Dark Crusade Posted September 15, 2012 Author Share Posted September 15, 2012 > Gorgeous! Been awhile since I've seen someone actually pull off a nostalgic feel around here without using it as an excuse for mediocre skill. Can't wait to see more.Thanks, will show off plenty more as I work on it.> I really like it, have a question though. Are you going to leave the roofs off like that or are you going to have a roof system?No roof system. I'm aiming for both a retro and 'what you see is what you get' unique city design. I saw a simular thing in an old game series called Dragon Quest/Warrior and loved it. Link to comment Share on other sites More sharing options...
MCADAMS Posted September 16, 2012 Share Posted September 16, 2012 > Been awhile since I've seen someone actually pull off a nostalgic feel around here without using it as an excuse for mediocre skill.![](http://i.imgur.com/yjrNp.gif) Link to comment Share on other sites More sharing options...
Zetasis Posted September 16, 2012 Share Posted September 16, 2012 Man those tiles look amazing. I wish I had your skills so bad. One thing I noticed is where the grass and the top of the wall meet it just doesn't look right. The wall at the top looks flat, like it is really thin or something, and the grass looks like its behind the wall instead of the grass being on top like (I think) it is supposed to be. I hope that makes sense and I can't wait to see more. Link to comment Share on other sites More sharing options...
Marsh Posted September 16, 2012 Share Posted September 16, 2012 Looking great as always man. Hope you get some professional going one day, because you definitely have the talent. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 16, 2012 Author Share Posted September 16, 2012 > Man those tiles look amazing. I wish I had your skills so bad. One thing I noticed is where the grass and the top of the wall meet it just doesn't look right. The wall at the top looks flat, like it is really thin or something, and the grass looks like its behind the wall instead of the grass being on top like (I think) it is supposed to be. I hope that makes sense and I can't wait to see more.Makes perfect sense. I never noticed or thought about it. I'll make a new tile for grass so it can fringe up over walls and other objects. Thanks for the suggestion!> Looking great as always man. Hope you get some professional going one day, because you definitely have the talent.Thanks! I hope so too. By the latest, when I've finished university and am hopefully rocking a decent job I'll be able to put some money into my design and fund it. Link to comment Share on other sites More sharing options...
Murdoc Posted September 17, 2012 Share Posted September 17, 2012 Love the pixel art and the way you did the houses. DW1 was the first rpg game I ever played <3 Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks dude!I have the 3 huge assignments due soon, and then my exams at university, so I probably won't get time to work on these tiles for at least a week while I smash these assignments out of the way and catch up on work. Link to comment Share on other sites More sharing options...
Kusy Posted September 18, 2012 Share Posted September 18, 2012 duck assignments. That's what I do, and here I am on the 3rd year. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 19, 2012 Author Share Posted September 19, 2012 **Update 2:**Loads of more tiles to work on, got a nice list in front of me! Experimenting with the city walls at the moment, and also shadows! In the next preview expect to hopefully see mailboxes, fruit stalls, furnaces, fences, lamp posts, wagons, wells, buckets, more beds and stalls, anvils, and grass fringes!I'd also love to hear your opinion on simple shadows for walls. Yes or no? I don't want to create shadows for everything, would be difficult and time consuming to design neat shadows for every object like rocks, plants and crates, and might look a bit messy. But what about just for walls as shown?![](http://www.freemmorpgmaker.com/files/imagehost/pics/700c7cddbbefc3d1c2b4b1d7019c9c50.png) Link to comment Share on other sites More sharing options...
Kusy Posted September 19, 2012 Share Posted September 19, 2012 They work well. Like, exceptionally well - adds the needed depth to what you did there. Personally a fan of those shadows. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 19, 2012 Author Share Posted September 19, 2012 > They work well. Like, exceptionally well - adds the needed depth to what you did there. Personally a fan of those shadows.Great to hear, I agree! Link to comment Share on other sites More sharing options...
