found in Justin's script database. (Thanks Justin!) If you are desperate and need to copy the edits to your system, you can download software and simply compare your current source to this new one for the edits. Link to comment Share on other sites More sharing options...
lel Posted June 19, 2012 Share Posted June 19, 2012 The wizard appearing was nothing but EpicRPGXPMemoryLaneGoodness!! Amazing job JC I think this is the most imprressive thing I've seen on here since I joined. Link to comment Share on other sites More sharing options...
kibbelz Posted June 19, 2012 Share Posted June 19, 2012 Haha, Nice release JC! Everyone make sure to check out the event on statue in tutorial town!~Kibbelz Link to comment Share on other sites More sharing options...
Stein Posted June 19, 2012 Share Posted June 19, 2012 Ack! More work. >:[… In all seriousness though, nice work. :P I'll try adding in these changes as soon as I find out this blasted RTE10. Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 Haha, just fixed the item description for the axe lol. Link to comment Share on other sites More sharing options...
Joost Posted June 19, 2012 Share Posted June 19, 2012 Depending on the reasons you're doing this it may be wise to create a compiled newb-friendly version. There're a lot more people interested in a functioning ORPG engine than some VB-project. I wouldn't suggest doing this in the current state, but considering that closed-source engines have always been more popular than opensource engines (dont ask me why, konfuze/PW compared to ES/MS as reference) it might be cool to focus a bit on that in the future.If you're just trying to add sick features I wouldn't bother w/ it though. Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 My goal is making this stable I am currently not planning on new features… Besides, Eclipse license prevents a custom version from being released without source code. Link to comment Share on other sites More sharing options...
erkro1 Posted June 19, 2012 Share Posted June 19, 2012 Hmm, I seem to get alot 'Invalid prodecure call or argument' errors at:```Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName)```Which is obvious related to the sound.I'm not sure if I'm the only one having this but you might wanna check this out. Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 I DID change the map rec… If you are using new maps then that maybe what is causing the issue..... one second and I will create a converter haha. Link to comment Share on other sites More sharing options...
onzinho Posted June 19, 2012 Share Posted June 19, 2012 @Erwin:> Hmm, I seem to get alot 'Invalid prodecure call or argument' errors at:> ```> Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName)> ```> Which is obvious related to the sound.> I'm not sure if I'm the only one having this but you might wanna check this out.I am having the same problem yours.Run-time error '5':Invalid prodecure call or argumentmodSoundPublic Sub PlayMidi(ByVal fileName As String)line:Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName) Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 Are you using your old maps? Link to comment Share on other sites More sharing options...
Guest Posted June 19, 2012 Share Posted June 19, 2012 Is this the version you were talking about last night. Link to comment Share on other sites More sharing options...
onzinho Posted June 19, 2012 Share Posted June 19, 2012 version 2.3, I have not changed anything after the download finishes. Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 Alright, will you hover your mouse over the filename when it errors and report back what it is supposed to be? Link to comment Share on other sites More sharing options...
onzinho Posted June 19, 2012 Share Posted June 19, 2012 Client-Side~Public Sub PlayMidi(ByVal fileName As String)Dim Splitmusic() As String ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If Options.Music = 1 Then Exit Sub ' -> after i change from 0 to 1, typically opens.–-----------this system very good, congratulations. Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 Ok, replace your error handler with this (at the bottom of that sub)… and tell me what error it gives you when you turn music on.```errorhandler: If InGame Then HandleError "PlayMidi - Ingame = True - Map#= " & Player(MyIndex).Map & " - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext Else HandleError "PlayMidi - Ingame = False - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext End If Err.Clear Exit Sub``` Link to comment Share on other sites More sharing options...
sephiron Posted June 19, 2012 Share Posted June 19, 2012 Hey Jcsnider. I'm a huge fan of your revolutionary work. Just a quick question, however. Would it not be extremely awesome if there was such a thing as an instance generator (Or, in a sense, common events)? As in, an event editor option in the admin panel that allows you to edit events which can be used more than once. Maybe on use of a weapon, or if a piece of armour is equipped? Maybe on use it can spawn the event onto the map? IE. If a player uses a shovel, it will dig a hole into the ground (Spawn an event) which upon interacting with it, will allow the player to place seeds (Conditional branch which checks if the player has a specific seed) which eventually grow into plants (Harvest-able). Or maybe if the player uses an item "Warp gate", it will teleport them to a specific map. Maybe a summon item which will summon an event like a wall, or a mount (Like a horse!). I mean, those may sound quite complex, but I'm generally saying it would be nice to have an instance of an event made with your system to be generated with items and weapons. Link to comment Share on other sites More sharing options...
onzinho Posted June 19, 2012 Share Posted June 19, 2012 @jcsnider:> Ok, replace your error handler with this (at the bottom of that sub)… and tell me what error it gives you when you turn music on.> > ```> errorhandler:> If InGame Then> HandleError "PlayMidi - Ingame = True - Map#= " & Player(MyIndex).Map & " - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext> Else> HandleError "PlayMidi - Ingame = False - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext> End If> Err.Clear> Exit Sub> ```error still continues.–--jcsnider, Client-Side~```Public Sub PlayMidi(ByVal fileName As String)Dim Splitmusic() As String ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If Options.Music = 0 Then Exit Sub ' <- it only runs after replacing the 0 by 1 Splitmusic = Split(fileName, ".", , vbTextCompare) If Performance Is Nothing Then Exit Sub If LenB(Trim$(fileName)) < 1 Then Exit Sub If UBound(Splitmusic) <> 1 Then Exit Sub If Splitmusic(1) <> "mid" Then Exit Sub If Not FileExist(App.Path & MUSIC_PATH & fileName, True) Then Exit Sub If Not Music_On Then Exit Sub If Music_Playing = fileName Then Exit Sub Set Segment = Nothing Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName) ' <- line error ' repeat midi file Segment.SetLoopPoints 0, 0 Segment.SetRepeats 100 Segment.SetStandardMidiFile Performance.PlaySegment Segment, 0, 0 Music_Playing = fileName ' Error handler Exit Suberrorhandler: If InGame Then HandleError "PlayMidi - Ingame = True - Map#= " & Player(MyIndex).Map & " - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext Else HandleError "PlayMidi - Ingame = False - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext End If Err.Clear Exit SubEnd Sub``` Link to comment Share on other sites More sharing options...
jcsnider Posted June 19, 2012 Author Share Posted June 19, 2012 The way the system is made, it would not be easy for a common event system to be added in. However, in the future it maybe something to look in to.-snip-I believe that the sound issues are coming from an error where the filenames were too long. If you simply re-download, I have changed the filenames a little and it should fix the issue. Link to comment Share on other sites More sharing options...
kibbelz Posted June 19, 2012 Share Posted June 19, 2012 Nice updates Mr. Head Dev :3\. Now gimme credit for tutorial Island!! haha, jokes. The statue says it all… Link to comment Share on other sites More sharing options...
JohnPony Posted June 19, 2012 Share Posted June 19, 2012 @onzinho: For the love of code use code tags.Edit: Thank you, that gives us a bit more to work with. Link to comment Share on other sites More sharing options...
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