Harris6310 Posted June 8, 2010 Share Posted June 8, 2010 It is possible to turn paperdoll off right? I don't know why but it's a feature I have always hated. Link to comment Share on other sites More sharing options...
Anna Comnena Posted June 8, 2010 Share Posted June 8, 2010 Just don't have items use a paperdoll sprite. In EO you have to select each item's paperdoll sheet, it isn't attached to the icon at all (since EO has seperate graphic files). Link to comment Share on other sites More sharing options...
Mun Posted June 8, 2010 Share Posted June 8, 2010 Do you think your going to work on Player Housing anytime soon? Link to comment Share on other sites More sharing options...
Robin Posted June 8, 2010 Author Share Posted June 8, 2010 No. Link to comment Share on other sites More sharing options...
Joyce Posted June 8, 2010 Share Posted June 8, 2010 There, fixed your little stun bug.. :)In Function CanNpcAttackPlayer you never checked whether the NPC was stunned or not.. simply allowing him to attack anyways regardless of stunstatus and direction when the player would stand next to the NPC in question.. Here's a minor fix that works which I made up real quick, I'm sure you can make a more in-depth fix but it's 10am, I'm tired and I honestly can't be bothered writing up a proper fix.So in Function CanNpcAttackPlayer under```' Check for subscript out of range  If MapNpcNum <= 0 Or MapNpcNum > MAX_MAP_NPCS Or Not IsPlaying(Index) Then    Exit Function  End If  ' Check for subscript out of range  If MapNpc(GetPlayerMap(Index)).Npc(MapNpcNum).Num <= 0 Then    Exit Function  End If```Add the following, and it works like stuns work in every game. :) (disabling the NPC completely, rather then just making it unable to move)```'Check if the NPC isn't stunned.  If MapNpc(GetPlayerMap(Index)).Npc(MapNpcNum).StunDuration > 0 Then    CanNpcAttackPlayer = False    Exit Function  End If```If you want me to post this in the tutorials forum, sorry.. But it seemed more relevant to add a bugfix in here then there. Link to comment Share on other sites More sharing options...
Helladen Posted June 8, 2010 Share Posted June 8, 2010 Thanks, documented them. Link to comment Share on other sites More sharing options...
Mun Posted June 8, 2010 Share Posted June 8, 2010 @Robin:> No.Is this engine ever going to have Playerhousing as a feature? Because this engine has EVERYTHING I want except Playerhousing xD. Link to comment Share on other sites More sharing options...
Helladen Posted June 8, 2010 Share Posted June 8, 2010 Patience is key. Link to comment Share on other sites More sharing options...
Myron Posted June 8, 2010 Share Posted June 8, 2010 @Mun:> Is this engine ever going to have Playerhousing as a feature? Because this engine has EVERYTHING I want except Playerhousing xD.Why don't you add it yourself? It's a open based source, you can't expect Robin to add everything for you. Link to comment Share on other sites More sharing options...
azemar Posted June 8, 2010 Share Posted June 8, 2010 Where do i edit the files to be able to have more maps ,Higher lvl,Etc Link to comment Share on other sites More sharing options...
Magdreamer Posted June 8, 2010 Share Posted June 8, 2010 ModConstants Link to comment Share on other sites More sharing options...
Rithy58 Posted June 8, 2010 Share Posted June 8, 2010 @Robin:> @Harris:> > > If EO had .png support it would decrease file size loads.> > Just compress your bitmap files.> > DD7 doesn't support PNG images without creating some sort of horrible PNG to BMP to DDS converter. (I think Stable has one of these atrocities)> > Seen as though Origins is always unloading/loading graphics you don't want to add any unneeded loading time to the surface creation.> > As for the mp3 issue, as I'm the one distributing the software with mp3 playing capabilities, I'm the one who'd have to pay the license.> > You can fuck right off if you expect me to do that. xDJesus! I forgot to check the topic for 2 days and I missed 50 years worth of information.Anyway,No to MP3 is probably the best choice.Compress BMP? Can you explain how to do that? I never knew it was possible.Sincerely,RithyPS : I did read the rest of the thread but there isn't any information about Graphic Compression(there was something about Encryption that I think is a good idea. It would go along with the Compression). Link to comment Share on other sites More sharing options...
