balliztik1 Posted June 13, 2009 Share Posted June 13, 2009 Admiral, wouldn't that "function OnAttack" be "void OnAttack"? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 13, 2009 Share Posted June 13, 2009 @♪♫♪:> Admiral, wouldn't that "function OnAttack" be "void OnAttack"?Nope.In JavaScript, you create functions simply by using the keyword "function" first, not the return-types. Link to comment Share on other sites More sharing options...
balliztik1 Posted June 13, 2009 Share Posted June 13, 2009 Duly noted. =) Link to comment Share on other sites More sharing options...
Irhymer Posted June 16, 2009 Author Share Posted June 16, 2009 hey,sorry i haven't been updating this. This week iv'e been hopping back and forth between families. And this weekend i didn't have internet.So i'll get back to work on the huge starter sprite set for 3.0,and have it up this week ;) Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted June 16, 2009 Share Posted June 16, 2009 It has to be power of 2 also.so valid formats (by pixel):``` | x1 | x2 | x4 | x8 | x16 | x32 | x64 | x128 | x256 | x512 | x1024 | x2048 || x1 | | | | | | | | | | | | || x2 | | | | | | | | | | | | || x4 | | | | | | | | | | | | || x8 | | | | | | | | | | | | || x16 | | | | | | | | | | | | || x32 | | | | | | | | | | | | || x64 | | | | | | | | | | | | || x128 | | | | | | | | | | | | || x256 | | | | | | | | | | | | || x512 | | | | | | | | | | | | || x1024 | | | | | | | | | | | | || x2048 | | | | | | | | | | | | |``` Link to comment Share on other sites More sharing options...
Irhymer Posted June 17, 2009 Author Share Posted June 17, 2009 I have a few new questions for this list. For the sprites transparency.How will you set the transparent color for the sprite sheets?Will all the sprite sheets use the same transparent color?Thanx ;) Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted June 17, 2009 Share Posted June 17, 2009 transparent color is top-left pixel in any spritesheet. Link to comment Share on other sites More sharing options...
Irhymer Posted June 17, 2009 Author Share Posted June 17, 2009 Sweet! Thats awsome!! :azn: Link to comment Share on other sites More sharing options...
yorty Posted June 17, 2009 Share Posted June 17, 2009 @Zetta:> It has to be power of 2 also.> so valid formats (by pixel):> > | | x1 | x2 | x4 | x8 | x16 | x32 | x64 | x128 | x256 | x512 | x1024 | x2048 |> | x1 | | | | | | | | | | | | |> | x2 | | | | | | | | | | | | |> | x4 | | | | | | | | | | | | |> | x8 | | | | | | | | | | | | |> | x16 | | | | | | | | | | | | |> | x32 | | | | | | | | | | | | |> | x64 | | | | | | | | | | | | |> | x128 | | | | | | | | | | | | |> | x256 | | | | | | | | | | | | |> | x512 | | | | | | | | | | | | |> | x1024 | | | | | | | | | | | | |> | x2048 | | | | | | | | | | | | |Epic 2048 X 2048 bosses.Warning - while you were typing a new reply has been posted. You may wish to review your post. Link to comment Share on other sites More sharing options...
aiden9003 Posted June 17, 2009 Share Posted June 17, 2009 This looks pretty cool what file do I put this in and where? Or where do I copy/paste? Link to comment Share on other sites More sharing options...
Irhymer Posted June 17, 2009 Author Share Posted June 17, 2009 If u mean the hunter sprite up their. Then u have to wait for EE3.0, then u can put this in the sprites folder (i think) ;) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 17, 2009 Share Posted June 17, 2009 @Irhymer:> If u mean the hunter sprite up their. Then u have to wait for EE3.0, then u can put this in the sprites folder (i think) ;)Or you can upload it to www.tinypic.com, and stream the sprite file live from the internet. Link to comment Share on other sites More sharing options...
Xavi Posted June 18, 2009 Share Posted June 18, 2009 Does this mean that there won't be designated attacking animations? Link to comment Share on other sites More sharing options...
Irhymer Posted June 20, 2009 Author Share Posted June 20, 2009 Hey, what kind of resources do u guys want for 3.0? Like sprites, and maybe paper doll? Im making a bunch as wee speak. ;) Link to comment Share on other sites More sharing options...
Irhymer Posted June 24, 2009 Author Share Posted June 24, 2009 Bump Link to comment Share on other sites More sharing options...
Irhymer Posted June 27, 2009 Author Share Posted June 27, 2009 Hey!, Sorry this topic got bumped down so far. I've been busy :azn:But i have a question.Can the spells be as big as you want. Like the sprites?And will they be individual files. Or one large file?Thanx ;) Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted June 27, 2009 Share Posted June 27, 2009 individual because the largest that a texture can be is 2048x2048 pixels. Link to comment Share on other sites More sharing options...
Irhymer Posted June 27, 2009 Author Share Posted June 27, 2009 sounds cool! thank you :azn:So, will the spell size be based like the sprites?And will they have a limited amount of frames? Link to comment Share on other sites More sharing options...
Patrick Posted June 27, 2009 Share Posted June 27, 2009 @Zetta:> individual because the largest that a texture can be is 2048x2048 pixels.Did you say texture? Serious? Link to comment Share on other sites More sharing options...
Irhymer Posted June 27, 2009 Author Share Posted June 27, 2009 Yeah, i think he's making a reference to 3.0 being "3D" ;) Link to comment Share on other sites More sharing options...
Patrick Posted June 27, 2009 Share Posted June 27, 2009 @Irhymer:> Yeah, i think he's making a reference to 3.0 being "3D" ;)if you have read the "Summery" as HM calls it, it interprets it as 3D. Link to comment Share on other sites More sharing options...
Irhymer Posted June 27, 2009 Author Share Posted June 27, 2009 Yeah. So im thinking that our graphics just poor on the shell of the game.. Thats why he said textures. (i think :P) Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted June 27, 2009 Share Posted June 27, 2009 yeah, sprites are 3D objects with only 1 face. Link to comment Share on other sites More sharing options...
Irhymer Posted June 27, 2009 Author Share Posted June 27, 2009 cool, I can't wait to see this.Back to question:So, will the spell size be based like the sprites?And will they have a limited amount of frames?(i know i missed a few questions on the main post, been busy lately. I'll run trough and update it as soon as possible)*I said As soon as possible, because some people think asap means right now. Link to comment Share on other sites More sharing options...
Irhymer Posted July 1, 2009 Author Share Posted July 1, 2009 Well i found this spell animation from rpgmaker XP, and i wondered if these would work directly into Solar Eclipse or Eclipse 3.0?If so, can u have as many frames as you want as long as u follow the "power of 2 rule"?But i also wondered if each frame can be as big as you want…?Like this frame for example:![](http://img208.imageshack.us/img208/7079/hugespell1.png);)Thanx :azn: Link to comment Share on other sites More sharing options...
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