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sephiron

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  1. I've got a few questions, actually. For one, what's with the conversation lag? I mean, just in the first map, the NPC would say something, stop talking, I'd be able to do laps around the cell, and then after like 1 minute he'd resume talking. Just event lag in general. Idunno. My other question would have to be: Hey, whatever happened to Eclipse Dawn? That was a perfect fusion of your event system and traditional Eclipse; and now I just can't find it. Did he give up, or what? I don't expect you to KNOW, but since you were involved with it I thought I'd give it a shot.
  2. Hey Jcsnider. I'm a huge fan of your revolutionary work. Just a quick question, however. Would it not be extremely awesome if there was such a thing as an instance generator (Or, in a sense, common events)? As in, an event editor option in the admin panel that allows you to edit events which can be used more than once. Maybe on use of a weapon, or if a piece of armour is equipped? Maybe on use it can spawn the event onto the map? IE. If a player uses a shovel, it will dig a hole into the ground (Spawn an event) which upon interacting with it, will allow the player to place seeds (Conditional branch which checks if the player has a specific seed) which eventually grow into plants (Harvest-able). Or maybe if the player uses an item "Warp gate", it will teleport them to a specific map. Maybe a summon item which will summon an event like a wall, or a mount (Like a horse!). I mean, those may sound quite complex, but I'm generally saying it would be nice to have an instance of an event made with your system to be generated with items and weapons.
  3. @MrPerfecTR: > How to use pet system I just asked that. You need to make an item with the summon type, that is the same number of NPC you want to summon. So if you want to summon a bee, for example, and the bee is number 14, then you need to make a summon item or spell that is number 14.
  4. So far, the most useful thing I can think of right now would to be able to start a quest inside the conversation system :0
  5. @eragon2589: > for summoning pets with items u need to create the item in the same number of the pet that u want to summon (if u have a dog in your npc list in the 15º place, u need to create a summon item in the 15º place in the item list for summoning that dog) > > if u don't undestand me check this quote ;) > sorry for my bad eng…isn't my native languaje > > good luck! But the option to make a summon item isn't even there. Ehh. I'll figure it out. PS. Thanks Jaxx. Other than the bugs, this has to be the best version I've found so far. EDIT: WOW I'M STUPID. I found the summon thing. Thanks xD
  6. Uhh yeah.. NPCs not saying the dialogue assigned to them. Doors telling you you don't have the right key when you do. I also don't know where to find how to make summon items/Pets. Am I doing something wrong here?
  7. @Jna: > You could script or source that. I think i saw a script for this somewhere. > > PS: Don't make a topic name all in caps, thats screaming and if you read the rules its not allowed. BUT I LOVE SCREAMING, AHHHHHHH. Lol just kidding, but thanks alot.
  8. @мсичġġεт: > You make them a door attribute. I'm not sure what it does but hey, it does something. > > Also to make a door start off with a 32x64 brown block. Then make extra features and stuff like dimples. Ya, i don't need help with pixel art, I just want the door to open all the way, and not just half of it lol. Thanks :azn:
  9. I'm not very used to 32x64 sprites, because i just recently switched over from xtremeworlds. does anyone know how to make "good" 32x64 doors? What i mean is, How do i make both mask tiles open up at the same time when i walk in from of them? Someone please reply.
  10. @Ⓐⓓⓜⓘⓡⓐⓛ: > Hi there sephiron! > I'm glad to be the first one here to welcome you to Eclipse! It's always good to see new users here :azn: > > Interesting descriptions here; very well thought of XD > > Now, I can't make music from scratch, but I do have music to offer that can be used in your game ;) > > First, for the town: > Town 1 - credits would go to dannyboyk2 > Town 3 - credits would go to Yusei > > Dungeon/Cave: > Art of Eternity - credits go to McTricky > > Looming - credits would go to Sneith > > I don't have anything for a desert, but you could probably use "Looming" for "Haunted", and use Art of Eternity for the cave > > Anything else: > Not sure what you mean by "soundscapes", but check out "snowscape"; close your eyes, and you really will feel like you're on a snowy mountain (credits go to Yusei). I also included afew others too > > Anyway, here they are: > http://www.mediafire.com/?jjemm3ngnor > > Warning - while you were typing 4 new replies have been posted. You may wish to review your post. > Hmm, that's what I get for taking soo long to type my message lol! > Anyhow though, check those songs out, let me know what you think :) Thanks alot! These are very helpful.
  11. @Overdrive: > I should have some soon. I might see if I can dig something up. > Also, I have a music writing tutorial, [check it out.](http://www.touchofdeathforums.com/smf/index.php?topic=42283.0) I was also looking for a tutorial, because once again, I SUCK AT WRITING MUSIC. thanks alot. Maybe i can learn to make something decent i guess…
  12. @Overdrive: > There's a free midi thread I made, there's a battle one so far, I need to make some more for that.. > > So, yeah. Check it out. Ya, i seen that, but thats all you have. It's not really what i'm looking for anyways… anything else?
  13. I SUCK AT USING MIDIMAKER I need custom music for my game. I made Everything except ma musikz, and it would be a shame if i played things from games like runescape. Can be Mp3s or midis. I'll put you in the credits if you get them for me. Thx in advanced. I need… Normal town (something cheery) dungeon/cave (something eerie) Desert (something snakey (not badgery or mushroomy) ) Haunted (something "spookey" i guess) + Anything else you can find that is somewhat useful (ya, soundscapes might help i guess)
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