Driocku Posted September 27, 2009 Share Posted September 27, 2009 I wonder if the server could handle running more then 7000 AI's at once…...... Link to comment Share on other sites More sharing options...
Marsh Posted September 27, 2009 Author Share Posted September 27, 2009 Not sure what you mean? AI would be handled by the client im pretty sure?.![](http://www.freemmorpgmaker.com/chat.png) Link to comment Share on other sites More sharing options...
Driocku Posted September 28, 2009 Share Posted September 28, 2009 Nope I would make the AI server sided, since I'm planning to have it store data like the AI has memory, trying to make super interactive npcs Link to comment Share on other sites More sharing options...
Godlord Posted September 28, 2009 Share Posted September 28, 2009 AI movement, attacking, etc. should be server-side, obviously.Main thing you'll need for AI is path finding, something like A*, although that might be a bit over extreme. Attacking and such can be done using conditionals and randomness calculations.Regards, Godlord. Link to comment Share on other sites More sharing options...
Marsh Posted September 28, 2009 Author Share Posted September 28, 2009 I will be adding pathfinding once i get the basics done. Not expecting to many problems. Link to comment Share on other sites More sharing options...
Driocku Posted September 28, 2009 Share Posted September 28, 2009 I was thinking more like Every npc gets a Certain AI depending on their race and stuff, then the AI takes data from that SPECIFIC npc's memory and does things according to the data(I'm planning fully interactive npcs that can fight each other, talk, other stuff; and yes I know it is going to take a lonnnnnggg time) Link to comment Share on other sites More sharing options...
shadowwulf Posted September 28, 2009 Share Posted September 28, 2009 wouldnt you have to sunc up the AI if it was client sided?clientA and clientB both approac NPCX, ClientA and clientB both want the AI to target themselves…maybe i missed something though. Link to comment Share on other sites More sharing options...
Godlord Posted September 28, 2009 Share Posted September 28, 2009 @Shadowwulfâ„¢:> wouldnt you have to sunc up the AI if it was client sided?> clientA and clientB both approac NPCX, ClientA and clientB both want the AI to target themselves…> > maybe i missed something though.Think even further, if you have to get in sync as a client, there's cheating potential.Regards, Godlord. Link to comment Share on other sites More sharing options...
shadowwulf Posted September 28, 2009 Share Posted September 28, 2009 so you agree and even have more reasons for it to be server side then?so will it be server side? Link to comment Share on other sites More sharing options...
Driocku Posted September 28, 2009 Share Posted September 28, 2009 well the basic AI, Pathfinding/Attacking/Random Movement will probably be put in by Marsh while I'm aiming for AI's that are almost as smart as players maybe even smarter then some XD Link to comment Share on other sites More sharing options...
shadowwulf Posted September 29, 2009 Share Posted September 29, 2009 WHERE IS THE RELEASE DATE!jk! had t be the asshole who asked first. XDI don't know what the limits are on who can view this but I would suggest it be vet and up only.GL and I hope its a great learning experience Marsh! Link to comment Share on other sites More sharing options...
Dthen Posted September 29, 2009 Share Posted September 29, 2009 No, not vet and up. I don't like that idea, I enjoy following this thread. Link to comment Share on other sites More sharing options...
Owen F Posted September 30, 2009 Share Posted September 30, 2009 @Shadowwulfâ„¢:> WHERE IS THE RELEASE DATE!> > jk! had t be the asshole who asked first. XD> > I don't know what the limits are on who can view this but I would suggest it be vet and up only.> GL and I hope its a great learning experience Marsh!You just say that cause your a vet.That helps sick dogs. ;P Link to comment Share on other sites More sharing options...
Driocku Posted September 30, 2009 Share Posted September 30, 2009 @[God:> Owen link=topic=49188.msg552362#msg552362 date=1254276382]> You just say that cause your a vet.> That helps sick dogs. ;PLike Renzo? Link to comment Share on other sites More sharing options...
Marsh Posted September 30, 2009 Author Share Posted September 30, 2009 Super early alpha test thing was…. interesting :P XD. Link to comment Share on other sites More sharing options...
Drummerpete Posted September 30, 2009 Share Posted September 30, 2009 @[A:> Mr. T link=topic=49188.msg551909#msg551909 date=1254224383]> WHERE IS THE RELEASE DATE!> > jk! had t be the asshole who asked first. XD> > I don't know what the limits are on who can view this but I would suggest it be vet and up only.> GL and I hope its a great learning experience Marsh!What about members like me who haven't been that long but are still awesome and well known throughout the community. Link to comment Share on other sites More sharing options...
Marsh Posted September 30, 2009 Author Share Posted September 30, 2009 Dont worry it will stay open to everyone, when its a working engine enough to beta that will prob only be released to vets though. Though when its done everyone will have access to it. Dont worry about it. Its still very early in development anyway. Link to comment Share on other sites More sharing options...
Driocku Posted September 30, 2009 Share Posted September 30, 2009 When do I get to be a vet? This account is pretty old, and I do want to try the beta Link to comment Share on other sites More sharing options...
Drummerpete Posted September 30, 2009 Share Posted September 30, 2009 @Marsh:> Dont worry it will stay open to everyone, when its a working engine enough to beta that will prob only be released to vets though. Though when its done everyone will have access to it. Dont worry about it. Its still very early in development anyway.Sounds great. Link to comment Share on other sites More sharing options...
shadowwulf Posted October 1, 2009 Share Posted October 1, 2009 OMGOMGOMG! what if you set it up like a chat room for now!Special Vet Chat FTW! Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2009 Share Posted October 1, 2009 Vets + Krankzinnig :p Link to comment Share on other sites More sharing options...
Marsh Posted October 1, 2009 Author Share Posted October 1, 2009 Not sure if you were in the beta, but its already a functioning chat room. minus a backspace key XD.Was bored, here is a video of a 9 frame walk system. Quality got raped uploading. Cant see much due to the size either, But it is very smooth movement.``````Screenshot to prove it doesnt look that shitty.![](http://www.freemmorpgmaker.com/asdf.png)Spritesheet being used![](http://www.freemmorpgmaker.com/be09b202ae.png) Link to comment Share on other sites More sharing options...
Zyvo Posted October 1, 2009 Share Posted October 1, 2009 wow, that looks good.You going to think of making 9 framed attack animation now? 'cause that would be !!!SWEET!!! :cheesy: Link to comment Share on other sites More sharing options...
Marsh Posted October 1, 2009 Author Share Posted October 1, 2009 Yea, there will be a 9 framed attack animation if i implament this fully. Though i may just stick with 4 so people can just huck RMXP sprites in there without having to find or make these hugely complicated ones. Or even better just add a option for 4 frame or 9 frame. Link to comment Share on other sites More sharing options...
Dark Crusade Posted October 1, 2009 Share Posted October 1, 2009 Paperdollers worst nightmare.xD Link to comment Share on other sites More sharing options...
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