crzyone9584 Posted July 4, 2012 Share Posted July 4, 2012 Oh well then ignore my post… I am an idiot loland when do you play on having 3.0? Link to comment Share on other sites More sharing options...
Alatar Posted July 4, 2012 Share Posted July 4, 2012 Awesome work! I've tested the DX8 and the fog and it works great! Also the pathfinding looks smart :D Link to comment Share on other sites More sharing options...
jcsnider Posted July 4, 2012 Author Share Posted July 4, 2012 @DrWho:> Oh well then ignore my post… I am an idiot lol> > and when do you play on having 3.0?I am planning on finishing and releasing pathfinding today.Then I am going to come up with a list for 3.0 there is alot of stuff I have been considering. Link to comment Share on other sites More sharing options...
Zetasis Posted July 4, 2012 Share Posted July 4, 2012 I suggest animated sprites. This way bird sprites and the like won't look so funny in game. Link to comment Share on other sites More sharing options...
jcsnider Posted July 4, 2012 Author Share Posted July 4, 2012 @Zetasis: I might just do that, Robin had it in CSDE. Downside is that you would have to edit the source for the spritenumbers that are constantly animated :/…Anyways, going out to dinner but I have 2.9 ready so expect a release when I get back! Link to comment Share on other sites More sharing options...
lel Posted July 4, 2012 Share Posted July 4, 2012 The bug onzinho posted about class changing does happen but only the first time for some reason. I can't get it to happen again. Maybe if I re down load it ? Link to comment Share on other sites More sharing options...
Exception Posted July 4, 2012 Share Posted July 4, 2012 @jcsnider:> @Zetasis: I might just do that, Robin had it in CSDE. Downside is that you would have to edit the source for the spritenumbers that are constantly animated :/…You could always have an INI file on the server that loads on startup, and is sent to the player when they log in. That would at least function, right? =3 Link to comment Share on other sites More sharing options...
jcsnider Posted July 4, 2012 Author Share Posted July 4, 2012 @Lenn:> You could always have an INI file on the server that loads on startup, and is sent to the player when they log in. That would at least function, right? =3If I go that route it would simply be easier to add it to the client's config.ini and would save packets :/ Link to comment Share on other sites More sharing options...
Exception Posted July 4, 2012 Share Posted July 4, 2012 True…people should have updaters set up for their games if they plan to release one, anyway. :D Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 Alright, here it is folks!2.9 simply has the new path finding methods included and a few changes to the map rec for 3.0If you find the pathfinding does slow down your server (Extremely Large Maps + Alot of Npcs with Targets) you can easily switch it back by changing the PathfindingType constant in modConstants (server side) to 1\. (It will op to use the old method.)[Eclipse 2.9 - Npc Evolution](http://jcsnider.freemmorpgmaker.com/Eclipse%20-%20%202.9%20-%20NPC%20Evolution.zip)Enjoy! Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 5, 2012 Share Posted July 5, 2012 Sweet man. I'm thinking of ripping everything and putting it in to c#… Since mirage xna is dead and the only thing that i have that is theirs is just how the networking is enabled nothing else I'll call it eclipse lol Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 Try silverlight/xna for a browser based game :D would be cool :D./offtopic Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 5, 2012 Share Posted July 5, 2012 nah already got the grtaphics and crap set up with just c# and xna…. and duck silverlight i never had any luck with it....well im gonna start ripping shit now... cuz im bored and need to fix my game up lol... Wish me luck yall.... Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 Anyways, for my final planned release here is what is on the way for 3.0* ~~Add better variable options (adding/removing and random setting of variables for better control)~~* A wait command, so events don't process as fast (if desired.)* ~~Label/Jump to label.. kinda like Gotos in programming. Useful in certain occasions (IE to restart a convo)~~* ~~The ability to set fogs/weather/map tinting/and fading from an event. Will last until you leave the map.~~* ~~Gonna add the abilities so npcs can be set not to spawn unless by an event and a command in the events to spawn npcs (for bosses and such).~~* ~~Fix animations so on non-global events.. it does not send to everyone.~~Stay tuned! Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 5, 2012 Share Posted July 5, 2012 How about a random map generator??? Also nvm once its released I'll talk to you. Link to comment Share on other sites More sharing options...
Wilfre Posted July 5, 2012 Share Posted July 5, 2012 Chat Bubbles? Link to comment Share on other sites More sharing options...
Guest Posted July 5, 2012 Share Posted July 5, 2012 Program them your self. Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 @Zick:> Chat Bubbles?Possibly ;) I have been thinking about them myself lately :D Link to comment Share on other sites More sharing options...
Ruins of Hell Posted July 5, 2012 Share Posted July 5, 2012 @daxterxx:> Program them your self.[Nicer Eclipse](http://www.touchofdeathforums.com/smf2/index.php/topic,81176). Link to comment Share on other sites More sharing options...
Wilfre Posted July 5, 2012 Share Posted July 5, 2012 @daxterxx:> Program them your self.*Opens up VB6 and starts making a virus* Link to comment Share on other sites More sharing options...
Handofmace Posted July 5, 2012 Share Posted July 5, 2012 BUG: The carpenter outside of the jail that you start in says he'll give you 10 gold for a log. He actually gives you 20 gold. Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 Are you complaining? lol Link to comment Share on other sites More sharing options...
Handofmace Posted July 5, 2012 Share Posted July 5, 2012 Haha not at all, just thought you'd like to know.PS: Is there any way to copy maps over from the eclipse origins in order to use them in this version? I tried simply renaming them and coping them over with no luck. Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 lol thanks for the report :D(I was kidding BTW) Link to comment Share on other sites More sharing options...
Handofmace Posted July 5, 2012 Share Posted July 5, 2012 NP, meh considering its just part of the walk through for admins it's not that big of a deal anyway. Link to comment Share on other sites More sharing options...
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