Mellowz Posted August 15, 2008 Author Share Posted August 15, 2008 The title speaks for itself. Link to comment Share on other sites More sharing options...
Drummerpete Posted August 15, 2008 Share Posted August 15, 2008 Uhm, I think this is already being fixed, but VBMP is giving lots of people problems..I can't think of anything that wasn't already mentioned in the wishlist. Link to comment Share on other sites More sharing options...
Kusy Posted August 15, 2008 Share Posted August 15, 2008 Shooting npcs… Link to comment Share on other sites More sharing options...
gaming ace Posted August 15, 2008 Share Posted August 15, 2008 Built in quest system? Could be hard to do, but id be nice Link to comment Share on other sites More sharing options...
Warconn Posted August 15, 2008 Share Posted August 15, 2008 hmm maybe a better housing system, like a furniture system or something. Some of the scripts now are to hard to understand and implement.and a better battle animation would be cool to, like a two sprite attack instead of a 1 Link to comment Share on other sites More sharing options...
Kusy Posted August 15, 2008 Share Posted August 15, 2008 Build in script editor - like in RPGmaker (you chose and the program writes scripts for you). I know it's almoast impossible but would be funfuckentastic.And a drag&drop item system - map-map, map-inventory, inventory-inventory. If you know what I mean. Link to comment Share on other sites More sharing options...
Anna Comnena Posted August 15, 2008 Share Posted August 15, 2008 More generic built-in strings (ex. "You drank a health potion." - what if you arent using potions but bandages or something?).[Another simple string change](http://www.touchofdeathforums.com/smf/index.php/topic,18656.0.html)[Item and class improvements](http://www.touchofdeathforums.com/smf/index.php/topic,10360.0.html) Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 15, 2008 Share Posted August 15, 2008 be sure to do data conversions (val) for whenever you use readini to store an integer and several of the things stored as 'long' should be 'integers' such as indexes. I think arrays in vb6 are limited to the max value of the integer. Link to comment Share on other sites More sharing options...
DrNova Posted August 15, 2008 Share Posted August 15, 2008 I trongly second shooting npc's.Also As anna pointed out, some control over hardcoded message text(If it would matter)A new tool that would allow editing of main.txt and then saving it to a .dat file, which you can still open with tool later for editing.Like player files.If this would speed up reading of main.txt.(if not, disregard this) Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 15, 2008 Share Posted August 15, 2008 there's no reason to convert the main.txt into a binary file. VBScript interprets strings, not bytes. Its best to keep it in text form for that reason. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 15, 2008 Share Posted August 15, 2008 @Hairo:> How about making it into Direct X 8.i actually have a almost complete EE2.5 client with DX8 for graphics. Link to comment Share on other sites More sharing options...
Snovind Posted August 15, 2008 Share Posted August 15, 2008 Visual spell icons3D graphics…....... maybe not XD Link to comment Share on other sites More sharing options...
monowolf00 Posted August 15, 2008 Share Posted August 15, 2008 3d graphics….yeah right. It will be a long time before eclipse makes it that far. Link to comment Share on other sites More sharing options...
Sterling Posted August 16, 2008 Share Posted August 16, 2008 Visual Spell Icons is implemented already, just not fully set up. It wouldn't take much time to get them fully functional. :P Link to comment Share on other sites More sharing options...
bambam Posted August 16, 2008 Share Posted August 16, 2008 this is probably alot to ask for but built in skill and quest scripts with custom menus Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 16, 2008 Share Posted August 16, 2008 @Snovind:> Visual spell icons> 3D graphics…....... maybe not XD3D is hell in vb and requires much more time than spriting. (and is not free)possibly do [mode7](http://en.wikipedia.org/wiki/Mode7)… Link to comment Share on other sites More sharing options...
bambam Posted August 16, 2008 Share Posted August 16, 2008 whats mode7? Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 16, 2008 Share Posted August 16, 2008 click the link. you know, the blue text. Link to comment Share on other sites More sharing options...
Zuleloan Posted August 17, 2008 Share Posted August 17, 2008 move-able blocks for puzzles and such.ability to sell and equip stuff to multiple classes…(can't really remember if this was done yet)ability to set the direction and location when you use the fire arrow command. (for traps)more than 10 npcs per map (Balliztik said he was working on this) Link to comment Share on other sites More sharing options...
DrNova Posted August 17, 2008 Share Posted August 17, 2008 shooting npc'spets that can attack, or at least give you stat boosts or somethingplayer trade systemYodaVisual BankMake elements also be able to affect equipment, current system has little use IMOFullscreen mode-Same size game screen, but things like inventory, equipment, stats, all open in the surrounding area.!!!!-When using scrolling maps, screen can/auto resize up to max map size-or-max screen size (this might be to much for server or client though) Link to comment Share on other sites More sharing options...
Drummerpete Posted August 17, 2008 Share Posted August 17, 2008 Yoda? Link to comment Share on other sites More sharing options...
king_god_killer Posted August 17, 2008 Share Posted August 17, 2008 yoda would be pretty awesome if by yoda you guys mean SW yoda and i hate SW Link to comment Share on other sites More sharing options...
L0lz Posted August 17, 2008 Share Posted August 17, 2008 I'd like mode7 too, mode7 in rpg maker was sweet, it could be even sweeter for eclipse XD. A good quest system, custom menus, a bit easier mapping like zooming in an out, and possibly buffs, and an implemented skill system like mining etc. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 17, 2008 Share Posted August 17, 2008 hey lolz, I posted a dll in the veteran's board. The drawSprite sub can be used for Mode7 if you effectively use the scale sizes. btw, I added an example to my post. Link to comment Share on other sites More sharing options...
DrNova Posted August 17, 2008 Share Posted August 17, 2008 MAYBE base implemented skills.But personally I think a skill system should not be included, gives inventive to learn scripting, and prevents a flood of noob games thinking they are ready just because they had features handed to them.User freindly is one thing, but you cant make it TO simple, otherwise there is just going to be more crap churned out.Learning scripting is a MUST, its not even that friggin hard to learn if you actually TRY to. Link to comment Share on other sites More sharing options...
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