Ariel Posted November 4, 2012 Share Posted November 4, 2012 > Why would anyone want Ping & FPS _permanently_ displayed? That's ridiculous and pointless.just Remove it Dude Link to comment Share on other sites More sharing options...
Joyce Posted November 4, 2012 Share Posted November 4, 2012 Because commenting out one piece of code is hard man. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)```' render fps If FPS_Lock Then RenderText Font_Default, "FPS: " & Round(GameFPS / 1500) & " Ping: " & CStr(Ping), 303, 48, White Else RenderText Font_Default, "FPS: " & GameFPS & " Ping: " & CStr(Ping), 303, 48, White End If``` Link to comment Share on other sites More sharing options...
Synergy Posted November 4, 2012 Share Posted November 4, 2012 I never said it would be hard to get rid of. However, I'd rather be able to type _/fps_ or _/ping_ to show and hide fps/ping rather than having to open VB6, edit the code, save it, and recompile _**every time**_ I wanted to see my FPS or ping.Maybe it's just me, but having it permanent (unchangeable without changing code) just seems silly. Link to comment Share on other sites More sharing options...
Joyce Posted November 4, 2012 Share Posted November 4, 2012 It doesn't take much effort to add back an option for it though. Although I get the point, I was more talking to Ariel, which always seems to come off rather demanding to me whenever something changes that he dislikes. Link to comment Share on other sites More sharing options...
Synergy Posted November 4, 2012 Share Posted November 4, 2012 > It doesn't take much effort to add back an option for it though. Although I get the point, I was more talking to Ariel, which always seems to come off rather demanding to me whenever something changes that he dislikes.Oh, I thought Ariel was talking to me. Telling me to just delete the FPS/ping part, not agreeing with me. Maybe I got the wrong end of the stick. ![:rolleyes:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/rolleyes.gif)It just seems like a pointless change really. I can't see _any_ benefits to it. Link to comment Share on other sites More sharing options...
Joyce Posted November 4, 2012 Share Posted November 4, 2012 Or perhaps I am misunderstanding, probably am. But my point still stands in general I suppose. Link to comment Share on other sites More sharing options...
tslusny Posted November 5, 2012 Author Share Posted November 5, 2012 I will add back FPS show/hide option, but i will render it to options menu, so for now i displayed it permanently. In some games, you have your FPS displayed always (for example League of Legends) Link to comment Share on other sites More sharing options...
Synergy Posted November 5, 2012 Share Posted November 5, 2012 > I will add back FPS show/hide option, but i will render it to options menu, so for now i displayed it permanently. In some games, you have your FPS displayed always (for example League of Legends)League of Legends is someone else's game, not an engine to build a game, so they can have it how they like.Since you're customising an engine, it would make more sense to leave it as an option, and then let the user decide how they want it. Link to comment Share on other sites More sharing options...
upkungja Posted November 8, 2012 Share Posted November 8, 2012 Spirte Animation Max 39 And Lv. Max 15 I Find Lv.Max 100 But No Up to 16 Then Same 15 ???? Eclipse Reborn 0.5 To do 200 Spirt Animation Sorry I'm not good at English Link to comment Share on other sites More sharing options...
tslusny Posted November 10, 2012 Author Share Posted November 10, 2012 **New version**v0.0.6 -> v0.0.7- Added searching to all Game Editors- Moved all color constants from modText to modConstants- Made some minor changes in Item Editor- Renamed D3DT_TEXTURE to gTexture- Changed Main Menu again- Changed Logo texture rendering to support dynamic logo size and to be always centered- Added version displaying to Main Menu- Added Server Status to Main Menu- Fixed High_Indexing on server load- Changed method of Event name saving in Event editor to suit other editors- Added Debug tab to Server- New server layout- Removed unused button graphicsToDo:- Finish DoT and HoT for new spell system (Now it is changing only HP, not MP)- Sort things in modText and move text engine to clsDirectX8- Finish Fogs, Weather and Map Tinting- Add change Fog, Weather, Map Tint, Play Sound, Stop Sound, Play BGM, Stop BGM and Spawn NPC to Event system**And finnaly some screenies** ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)**Main Menu**![](http://www.freemmorpgmaker.com/files/imagehost/pics/e4da3974cf27b09e0d8cded274859ced.png)**Server**![](http://www.freemmorpgmaker.com/files/imagehost/pics/a30674bb911a8027e65e7fd2cbe6fe34.png) Link to comment Share on other sites More sharing options...
clark Posted November 10, 2012 Share Posted November 10, 2012 O_o wow is that going to be better than EA ? xDGood Continuation Link to comment Share on other sites More sharing options...
