franqetesh Posted August 13, 2009 Share Posted August 13, 2009 Nice! Double jump rules!Please, could you add so if you press a key in a climb tile, it will go upstairs? It would be awesome.Thanks for all Miguu, you rock! Link to comment Share on other sites More sharing options...
mrmiguu Posted August 13, 2009 Author Share Posted August 13, 2009 I am working on re-adding the ladder. I want to make it similar to Maple Story's system. Don't worry, it will come after the first release. Link to comment Share on other sites More sharing options...
Antidote Posted August 13, 2009 Share Posted August 13, 2009 Hey, this might not be the right place, but are you going to port this over to SE1.0? It'd be nice to know that there will be an engine for me to make my game on when SE1.0 comes out. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 13, 2009 Author Share Posted August 13, 2009 @Antidote:> Hey, this might not be the right place, but are you going to port this over to SE1.0? It'd be nice to know that there will be an engine for me to make my game on when SE1.0 comes out.I'll try my best. Odds are that when SE 1.0 is released it won't be stable enough to support this type of game-play until some "First version bugs" are fixed. I will see what I can do but I am not relying only on SE 1.0 to make me happy unlike every other member on these forums. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 13, 2009 Author Share Posted August 13, 2009 Do you guys want VB6 text already on the buttons and all you have to do is simply adjust the button's style or color? Or, do you guys want to completely customize everything about the buttons? Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 13, 2009 Share Posted August 13, 2009 the more we can customise, the better it is - my opinion=) Link to comment Share on other sites More sharing options...
Antidote Posted August 14, 2009 Share Posted August 14, 2009 @MrMiguuâ„¢:> I'll try my best. Odds are that when SE 1.0 is released it won't be stable enough to support this type of game-play until some "First version bugs" are fixed. I will see what I can do but I am not relying only on SE 1.0 to make me happy unlike every other member on these forums.Alright, thanks! I realize that it's not going to be the heal-all for the engines, but it'll be the only one I can use on my computer, so it's what I've got to deal with. Link to comment Share on other sites More sharing options...
VitinhooxD Posted August 14, 2009 Share Posted August 14, 2009 MrMiguu , any release date for the GUI patch?Thanks Link to comment Share on other sites More sharing options...
mrmiguu Posted August 14, 2009 Author Share Posted August 14, 2009 @VitinhooxD:> MrMiguu , any release date for the GUI patch?> ThanksSoon. Not soon as in "omg, SE 1.0" soon, but rather this weekend. Link to comment Share on other sites More sharing options...
VitinhooxD Posted August 14, 2009 Share Posted August 14, 2009 Hmm thanks for the news.I can't wait fo rthe patch.The GUI looked veryy awesome. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 15, 2009 Author Share Posted August 15, 2009 I made more customization for this engine by adding client sided constants and making them server-sided and dynamic.> [PHYSICS]> DoubleJump=0> JumpHeight=5> FPS=64> Walk=2> Run=4> GMWalk=2> GMRun=4DoubleJump: 0 means the player can only jump once while 1 means they can jump twice (pretty easy to understand)JumpHeight: The amount of tiles you want the players to raise when jumping. I used 5 for an example of "moon-jumping."FPS: Two options: 32 and 64\. 32 is very low rate and don't suggest using it unless you have to (rather choppy). 64 is **HIGHLY** recommended to use because it makes everything smooth. I already made conversions for Jump rate and FPS so they adapt appropriately.Walk: The speed for the basic walking. 2 would be normal speed for FPS=64 and 4 would be perfect for FPS=32\. Same concept applies to Run (FPS=32 means the speed rates should be doubled).Run: The speed for basic running. 4 would be normal speed for FPS=64 and 8 would be perfect for FPS=32.GMWalk: Walking speed for GM(s)GMRun: Running speed for GM(s) Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 15, 2009 Share Posted August 15, 2009 REALLY cool =)i love it how you make it so customisable without giving the source =)the adjustment of jumping-high is really good and doesnt make every game made with this engine beeing…the same =D Link to comment Share on other sites More sharing options...
mrmiguu Posted August 15, 2009 Author Share Posted August 15, 2009 Thanks. I think this engine will be perfect for those who can't obtain VB6 and need a good engine without bugs and has plenty of custom features. Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 15, 2009 Share Posted August 15, 2009 you're right. i cant wait for the next release….. this is the best sidescrolling engine for every member till eclipse 3.0 comes out..( pixel based movement.... i think there's goin to be many versions of a sidescroller-souceedit =D )i think you're wanting to make one for pixel-based versions when they arrive? =D Link to comment Share on other sites More sharing options...
mrmiguu Posted August 15, 2009 Author Share Posted August 15, 2009 SE 1.0 will not be appropriate to make engine edits from. It will have tons of bugs and I imagine it will take some time to fix them. People can feel free to make any side-scrolling source edit from EE 3.0, but as far as I am concerned, don't plan on seeing any. Link to comment Share on other sites More sharing options...
Nubzero Posted August 15, 2009 Share Posted August 15, 2009 @MrMiguuâ„¢:> I made more customization for this engine by adding client sided constants and making them server-sided and dynamic.These added yet? Link to comment Share on other sites More sharing options...
franqetesh Posted August 15, 2009 Share Posted August 15, 2009 It would be nice if you can change those constants in the inis of the classes… So, you can make Ninja Class (with Double Jump and very fast), Warriors (very strong, but slow), etc... Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 15, 2009 Share Posted August 15, 2009 > It would be nice if you can change those constants in the inis of the classes… So, you can make Ninja Class (with Double Jump and very fast), Warriors (very strong, but slow), etc...good idea actually =) Link to comment Share on other sites More sharing options...
mrmiguu Posted August 15, 2009 Author Share Posted August 15, 2009 @Sk3wer:> These added yet?Yes. It all works 100% Link to comment Share on other sites More sharing options...
devilbleep Posted August 15, 2009 Share Posted August 15, 2009 @MrMiguuâ„¢:> [UPDATE]> ![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/projectV_GUI.png)You can change the controls?!? NICE. Link to comment Share on other sites More sharing options...
Owen F Posted August 15, 2009 Share Posted August 15, 2009 No, from the looks of it, that's a mere help menu that TELLS you the controls. you click a button and it shows the help up the top.However MrMiguu is trying to make this a good engine that can do many things whilst still being closed source. So you should thank him a million times if you use it ;) Link to comment Share on other sites More sharing options...
Patrick Posted August 15, 2009 Share Posted August 15, 2009 Could you make it so when you click on it it can change? Or is it like that already? Link to comment Share on other sites More sharing options...
mrmiguu Posted August 15, 2009 Author Share Posted August 15, 2009 I plan on making it so you can change the keys. Link to comment Share on other sites More sharing options...
Owen F Posted August 15, 2009 Share Posted August 15, 2009 @MrMiguuâ„¢:> I plan on making it so you can change the keys.@Owen:> No, from the looks of it, that's a mere help menu that TELLS you the controls. you click a button and it shows the help up the top.> However MrMiguu is trying to make this a good engine that can do many things whilst still being closed source. So you should thank him a million times if you use it ;)Guys see what i mean? lol he has done a really good job.Thanks MrMiguu :)as for suggestions.hmm.i dunno im fresh out. Link to comment Share on other sites More sharing options...
Khachaturian Posted August 15, 2009 Share Posted August 15, 2009 Big props to Miguu Link to comment Share on other sites More sharing options...
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