xelander Posted August 16, 2009 Share Posted August 16, 2009 So…10x30?You take the first number then multiply it whit 3? I don't understand this, "Power of 2". Link to comment Share on other sites More sharing options...
Patrick Posted August 16, 2009 Share Posted August 16, 2009 We haz has 1px sprites? woo? Link to comment Share on other sites More sharing options...
Antidote Posted August 16, 2009 Share Posted August 16, 2009 @Zetta:> No, thats incorrect. The dimensions you can u> se have to be a power of 2 such as:> 01 = 2^0> 02 = 2^1> 04 = 2^2> 08 = 2^3> 16 = 2^4> 32 = 2^5> 64 = 2^6> and so on.Isn't that what I said? I just started at 32, but it could be other numbers.And to the guy asking the question, do you just want us to make a list of the numbers that you can use? Link to comment Share on other sites More sharing options...
Godlord Posted August 16, 2009 Share Posted August 16, 2009 @xelander:> So…> 10x30?> You take the first number then multiply it whit 3? I don't understand this, "Power of 2".Power of 2 is 2^n fill in n and get your results.**Protip**: n is a natural number.> 2^0 = 1> 2^1 = 2> 2^2 = 4> 2^3 = 8> 2^4 = 16> 2^5 = 32> 2^6 = 64> 2^7 = 128> 2^8 = 256> 2^9 = 512> 2^10 = 10242048, 4096, etc. aren't supported on most GPUs.Recursively it would be:void pot(int seed){ seed *= 2; printf("%d.\n", pot(seed));}pot(1) would display: 2, 4, 8, 16, 32, 64, etc.[See Wikipedia](http://en.wikipedia.org/wiki/Power_of_two).Regards, Godlord. Link to comment Share on other sites More sharing options...
xelander Posted August 19, 2009 Share Posted August 19, 2009 Yah, i got the answear from thinking for some time ago. Link to comment Share on other sites More sharing options...
teeming01 Posted August 31, 2009 Share Posted August 31, 2009 So err…Will they be using the spell icons for an action bar?*curious* :icon_crap: Link to comment Share on other sites More sharing options...
crowdz Posted September 15, 2009 Share Posted September 15, 2009 When will 3.0 be out? Link to comment Share on other sites More sharing options...
Irhymer Posted September 15, 2009 Author Share Posted September 15, 2009 Never :rolleyes:lol just kidding. But stop asking, it will be out when its out.:P Link to comment Share on other sites More sharing options...
Squiddle Posted November 6, 2009 Share Posted November 6, 2009 Is ther an option to turn Javascript in the Main on/off? Because I don't really like javascript =/. Or is there going to be a Sadscript to Javascript converter? Because that would work too =3. Link to comment Share on other sites More sharing options...
PotHead Zach Posted December 5, 2009 Share Posted December 5, 2009 Dude…Just when I became so in love with the Project Vertigo, they go and do something like this.Darn :(But I love Java, and I will finally be of some use! Yay! :] Link to comment Share on other sites More sharing options...
defendersdef Posted December 5, 2009 Share Posted December 5, 2009 quick question?why do we need icons? we dont use them? Link to comment Share on other sites More sharing options...
shriuken154 Posted December 23, 2009 Share Posted December 23, 2009 seriously though, is there an estimated release date? like fall of next year (2010) or something? and will spells actually work? like in EE2.7, i had issues getting the default spell maker to work, all i could do was make AoE spells basically…and i was lucky to get those to work Link to comment Share on other sites More sharing options...
Drummerpete Posted December 23, 2009 Share Posted December 23, 2009 @shriuken154:> seriously though, is there an estimated release date?No. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted December 24, 2009 Share Posted December 24, 2009 @shriuken154:> seriously though, is there an estimated release date? like fall of next year (2010) or something? and will spells actually work? like in EE2.7, i had issues getting the default spell maker to work, all i could do was make AoE spells basically…and i was lucky to get those to workFor the record, in Eclipse Evolution 2.8 and Eclipse Stable, the spells work fine.As far as release dates, refer to this topic: http://www.touchofdeathforums.com/smf/index.php/topic,45337.0.html Link to comment Share on other sites More sharing options...
Darkshot Posted December 24, 2009 Share Posted December 24, 2009 Wait… does this mean we can put our games in a browser and have it from Java like runescape? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted December 24, 2009 Share Posted December 24, 2009 @Darkshot:> Wait… does this mean we can put our games in a browser and have it from Java like runescape?Yes; the engine is written in Java. Link to comment Share on other sites More sharing options...
teh jimpie Posted January 17, 2010 Share Posted January 17, 2010 @Admiral:> @shriuken154:> > > seriously though, is there an estimated release date? like fall of next year (2010) or something? and will spells actually work? like in EE2.7, i had issues getting the default spell maker to work, all i could do was make AoE spells basically…and i was lucky to get those to work> > For the record, in Eclipse Evolution 2.8 and Eclipse Stable, the spells work fine.> As far as release dates, refer to this topic: http://www.touchofdeathforums.com/smf/index.php/topic,45337.0.htmlno, untrue.Call spellanim doesnt for for it. Link to comment Share on other sites More sharing options...
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