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Geonode

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  1. having a sound problem, when I click sound off the game crashes. Nevermind I fixed it ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  2. As long as it has a "use" no one calls it a waste of money, and electricity.
  3. All im waiting for is: - Finish DoT and HoT for new spell system (Now it is changing only HP, not MP) - Sort things in modText and move text engine to clsDirectX8 - Finish Fogs, Weather and Map Tinting - Mostly this one - Add change Fog, Weather, Map Tint, Play Sound, Stop Sound, Play BGM, Stop BGM and Spawn NPC to Event system - and mostly this one Then I can finish implementing the Guild System with some other tweaks. Funny how it worked for me on ER but not on EA, I shoudl recheck, but meh.
  4. > Yea, but some people are complaining that i stolen some things for EA from other engines, and in ER everything is clean and no1 can say that bad words about it. I think i will post tut for Particle system and then i will make last EA and then i will stop working on it and continue only with ER. u should do that =_=
  5. I already know that people…. Windows 9 will also be removing 32 bit compeltely [aka system32]
  6. Dont get it people. Although it is a good but not great program, Windows 9 is well on it's way, so just wait til 2015 i thin everyone can wait that long. I mean I use Windows 8 because i have to.
  7. Im getting this Error: ![](http://i.imgur.com/AfBcM.png) Then it highlights: GuildString = Player(Index).GuildName the blue is the highlight
  8. > Again these are just my personal feelings on the matter but really I can not give window 8 a good score because unfortunately the bad outweighs the good in this case. > > **My Score:** 3 out of 10 > > -XerShade Shade Windows 9 is gonna be worse for you then.
  9. Just one more question: Would you include the runtime files [including dx8] and some instructions in your release?
  10. Ah I see…. I know how to do it, Just saying that i liked the transparent UI better.
  11. I'll be willing to do that after it's release. Though I might be convincing myself to use the transparent UI. Question 2: What happened to the main town - _ -. I loved creating other places using that place as a start-off. Question 3: What is that box in the center-top of the screen. ![](http://i.imgur.com/xWTi8.png)
  12. can u only edit options in the main menu? it's a real inconvenience if u cant change music and sound without loggin out.
  13. Great addition Rob, this could go great with dungeon, underground or dark caves. For the love of Talos, stop quoting entire posts.
  14. > **Release Candidate R1** > > I'm still working on a new UI and the new loot system, however that is all that I plan to include for the New Developer competition. The goal wasn't to make a complete game for people but have a fairly feature complete engine that still kept up with performance and the source code was isn't a hodgepodge of other's work. > > That being said; there will no doubt be bugs in this and I want to squash them before I release it for the competition; that's where I need your help! > > Download it here and if you run into any bugs please let me know ASAP and I'll fix it with my magical hammer! > > If you're looking for new features though, I won't likely add any new features until we find out the future of the Vb6 version of Eclipse, as well as my team and I determine the path for our own game built with this engine. > > _You can download it here!_ > > http://[www.samugames.com/eclipse/EORJ_ReleaseCandidate_1.zip](http://www.samugames.com/eclipse/EORJ_ReleaseCandidate_1.zip) > > **The Quest System** > > Use the Quest Editor in the client to create quests, assign a Quest to an NPC in the NPC Editor, reap the benefits of quests! > > There are Talk, Collect and Kill Quests available. > > **The Projectile System** > > Use the Item Editor to toggle a weapon as melee or ranged, and set the projectile texture. > > **The Guild System** > > Use /gcreate to create a guild! > > There are 4 default guild rankings (4-Recruit, 3-Member, 2-Officer, 1-Leader) > > Officers and Leader can invite, demote, promote and kick members, as well as edit the MOTD and Website. > > Use /ginvite (playername) to invite players > > Use /gdisband to disband the guild > > **The Movement System** > > Use combination of arrow keys to move diagonally, or use the mouse to move your player. > > **The Inspect System** > > Use /inspect (playername) to inspect a fellow player. > > **The Who System** > > Use /who to view a listbox of other players online > > **Increased Server Performance** > > Maps with no active players will no longer process the map logic. > > **Increased Client Performance** > > Maps no longer render from X1 Y1 to the MaxX MaxY but rather from the players position, minus half of the screen width, plus half of the screen width. This will not impact small maps but will increase performance for larger maps. > > **Player Data Storage** > > Converted to basic structured ini storage. > > **Misc** > > Character Names are now the same as your account name, there's no need for two seperate names. This could potentially change if I open up more character slots though. Who knows? > > I'm sure there are other changes I neglected to mention, but I'm sure there's more! Was just asking, because i notice there was a pet system and I wanted to put it on there for my site, when the source was out >_>, [Im a gamer that loves pets]. When is this new Dev competition over?
  15. What is the closets/farthest estimated time release for this engine?
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