Nook Posted September 19, 2012 Share Posted September 19, 2012 Have you tried seeing what two-tile-high buildings look like? I know the shortened homes work with the style you're going for, but to me the tall city walls present a stark contrast to the ity bity home walls in a way that ruins the continuity of it all. I'd be curious to see how it would look the other way.The shadows are a keeper imo. Adds some welcomed depth. Don't forget the shadow cast by the top of the city wall entrance onto itself.Also, what's up with the undetailed grass outside the entrance? It sticks out like a sore thumb.All in all, what you have so far is awesome possum. Keep it up ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Zetasis Posted September 19, 2012 Share Posted September 19, 2012 The wall looks much much better. I really like the way you shade your tiles. Thats my biggest issue with my pixel art, shading, its a female dog. Anyways keep up the good work man. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 19, 2012 Author Share Posted September 19, 2012 > Have you tried seeing what two-tile-high buildings look like? I know the shortened homes work with the style you're going for, but to me the tall city walls present a stark contrast to the ity bity home walls in a way that ruins the continuity of it all. I'd be curious to see how it would look the other wayYeah I did try it actually, it looked pretty great on it's own, but I ended up making the difficult choice of using the single-tile high buildings for both the style I went for, and also to match some other design ideas I have for later for caves and dungeons. As for the walls, I'll re-evalulate them when I have more progress and will consider redoing them in the same size. I actually did to have them to also be one-tile tall originally. I'll show you a mockup I did nonetheless of a two-tile height building:![](http://www.freemmorpgmaker.com/files/imagehost/pics/51a38612b7e980e333fd34ad45a82aa1.png)> The shadows are a keeper imo. Adds some welcomed depth. Don't forget the shadow cast by the top of the city wall entrance onto itself.Yeah, I added that shadow and also other's I missed such as inside the building for the single piece of wall in the center.> Also, what's up with the undetailed grass outside the entrance? It sticks out like a sore thumb.> > All in all, what you have so far is awesome possum possum. Keep it up ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)The lighter shade? It was the original 'plain' grass design I did. I'll revise it as I did with the soil and the tall grass probably soon. A lot of these graphics are revisions of old graphics I worked on about 2 years ago. I never noticed any issues with them, although since I've taken a more detailed approach with the rest of the tiles in the city, I do agree that it does look a touch plain, but not necessarily bad or 'stuck out'.> The wall looks much much better. I really like the way you shade your tiles. Thats my biggest issue with my pixel art, shading, its a female dog. Anyways keep up the good work man.Thanks, I'm really enjoying working on these tiles. It's been too long since I've pixelled so I'm glad I've picked it back up. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 19, 2012 Author Share Posted September 19, 2012 **Update 3.**Heres some more previews of the tileset. Currently working on store-specific tiles, such as anvils and furnaces for blacksmiths, cauldrons and vials for potion stores, and such. Also, I'm going to have a lot of tiles unique to each city and town, so they are easily distinquishable and 'feel' different. For example, only Helmsglade will have the tiled houses shown, the cobble stone and brick paths/walls. Still got lots more to do for this city, then I might move onto some outdoor areas before tackling the Helmsglade Castle.![](http://www.freemmorpgmaker.com/files/imagehost/pics/858d50cc9a11dcf4740ea42c7e3512e9.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/6f65a637cf72df216575a85a0dfdedb3.png) Link to comment Share on other sites More sharing options...
Zetasis Posted September 20, 2012 Share Posted September 20, 2012 Damn I am so jealous of your work. As always looks good man. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 20, 2012 Author Share Posted September 20, 2012 > Damn I am so jealous of your work. As always looks good man.Thanks man! I'll have more again soon to show off. Link to comment Share on other sites More sharing options...
MCADAMS Posted September 20, 2012 Share Posted September 20, 2012 duck these look nice Kreator. Inspires me to make my own pixel art better. awesome possum stuff. Link to comment Share on other sites More sharing options...
Techno 5.0 Posted September 22, 2012 Share Posted September 22, 2012 impressive i always am fond of your work Kreator Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 22, 2012 Author Share Posted September 22, 2012 Thanks McAdams and Ninja, I'll work on some outdoor zones soon! Link to comment Share on other sites More sharing options...
ZoSo Posted September 30, 2012 Share Posted September 30, 2012 Amazing stuff Kreator ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)!! Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 30, 2012 Author Share Posted September 30, 2012 Thanks Zoso!Finished my last assignment for the year!!!! Now just got my yearly exams for university, then australian summer holidays.I'll work on a new update soon! Link to comment Share on other sites More sharing options...
Dark Crusade Posted November 6, 2012 Author Share Posted November 6, 2012 Hey guys, new updates will be in this thread soon, so jump in and keep an eye out. Currently on holidays, so going to have a lot more time to develop this!http://www.touchofdeathforums.com/community/index.php?/topic/130412-elandor-chronicles/ Link to comment Share on other sites More sharing options...
Jumbofile Posted November 8, 2012 Share Posted November 8, 2012 I LOVE your colour palette! Link to comment Share on other sites More sharing options...
Jeff Posted November 8, 2012 Share Posted November 8, 2012 > HelmsgladeThat's probably one of the most generic, cliche fantasy names I've ever heard. That said, I think it could work with Elandor because it's trying to be a bit nostalgiac. Just be careful, and try not to make anything more cliche than that. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now