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(on hold)Making new engine from scratch


highonpaint
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Hey guys highonpaint here, I see allot of engines made from E.O or E.N and I like them alot I do but I have decided to make a completly new engine from scratch using visual Basics 2010\. I may not be the best programmer in the world and I am not trying to say I am, but I am going to try and get this engine released anyway.

The engine will run DirectX 8 and I plan to have the following features involved:

* Custom setting system to allow the player to choose there own settings like: Screen resolution, Key input, Graphical detail, Sound levels.
* Quest system with Quest log and log tracking.
* Class advancement
* Spell advancement
* NPC Vs NPC battle
* Guild system with guild levels and Guild house
* Events placed by server (2x exp, pvp arena timed battle's)
* npc shops and option for players to own shops (possibly a auction system)
* Player houses
* movie support for cutscenes (more detail closer to time)
* Night and day system
* and some others that would be reccomended by the public

This system will take a while to complete and I will be posting my progress weekly on here. Once the project is finished I will release the source with the engine for you to play about with.

Any-who hope you like the idea and concept of this engine and if you have any questions or and recommendations just let me know ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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> I dont like DX8, but good luck for you in this project.
>
> Try make a PATHFINDING, it is nice. (and if u done it, make a tutorial, please, haha)

My team are actually debating on which dx to use atm although I like dx8 they want to use a different dx, As for the path finding never thought of that thanks will take a look and if I get it to work then sure a tut will come your way ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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you seem enthusiastic pegason I like it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

1. I do not think this will get implimented sorry
2. that has been planned just didnt add it to the list yet
3. I will dicide this at a latter date as I am not sure weather to do a minimap in the corner or a map button that brings up your location and you can zoom out
4. could you expand that idea?
5. I guess that ties in with number 4?
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  • 2 weeks later...
Use [Netgore](http://www.netgore.com/), you at-least have good code to work with. Why must everyone make their own engine from scratch with the same systems? The point of making an engine for a game is to make it suited for your game, but if the engine is generic, there's hardly a point in coding your own from scratch. Especially if you're not a very good coder, because if you plan to make a better version of what already exists, you better know how to design and code better than what was done with Eclipse/Mirage.
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  • 3 weeks later...
> Use [Netgore](http://www.netgore.com/), you at-least have good code to work with. Why must everyone make their own engine from scratch with the same systems? The point of making an engine for a game is to make it suited for your game, but if the engine is generic, there's hardly a point in coding your own from scratch. Especially if you're not a very good coder, because if you plan to make a better version of what already exists, you better know how to design and code better than what was done with Eclipse/Mirage.

The reason is because we want our own coding style. some ppl may not want to go with the format that is used in any other engines….thnkb4spking
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> The reason is because we want our own coding style. some ppl may not want to go with the format that is used in any other engines….thnkb4spking

That's true I suppose. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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