IceCream Tuesday Posted November 7, 2010 Share Posted November 7, 2010 @ÃŸà ¸¢à ¹â€Ã ¹â€Ã‘’à ¸„:> @[Pie:> > > ICT link=topic=57637.msg709990#msg709990 date=1289093876]> > Hey.. guys I got this crazy idea.. how about you don't post.. unless its actually contributing something of value to this topic..> > > > Aka.. STFU.> > I happily agree. :)Proven my point right there.. Don't post.. We know you agree, by you not posting something of absolutely no value.. again. Link to comment Share on other sites More sharing options...
Murdoc Posted November 7, 2010 Share Posted November 7, 2010 @[Pie:> ICT link=topic=57637.msg709995#msg709995 date=1289094559]> @ÃŸà ¸¢à ¹â€Ã ¹â€Ã‘’à ¸„:> > > @[Pie:> > > > > ICT link=topic=57637.msg709990#msg709990 date=1289093876]> > > Hey.. guys I got this crazy idea.. how about you don't post.. unless its actually contributing something of value to this topic..> > > > > > Aka.. STFU.> > > > I happily agree. :)> > Proven my point right there.. Don't post.. We know you agree, by you not posting something of absolutely no value.. again.I wasn't aware your comment was a passing law, I thought it was a sarcastic comment. I already thought the useless posts were annoying just like you probably did. Chill out man. Link to comment Share on other sites More sharing options...
mrmiguu Posted November 7, 2010 Share Posted November 7, 2010 @Buddha:> @[Pie:> > > ICT link=topic=57637.msg709995#msg709995 date=1289094559]> > @ÃŸà ¸¢à ¹â€Ã ¹â€Ã‘’à ¸„:> > > > > @[Pie:> > > > > > > ICT link=topic=57637.msg709990#msg709990 date=1289093876]> > > > Hey.. guys I got this crazy idea.. how about you don't post.. unless its actually contributing something of value to this topic..> > > > > > > > Aka.. STFU.> > > > > > I happily agree. :)> > > > Proven my point right there.. Don't post.. We know you agree, by you not posting something of absolutely no value.. again.> > I wasn't aware your comment was a passing law, I thought it was a sarcastic comment. I already thought the useless posts were annoying just like you probably did. Chill out man.Responding the way you just did was the worst possible choice of action.@Robin: Did you build the auto-tiling system off of [EO] or [WN]? Link to comment Share on other sites More sharing options...
xppxdd Posted November 7, 2010 Share Posted November 7, 2010 No pics :( Link to comment Share on other sites More sharing options...
Murdoc Posted November 7, 2010 Share Posted November 7, 2010 @MrMiguu:> @Buddha:> > > @[Pie:> > > > > ICT link=topic=57637.msg709995#msg709995 date=1289094559]> > > @ÃŸà ¸¢à ¹â€Ã ¹â€Ã‘’à ¸„:> > > > > > > @[Pie:> > > > > > > > > ICT link=topic=57637.msg709990#msg709990 date=1289093876]> > > > > Hey.. guys I got this crazy idea.. how about you don't post.. unless its actually contributing something of value to this topic..> > > > > > > > > > Aka.. STFU.> > > > > > > > I happily agree. :)> > > > > > Proven my point right there.. Don't post.. We know you agree, by you not posting something of absolutely no value.. again.> > > > I wasn't aware your comment was a passing law, I thought it was a sarcastic comment. I already thought the useless posts were annoying just like you probably did. Chill out man.> > Responding the way you just did was the worst possible choice of action.> > @Robin: Did you build the auto-tiling system off of [EO] or [WN]?Am I supposed to be afraid or something? lol… I honestly thought he was being sarcastic like I was. :-P Link to comment Share on other sites More sharing options...
Robin Posted November 7, 2010 Author Share Posted November 7, 2010 Buddha, shut up and get the fuck out of my topic.MrMiguu, autotiling is a self-contained rendering routine. It'll work in anything. You really need to stop using those tags all the time, as well. When I told people to tag their topics, I meant to post it in their topic title so I could easily find topics about Origins. Just call them Origins and WN or Wind's Nocturne. Link to comment Share on other sites More sharing options...
mrmiguu Posted November 7, 2010 Share Posted November 7, 2010 @Robin:> Buddha, shut up and get the fuck out of my topic.> > MrMiguu, autotiling is a self-contained rendering routine. It'll work in anything. You really need to stop using those tags all the time, as well. When I told people to tag their topics, I meant to post it in their topic title so I could easily find topics about Origins. Just call them Origins and WN or Wind's Nocturne.Oh, sorry. I just thought them catchy!Do you use the priority system where certain tiles overlap others? I read up a bit on how it works. Are you using the RMVX or RMXP auto-tile system (I'm not sure if that's right but I know one engine uses a different setup than the others)? Link to comment Share on other sites More sharing options...