MeteorRain Posted November 10, 2012 Share Posted November 10, 2012 Looks great.But I noticed something. The map editor is completely bugged. Link to comment Share on other sites More sharing options...
tslusny Posted November 10, 2012 Author Share Posted November 10, 2012 > Looks great.> > But I noticed something. The map editor is completely bugged.You mean Map Properties? If yes then yea, there are some controls as placeholder, what i do not wanna remove, becouse i wanna finish them all (like Map Tinting, Fogs etc) Link to comment Share on other sites More sharing options...
MeteorRain Posted November 10, 2012 Share Posted November 10, 2012 I dont mean the properties.Well, I don't know if theres something wrong with my laptop, but I get very weird lines at the map editor. Also, I can't see what I am mapping until I close the map editor. Link to comment Share on other sites More sharing options...
tslusny Posted November 10, 2012 Author Share Posted November 10, 2012 > I dont mean the properties.> > Well, I don't know if theres something wrong with my laptop, but I get very weird lines at the map editor. Also, I can't see what I am mapping until I close the map editor.Idk, this error is not happening to me, so maybe. And for that lines, don´t you checked 32x32 grid? Link to comment Share on other sites More sharing options...
upkungja Posted November 11, 2012 Share Posted November 11, 2012 Deadthbeam Animetion Max 39 ??? Link to comment Share on other sites More sharing options...
Jumpahead Posted November 11, 2012 Share Posted November 11, 2012 Deathbeam I love this engine but I have a problem converting my maps over from Eclipse Advanced?. I get RTE 9 when it tries to load the maps in the server. I don't want to have to re-do all my maps so what should I do?. Please help ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png). Link to comment Share on other sites More sharing options...
Joyce Posted November 11, 2012 Share Posted November 11, 2012 Of course it errors, the map format for EO3.0 is different from the CS:DE format. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Castar Posted November 11, 2012 Share Posted November 11, 2012 One bug I found (I think this was with 0.06, forgot to post it though) was with the Class choosing pictures. It stays permanent at 3 pictures in the GUI, so if you have 2 classes (like I plan to) and then try to press "Next" it attempts to move to a 3rd class… which it then finds it isn't there and errors out. My idea would be to move the class pictures to their own folder, then make the client count the classes and count the images to match so you can cycle through however many classes you want without going into source. (Most people will probably mod the source anyway, but if you do this you'd help out a lot of people)Just my thoughts, I hope I helped somehow. Link to comment Share on other sites More sharing options...
Jumpahead Posted November 11, 2012 Share Posted November 11, 2012 Is there a converter Joyce?. Link to comment Share on other sites More sharing options...
tslusny Posted November 12, 2012 Author Share Posted November 12, 2012 > One bug I found (I think this was with 0.06, forgot to post it though) was with the Class choosing pictures. It stays permanent at 3 pictures in the GUI, so if you have 2 classes (like I plan to) and then try to press "Next" it attempts to move to a 3rd class… which it then finds it isn't there and errors out. My idea would be to move the class pictures to their own folder, then make the client count the classes and count the images to match so you can cycle through however many classes you want without going into source. (Most people will probably mod the source anyway, but if you do this you'd help out a lot of people)> > Just my thoughts, I hope I helped somehow.Yea ik about this bug, it is becouse of that Class window system in CS:DE. But your idea is very good and i will make own folder for class images. Link to comment Share on other sites More sharing options...
DMF Posted November 12, 2012 Share Posted November 12, 2012 Bug: larger sprites was floating under tree resources and other sprites o-o and checked with smaller ones. they do the same o-o. Link to comment Share on other sites More sharing options...
tslusny Posted November 12, 2012 Author Share Posted November 12, 2012 > Bug: larger sprites was floating under tree resources and other sprites o-o and checked with smaller ones. they do the same o-o.Ok idk what do you mean by floating, so please describe it and i will fix it ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
DMF Posted November 12, 2012 Share Posted November 12, 2012 i walk near a npc sprite i slide under like it floating above me same with the tree resource. o-o Link to comment Share on other sites More sharing options...
Geonode Posted November 13, 2012 Share Posted November 13, 2012 All im waiting for is:- Finish DoT and HoT for new spell system (Now it is changing only HP, not MP)- Sort things in modText and move text engine to clsDirectX8- Finish Fogs, Weather and Map Tinting - Mostly this one- Add change Fog, Weather, Map Tint, Play Sound, Stop Sound, Play BGM, Stop BGM and Spawn NPC to Event system - and mostly this oneThen I can finish implementing the Guild System with some other tweaks. Funny how it worked for me on ER but not on EA, I shoudl recheck, but meh. Link to comment Share on other sites More sharing options...
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