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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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Hey I've come across some problems, but i'm not sure if you already fixed them for next release, anyway:

When i put an animation for attacking it comes up on the tile below:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/1fdd1b4a054c7c739a6860af92e243b2.bmp)

Or is that how it's suppose to be?

Second i got on a guy and went to the third map and out of no where PVO closed and everytime i log in on that guy it closes and the little window comes up saying it isn't responding. I can make a new guy and it works fine until i try to go to the third map. (no pic)

This isn't so much a problem but a question: Is there anyway i can fix the character to not float as it is in here:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/73004e1d8e9ec45d66446189d946d9bf.bmp)

Thanks
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@luriok:

> This isn't so much a problem but a question: Is there anyway I can fix the character to not float as it is in here:
> ![](http://www.freemmorpgmaker.com/files/imagehost/pics/73004e1d8e9ec45d66446189d946d9bf.bmp)
>
> Thanks

Either add a y-axis offset for rendered players to lower them (+ 4 pixels) to be touching the ground.

As far as your other errors are concerned, hopefully they will vanish with the next [EO] release.
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@Miguu:

> Either add a y-axis offset for rendered players to lower them (+ 4 pixels) to be touching the ground.
>
> As far as your other errors are concerned, hopefully they will vanish with the next [EO] release.

Ok thanks Miguu, Keep up the amazing work!
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@kibbelz:

> Nice 1 **mr mingu** I like the eo edit, How do I change the background on each seperat map? so each map has seperate backgrounds.

Take a look at the _\data files\graphics\backgrounds\_ folder and create 480x384 .BMP images named _[map number goes here].bmp_

(P.S. When did my name become Mi**n**gu?)
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Here is the unfinished release of [PV] Origins 1.0.1
(Link is updated on the front page)
It features:
- [DONE] Fixed paperdoll to fit along dynamic sprite frames.
- [DONE] Fixed directional blocking.
- [DONE] Fixed spells to display player's attack-animation during cast.
- [DONE] Now you can't warp out of bounds
- [DONE] Made players have to press [DOWN] to enter a warp tile.
- [DONE] Made altering sprite frames server-sided.
- [DONE] Added double jump option (server-sided).
- [[b]sort of DONE]Added diagnol slope tiles.
- [DONE] Took off packet flooding/data flooding feature.
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