Robin Posted November 7, 2010 Author Share Posted November 7, 2010 The version I use is used in RM2K, RM2K3 and RMXP. RMVX uses some weird system where everything is autotiled.It's simple a single-layer of autotiles (although it's easily changed to be usable on all layers) where you place a single tile type and it'll morph itself depending on the surrounding tiles. Link to comment Share on other sites More sharing options...
emblem Posted November 7, 2010 Share Posted November 7, 2010 @Robin:> The version I use is used in RM2K, RM2K3 and RMXP. RMVX uses some weird system where everything is autotiled.> > It's simple a single-layer of autotiles (although it's easily changed to be usable on all layers) where you place a single tile type and it'll morph itself depending on the surrounding tiles.Yeah basically, every time you lay down an autotile you re-calculate all autotiles on the map and then save them to the tile rec so you don't do expensive calculations every frame. (What the heck does "rec" mean anyway?)Also Robin, how did you code your AutoTiles? I'm curious how different our methods are, mines a bit weird but.. oddly effective. Link to comment Share on other sites More sharing options...
Robin Posted November 7, 2010 Author Share Posted November 7, 2010 @Tylian!:> What the heck does "rec" mean anyway?rectangle -> rect -> rec.@Tylian!:> Also Robin, how did you code your AutoTiles? I'm curious how different our methods are, mines a bit weird but.. oddly effective.At the moment it's just a separate rendering routine. In my dx8 version I cache the positioning, however, and allow autotiles to be placed on any layer. Link to comment Share on other sites More sharing options...
emblem Posted November 7, 2010 Share Posted November 7, 2010 @Robin:> @Tylian!:> > > What the heck does "rec" mean anyway?> > rectangle -> rect -> rec.I mean in the data types. TileRec, PlayerRec. etc.@Robin:> @Tylian!:> > > Also Robin, how did you code your AutoTiles? I'm curious how different our methods are, mines a bit weird but.. oddly effective.> > At the moment it's just a separate rendering routine. In my dx8 version I cache the positioning, however, and allow autotiles to be placed on any layer.Ah, I got lazy and used a lookup for mine (and cached it), but it does work on all layers. xD Link to comment Share on other sites More sharing options...
Robin Posted November 7, 2010 Author Share Posted November 7, 2010 @Tylian!:> I mean in the data types. TileRec, PlayerRec. etc.Probably just Consty misusing the term. It's in all of his early work, including the original 1999 Mirage predecessor he sent me.It just kind of stuck, as you can't have conflicting names. You could just change them to PlayerUDT and TileUDT if you wanted. Link to comment Share on other sites More sharing options...
emblem Posted November 7, 2010 Share Posted November 7, 2010 @Robin:> @Tylian!:> > > I mean in the data types. TileRec, PlayerRec. etc.> > Probably just Consty misusing the term. It's in all of his early work, including the original 1999 Mirage predecessor he sent me.> > It just kind of stuck, as you can't have conflicting names. You could just change them to PlayerUDT and TileUDT if you wanted.Oh, haha.The name is kinda stuck with me too, so I think I'll keep it. xD Link to comment Share on other sites More sharing options...
Admiral Refuge Posted November 7, 2010 Share Posted November 7, 2010 I always thought rec stood for "record". Link to comment Share on other sites More sharing options...
Carim123 Posted November 7, 2010 Share Posted November 7, 2010 Eh, Robin, you may want to re-upload your images. Link to comment Share on other sites More sharing options...
Yxxe Posted November 7, 2010 Share Posted November 7, 2010 @Carim123:> Eh, Robin, you may want to re-upload your images.Nicely pointed out…. again. :rolleyes: Link to comment Share on other sites More sharing options...
xppxdd Posted November 8, 2010 Share Posted November 8, 2010 Why it isnt woring with Breeze Sprite :Z?I used the Image conventor but still its not right :[any help? Link to comment Share on other sites More sharing options...
shadowwulf Posted November 8, 2010 Share Posted November 8, 2010 the order of directions has changed.Make sure the ones you are adding match the one that comes with it. Link to comment Share on other sites More sharing options...
ddunit Posted November 9, 2010 Share Posted November 9, 2010 I intended to try out Origins for the first time.. but the .zip I get from the download is broken.:< Link to comment Share on other sites More sharing options...
s3th Posted November 15, 2010 Share Posted November 15, 2010 Has anyone any ideea how should i enlarge the game window xD?The engine is verry good but the game window is a bit smaller :sad: !Thank you! Link to comment Share on other sites More sharing options...
Robin Posted November 15, 2010 Author Share Posted November 15, 2010 @DDunit:> I intended to try out Origins for the first time.. but the .zip I get from the download is broken.> :<Download it without breaking it, then. Link to comment Share on other sites More sharing options...
Smallbro Posted November 18, 2010 Share Posted November 18, 2010 With the new version the sprites do not change right? Link to comment Share on other sites More sharing options...
Robin Posted November 18, 2010 Author Share Posted November 18, 2010 The new character sprite and paperdoll sprite layout is the default RMXP format. All other sprites are the same. Link to comment Share on other sites More sharing options...
viciousdead Posted November 18, 2010 Share Posted November 18, 2010 >! -Stares into the distance thinking about when the next version of EO will come-Hmm… :cry: Link to comment Share on other sites More sharing options...
Robin Posted November 19, 2010 Author Share Posted November 19, 2010 I'm busy working on it. I'll release it when it's done.I've said it before, but I'm concentrating on making it the most stable version around at the moment.* Adding conditional error handlers to every single procedure in the sources.* Going through every single procedure which passes data through and doing all sorts of checks on those to avoid them trying to process garbage data.* Going through every single packet and adding array size checks to avoid malicious or accidental errors occurring from empty packets.* Adding proper checks to all editor controls to avoid errors occurring from accidentally or ignorant data input. Link to comment Share on other sites More sharing options...
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