Yxxe Posted December 5, 2010 Share Posted December 5, 2010 @Robin:> Eurgh. I wish everyone would stop using that bloody entity-based projectile system.I'm not using the ES system if that's what you mean. ;D Link to comment Share on other sites More sharing options...
Robin Posted December 5, 2010 Author Share Posted December 5, 2010 If you're using entity-based projectiles you're using Sean's system from '05\. Doesn't matter if you program it from scratch, it's the same system. Link to comment Share on other sites More sharing options...
Yxxe Posted December 5, 2010 Share Posted December 5, 2010 @Robin:> If you're using entity-based projectiles you're using Sean's system from '05\. Doesn't matter if you program it from scratch, it's the same system.Would you mind suggesting me a better way? Wouldn't mind hearing it, I'll give it a go. Link to comment Share on other sites More sharing options...
Robin Posted December 5, 2010 Author Share Posted December 5, 2010 Plenty other ways to handle it. Still haven't decided how I'm going to. I'll either be using target-based projectiles or animation-based directional projectiles. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 5, 2010 Share Posted December 5, 2010 What does entity-based mean? Is it only running and calculating based on a physical object, created and heading in a certain direction? I know what Robin is refering to by animation-based. alot of MMOs use animations, just like melee attacks but with much more range given, to display their projectiles. Link to comment Share on other sites More sharing options...
NullSkillVoid Posted December 6, 2010 Share Posted December 6, 2010 The targeting system sounds nice, attack, check for a hit, then do the damage with the animation thrown in somewhere, so yea. Link to comment Share on other sites More sharing options...
Robin Posted December 6, 2010 Author Share Posted December 6, 2010 @MrMiguu:> What does entity-based mean? Is it only running and calculating based on a physical object, created and heading in a certain direction? I know what Robin is refering to by animation-based. alot of MMOs use animations, just like melee attacks but with much more range given, to display their projectiles.Exactly. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 6, 2010 Share Posted December 6, 2010 I can tell since the projectile is relative to the player's position (even when they jump, the arrow/star shoots downward but up with the player's momentum). That system is probably the most efficient. Link to comment Share on other sites More sharing options...
Helladen Posted December 7, 2010 Share Posted December 7, 2010 @Raiko:> Nobody sayd enithing about WN read what he sayd.> pigboss:and Robin, if I buy the code from your **shop**,My bad sorry. I tend to misinterpret what people say sometimes. Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 7, 2010 Share Posted December 7, 2010 Robin what does the stats do in the next EO?I mean , strengh affects what and intelligence affects what etc Link to comment Share on other sites More sharing options...
McCull96 Posted December 7, 2010 Share Posted December 7, 2010 @[Cake:> Woods â„¢ link=topic=57637.msg719250#msg719250 date=1291742037]> Robin what does the stats do in the next EO?I mean , strengh affects what and intelligence affects what etcI was wondering about this too. Link to comment Share on other sites More sharing options...
Robin Posted December 7, 2010 Author Share Posted December 7, 2010 It's a mystery. Link to comment Share on other sites More sharing options...
McCull96 Posted December 7, 2010 Share Posted December 7, 2010 @Robin:> It's a mystery.hmm, I shall investigate.![](http://3.bp.blogspot.com/_e0pbuNX_Cu4/Sj0E4KSf90I/AAAAAAAAAEE/AI25sQhbJOI/s320/sherlock+holmes.jpg) Link to comment Share on other sites More sharing options...
horsehead Posted December 7, 2010 Share Posted December 7, 2010 wait better for the new version i hope its true that it come out this week but its not sure :renzo: Link to comment Share on other sites More sharing options...
Robin Posted December 9, 2010 Author Share Posted December 9, 2010 ![](http://img219.imageshack.us/img219/9417/newyo.png) Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 9, 2010 Share Posted December 9, 2010 Nice GUI Robin. Link to comment Share on other sites More sharing options...
Robin Posted December 9, 2010 Author Share Posted December 9, 2010 Yeah, that won't be in the release probably. It's just a cheap edit of the WN one so I can edit the engine without staring at that greyness all day. Just thought I should show off _some_ progress, seen as though most of what I've been doing is invisible to the casual user. Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 9, 2010 Share Posted December 9, 2010 Yeah , that grayness GUI looks so gray . ( o rly) So wont you tell me what does the stats do now? :3 *grab shield and gets ready for flaming and bashing * Link to comment Share on other sites More sharing options...
shadowwulf Posted December 9, 2010 Share Posted December 9, 2010 hmm to be honest i only see one thing hinted at… and of course the GUI appearance... idk. havent touched it in a while... working on data and stories and hardware Link to comment Share on other sites More sharing options...
Robin Posted December 9, 2010 Author Share Posted December 9, 2010 @[Cake:> Woods â„¢ link=topic=57637.msg719595#msg719595 date=1291854443]> Yeah , that grayness GUI looks so gray . ( o rly) So wont you tell me what does the stats do now? :3 *grab shield and gets ready for flaming and bashing *I've already told you. No one knows what the stats do. I randomly swapped out the old set for the new one. I just changed them to whatever felt right at the time.If you want to know what the new system is like, I suggest you stop being so lazy and look for yourself next time.[http://www.touchofdeathforums.com/smf/index.php/topic,62455.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,62455.0.html) Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 9, 2010 Share Posted December 9, 2010 Oh …Sorry didnt know that you had posted about it .Thanks and sorry Link to comment Share on other sites More sharing options...
Robin Posted December 9, 2010 Author Share Posted December 9, 2010 @[Cake:> Woods â„¢ link=topic=57637.msg719603#msg719603 date=1291856485]> Oh …Sorry didnt know that you had posted about it .Thanks and sorryYou need to lurk more then. I posted it in July and it's been on the first page of the 'Design' forum ever since. Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 9, 2010 Share Posted December 9, 2010 I dont really check the design forum.Nice ideas for a stat system btw. Link to comment Share on other sites More sharing options...
Jeff Posted December 9, 2010 Share Posted December 9, 2010 On the topic of the stat system, u never answered my question on the EO stat system thread. Will there be a stat determining the power of ranged weapons? Link to comment Share on other sites More sharing options...
Robin Posted December 9, 2010 Author Share Posted December 9, 2010 @Jeff:> On the topic of the stat system, u never answered my question on the EO stat system thread. Will there be a stat determining the power of ranged weapons?There aren't any ranged weapons. Link to comment Share on other sites More sharing options...
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