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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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@Sk3wer:

> And are you also having a problem being warped to top of map when pressing down on a platform?
>
> Im using the latest hotfix, the earlier ones weren't giving this issue.

I fixed this bug in the newer version (not yet released). Don't worry, all of your suggestions haven't gone unheard and will be attended once the new release comes out.
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So mrmiggu or anyone I was wondering what the first 6 sprite are used for when using PV. By first 6 sprites I mean the sprite sequence of walking forward and backward on the sprite sheets.

***what are the sprites inside the red circle used for in PV client***

![](http://i390.photobucket.com/albums/oo341/koopa7557/test-1.png)

I hope this isnt in the wrong section, just thought it would be best to be placed in this thread because its related to PV.
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@Antidote:

> I like it in Maplestory how sometimes you have to climb up or down rope ladders to get to where you want to go - the area is not always accessible via jumping.  It adds another dimension to the game.

Like i said, jump on the ladder. Place a ladder and make it full of the Platform attribute.
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@franqetesh:

> Up sprites: Using them for jump
> Down sprites: Using them for climbing
>
> Climbing and jumping are BASIC things for a Sidescroll game.

Not neccesarly, besides what button for climbing. Since the down button is for falling from a platform and that is very usefull.
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@Rubey:

> Whens the new version cumin out.

Thats as stupid as asking about 3.0 or SE
@Antidote:

> I like it in Maplestory how sometimes you have to climb up or down rope ladders to get to where you want to go - the area is not always accessible via jumping.  It adds another dimension to the game.

Got news for you.
Your not gonna make another maplestory.
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Hahaha, I'm not really trying to make another Maplestory, I'm just taking some advice from the graphical and UI layout of the game to make other games better, as I think that Maplestory has an ingenious layot for this type of thing.

You might be able to press down, then jump in order to fall through a platform, or have the server recognize when you're over a rope in order to climb.  I don't think that this is as difficult (or as important) as we're making it out to be.
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