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Eclipse Origins v2 Beta


Robin
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@Robin:

> Change log so far.
>
> > ================================
> > Eclipse Origins v1.1.0 -> v1.2.0
> > ================================
> >
> > DONE:
> > - Fixed casting bar problems.
> > - Fixed problem with shop slots not being recognised.
> > - News now loads from .txt file.
> > - Removed credits system - replaced with same system as news.
> > - Added line breaks through /> in news & credits.
> > - Condensed directory checks.
> > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
> > - Blood cache cleared on map change.
> > - Paperdoll update sent on map change.
> > - New character class combo click event fixed.
> > - Currency is now tradable.
> > - Item sprites now render correctly in item editor.
> > - GDI text rendering fixed.
> > - Changed character sprite layout to RMXP standard.
> > - Fixed paperdoll issues and switched format to match character sprites.
> >
> > TODO:
> > - Random tile placement.
> > - Dynamic bar width depending on source image.
> > - Add health bars to npcs and players. Source image.
> > - Make spells drag & drop.
> > - Add custom GUI yes/no and okay popup boxes.
> > - Finish the chat channel system.
> > - Re-design the map editor to be more stream lined.
> > - Replace the music selection system for the map editor.
> > **- Projectiles.**
> > - Fix item & class req. on items.
> > - Trade timers need clearing on logout.


so then what does projectiles mean?
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Woah, that's a amazing GUI!

I'm really stunned about it.
Thanks for this Robin!

Love the Hot Bar. :D

Edit:
@ Screenshot before;
I really like the Combat System Message, I also like your idea's about your EO new combat system, topic.
It makes a game have some great finishing touches.
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