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teamokell

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Everything posted by teamokell

  1. Now share your knowledge with the community !! It would be nice: (
  2. Omg.. I found the solution I'm not sure for all cases, but for my case it worked. Try changing the TOP value the SSTab1 FrmServer. The TOP value must be equal to or greater than 10. If less error happens, if it works normally higher I hope I have succeeded in helping
  3. Any Solution? OBS: I dont using EA :(
  4. teamokell

    Tibia

    Im playing tibia in pacera. :)
  5. I really wanted to help but do not know. if you can answer please share with us the solution
  6. List: Pathfinding NPC / Player Minimap Scrolling (Directx 7) MySQL Database Site Administrator :D
  7. Nice improvement. Congratulations.
  8. Yes, but no have tutorial
  9. No. For dx7 no have tutorial :(
  10. I think someone could make the minimap scrolling would be a good upgrade
  11. it would be even better if it were converted to directx 7. anyone?
  12. Added one more feature to the script: It appears only CASTING [NAME OF MAGIC]! if you can hit the magic. Otherwise it will be ignored avoiding spam on the screen. ModCombat ~ ServerSide Search for: ``` If HasBuffered Then SendAnimation mapNum, Spell(spellnum).CastAnim, 0, 0, TARGET_TYPE_PLAYER, Index ``` An add this under it: ``` If isPathCleared(Index, GetPlayerX(Index), GetPlayerY(Index), x, y) Then ``` Search for: ``` If HasBuffered Then SendAnimation mapNum, Spell(spellnum).CastAnim, 0, 0, TARGET_TYPE_PLAYER, Index ``` An add it above this: ``` If targetType = TARGET_TYPE_PLAYER Then x = GetPlayerX(target) y = GetPlayerY(target) Else x = MapNpc(mapNum).Npc(target).x y = MapNpc(mapNum).Npc(target).y End If ``` Search for: ``` Function BufferSpell(ByVal Index As Long, ByVal spellslot As Long) ``` After ``` Dim targetType As Byte Dim target As Long ``` Add it: ``` Dim x As Long Dim y As Long ``` Search for: ``` TempPlayer(Index).SpellCD(spellslot) = GetTickCount + (Spell(spellnum).CDTime * 1000) Call SendCooldown(Index, spellslot) ``` An under it add: ``` If isPathCleared(Index, GetPlayerX(Index), GetPlayerY(Index), x, y) Then ``` After: ``` SendActionMsg mapNum, Trim$(Spell(spellnum).Name) & "!", BrightRed, ACTIONMSG_SCROLL, GetPlayerX(Index) * 32, GetPlayerY(Index) * 32 ``` An Add under it: ``` End if ```
  13. Waiting for feedbacks…
  14. Do it for EO ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  15. Search for Battle Log ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  16. It is a good idea. Just one more suggestion. Editor could create a spell that format. For ease of use.
  17. > Exactly and you need to take that into consideration, if you want that feature, hire someone to do that for you. Don't expect a version of Eclipse to have everything you want to make your game with. Eclipse is more of a base, not a "lazy asshole" type thing. You want it? build it. can you build it? no but learn. > > Sincerely > > Growlith1223 In no time I said somebody's got to do all things for me. I'm not demanding anything. The topic is about ideas for a new project. I gave ideas that are not implemented in any other. Is that wrong? You better think before you quit criticizing Growlith1223
  18. > I didn't say that all of the features on there were not fit for all games but most of them aren't. Maybe for their games
  19. > We're not going to create features that not every game needs. I'm going to have a talk to the others about a certain way of easily making features. MMORPG without path-finding is not game, NPC and Player must walk with less path. Real Minimap (Thumb) is not needed? Ok then.. i dont think same. Many peolpe want to have large maps. and this requires minimap
  20. - Path Finding (NPC and Player) - Real Minimap (Thumb) - Click in minimap and walk to the point. - Animated mouse cursor
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