Chakkra Posted June 9, 2010 Share Posted June 9, 2010 Does this not have a quest system? Link to comment Share on other sites More sharing options...
DrNova Posted June 9, 2010 Share Posted June 9, 2010 I beleive you must code all that in yourself Link to comment Share on other sites More sharing options...
Chakkra Posted June 9, 2010 Share Posted June 9, 2010 I've been messing around with it, but it seems there's no Main.txt? how am i supposed to add anything without a main.txt? Link to comment Share on other sites More sharing options...
DrNova Posted June 9, 2010 Share Posted June 9, 2010 I beleive Robin stated that this version is "code only". Not for the feint of heart. Link to comment Share on other sites More sharing options...
Rithy58 Posted June 9, 2010 Share Posted June 9, 2010 @Skyes:> link=topic=57637.msg646644#msg646644 date=1276044321]> Does this not have a quest system?No Quest System In This Yet.The only quest system I seen and I liked is vbGORE and Mirage Realms. But they're pretty repetitive.So unless we(Robin) can figure out how to do a quest system that can really make each quest unique, Quest should be hard-coded.Sincerely,RithyPS: For anyone that about to suggest script engine for the quest, trust me. You don't want Robin to lecture you how bad the scripting system we currently have is.Warning - while you were typing 3 new replies have been posted. You may wish to review your post. Link to comment Share on other sites More sharing options...
Chakkra Posted June 9, 2010 Share Posted June 9, 2010 x_x*Sigh* okay. Link to comment Share on other sites More sharing options...
cam13619 Posted June 9, 2010 Share Posted June 9, 2010 Em, quick question: How do you open up the spell page in the client? Link to comment Share on other sites More sharing options...
Robin Posted June 9, 2010 Author Share Posted June 9, 2010 @Mun:> @Robin:> > > No.> > Is this engine ever going to have Playerhousing as a feature? Because this engine has EVERYTHING I want except Playerhousing xD.Eventually. I'm not going to bugger around with such a specific feature when we still don't have a working combat system though.@Rithy58:> Compress BMP? Can you explain how to do that? I never knew it was possible.You could always steal MR's compression procedures if you wanted.@Skyes:> link=topic=57637.msg646644#msg646644 date=1276044321]> Does this not have a quest system?Not yet. I can't add it in till I've sorted it out in my head first.@Skyes:> link=topic=57637.msg646650#msg646650 date=1276044597]> I've been messing around with it, but it seems there's no Main.txt? how am I supposed to add anything without a main.txt?Open up the source code and edit it.@Skyes:> link=topic=57637.msg646656#msg646656 date=1276045005]> x_x> > *Sigh* okay.Depending on the scripting engine is just pure laziness. I'm not even going to bother listing all the things wrong with it.@cam13619:> Em, quick question: How do you open up the spell page in the client?Click the 'skills' button. Link to comment Share on other sites More sharing options...
qwertybobo Posted June 9, 2010 Share Posted June 9, 2010 Btw i am just wondering what are all of the commands you have in origins?like:Call playermsgGetplayermap(myindex)Ect.Thanks for all help :3 Link to comment Share on other sites More sharing options...
Harris6310 Posted June 9, 2010 Share Posted June 9, 2010 There is no scripting engine. Link to comment Share on other sites More sharing options...
Robin Posted June 9, 2010 Author Share Posted June 9, 2010 @qwertybobo:> Btw I am just wondering what are all of the commands you have in origins?> like:> Call playermsg> Getplayermap(myindex)> Ect.> > Thanks for all help :3You want me to list every procedure? :\The source is right there. Look through it and you have a list of every procedure. Link to comment Share on other sites More sharing options...
Joyce Posted June 9, 2010 Share Posted June 9, 2010 I think Robin's going to have a mental breakdown from all the idiot questions he gets soon. ;D Link to comment Share on other sites More sharing options...
Robin Posted June 9, 2010 Author Share Posted June 9, 2010 @YamYam:> I think Robin's going to have a mental breakdown from all the idiot questions he gets soon. ;DI usually drink plenty of alcohol or smoke plenty of weed before I come on.When it comes down to it I'm just making this for the people who understood the problems with the other versions of Eclipse. The source code was originally for my WN game and I had so many people asking for the source code I just decided to release it as an engine. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now