Robin Posted May 19, 2010 Author Share Posted May 19, 2010 I haven't tested the class sprite system with a lot of sprites. I'll do that soon.F1 isn't opening the admin panel? :\Works fine for everyone else.Do the /edit commands work for you? Link to comment Share on other sites More sharing options...
shadowwulf Posted May 19, 2010 Share Posted May 19, 2010 yes. /admin gave me a list. All the ones I tested worked.EDIT: Solved the F1 issue… I have a stupid F-Lock button so I can use special functions on this new keyboard... didnt notice it before.Tested the Sprite issue and confirmed it happening again.I can /setsprite 10 and get Sprite 10But if i pick what looks like 10 and should be 10 according to class.iniI have 8,9,&10 as usable sprites for this race so i changed 8 to 1 and tried again.I then saved a new set and picked 11 and ended up with Sprite 2... ill keep testing Link to comment Share on other sites More sharing options...
Robin Posted May 19, 2010 Author Share Posted May 19, 2010 My only guess is that you have F1 bound to something else. :\ Link to comment Share on other sites More sharing options...
shadowwulf Posted May 19, 2010 Share Posted May 19, 2010 what? no no no…The F1 deal is solved. let's forget about that.But this is what I have found so far with Sprites.Male Sprites for Race 1 are 1,2,3,4When you first load the char menu you start on the second option.The resulting sprite will always be the one you selected -1 unless you are at 1, in which you get 1. Link to comment Share on other sites More sharing options...
Robin Posted May 19, 2010 Author Share Posted May 19, 2010 Ahh, I think I know the problem then. Thanks a lot for debugging it. Saved me a lot of hassle. :]I'll fix it soon and post how to fix it. Link to comment Share on other sites More sharing options...
shadowwulf Posted May 19, 2010 Share Posted May 19, 2010 k. I would have truly debugged it if I had VB6 on this pc. :( Link to comment Share on other sites More sharing options...
balliztik1 Posted May 19, 2010 Share Posted May 19, 2010 In the map editor, if you choose a group of tiles, the variables "EditorTileWidth" and "EditorTileHeight" do not change when switching to single tiles _after losing focus on the map editor_. For instance, when switching layers, or switching tilesets, if you had a group of tiles selected, the variables for the width and height do not clear when selecting the next tile, unless, of course, your next tile is also a group. Simply adding this to MapEditorChooseTile does not seem to have any adverse effects, from what I gather, but fixes this slight bug:```Â Â Â Â EditorTileWidth = 1Â Â Â Â EditorTileHeight = 1```Not sure if that will interfere with plans for the map editor, but from what I've run through with the logic behind it, it doesn't seem like it's too big a deal. Honestly, this is an issue of VB6 not firing the "MouseMove" routine when regaining focus, it appears, so it doesn't seem like there's much to do about it. *shrug*Just my two cents, not that you need it. ;DIf you need me to recreate this, I can, with a video cap or screenshots. Link to comment Share on other sites More sharing options...
Zetasis Posted May 19, 2010 Share Posted May 19, 2010 I think I may have found another bug. When I try and set two item spawn attributes down with different items it gives me RTE 9\. I'm not sure if it is meant to only load one item per map or not but I thought I would report it anyways.*Note: Two separate tiles of course.* Link to comment Share on other sites More sharing options...
balliztik1 Posted May 19, 2010 Share Posted May 19, 2010 @Zetasis:> I think I may have found another bug. When I try and set two item spawn attributes down with different items it gives me RTE 9\. I'm not sure if it is meant to only load one item per map or not but I thought I would report it anyways.> > *Note: Two separate tiles of course.*Could you be a bit more specific? Is the RTE 9 in the server or the client? And what items are you using?In testing this out, I didn't get any RTEs, and it seemed to work just fine. Link to comment Share on other sites More sharing options...
Irhymer Posted May 19, 2010 Share Posted May 19, 2010 Did you check if the second item you put down was actually an item made already?PS: you arent supposed to post bugs in this topic i dont think. Link to comment Share on other sites More sharing options...
Zetasis Posted May 19, 2010 Share Posted May 19, 2010 The RTE was server side but upon trying it again everything went fine. I'm not sure how I got RTE 9 but it happen when switching from Item 1 to Item 2\. I guess it is not an issue now seeing how I can't recreate it no matter how many items I put down. Sorry for the false bug report. Link to comment Share on other sites More sharing options...
Robin Posted May 19, 2010 Author Share Posted May 19, 2010 @Irhymer:> PS: you arent supposed to post bugs in this topic I dont think.I stopped trying to enforce this thread's rules a long time ago. xDEnded up just deleting that part of the post.As for all the bug reports, I'll get around to fixing them soon. I'm in the last couple of weeks of college now so I really need to… well, actually turn up and find someone else's work to steal.I still haven't turned up for a single Thursday since Christmas. I should introduce myself to my teacher. Link to comment Share on other sites More sharing options...
Kinjiru Posted May 19, 2010 Share Posted May 19, 2010 Robin do you have plans of making the game window stretchable or expandable, or adding some sort of fullscreen feature? Link to comment Share on other sites More sharing options...
Robin Posted May 19, 2010 Author Share Posted May 19, 2010 No. You can easily do that yourself. Link to comment Share on other sites More sharing options...
shadowwulf Posted May 19, 2010 Share Posted May 19, 2010 I wonder if i could get this to run on an iPad with a ton of on click stuff… Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2010 Share Posted May 19, 2010 Robin…. nice work :) Link to comment Share on other sites More sharing options...
Robin Posted May 19, 2010 Author Share Posted May 19, 2010 @Shadowwulfâ„¢:> I wonder if I could get this to run on an iPad with a ton of on click stuff…No. It won't run on a Mac without VMWare. Link to comment Share on other sites More sharing options...
Kinjiru Posted May 19, 2010 Share Posted May 19, 2010 @Robin:> No. You can easily do that yourself.Um how?The only game ive seen do anything like this is pokemon cyrus, and even that didnt stretch the gui.I had a programmer try to figure it out, and they couldn't get it Link to comment Share on other sites More sharing options...
12it123 Posted May 19, 2010 Share Posted May 19, 2010 Wow, This is really amazing. You don't know how grateful I am! Keep up the good work. :D Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2010 Share Posted May 19, 2010 robin.. can you help me? i want change menu to right -> but.. if i open admin panel.. its on the left![](http://img180.imageshack.us/img180/7718/sdsc.png) Link to comment Share on other sites More sharing options...
balliztik1 Posted May 19, 2010 Share Posted May 19, 2010 @Vallander15:> robin.. can you help me? I want change menu to right -> but.. if I open admin panel.. its on the left```picAdmin.Left = 10```This bit of code moves the admin menu to the far left. Remove it. Link to comment Share on other sites More sharing options...
Zetasis Posted May 20, 2010 Share Posted May 20, 2010 @Ballie:> @Vallander15:> > > robin.. can you help me? I want change menu to right -> but.. if I open admin panel.. its on the left> > ```> picAdmin.Left = 10> > ```> Couldn't you just set the "10" to another number to move it? I am only asking because I don't like to delete code with out knowing ALL the possible consequences.> > This bit of code moves the admin menu to the far left. Remove it. Link to comment Share on other sites More sharing options...
balliztik1 Posted May 20, 2010 Share Posted May 20, 2010 The only reason that code is there, though this is purely a guess, is because having the picAdmin box on the left would cover up the rest of the menus. To make for easier editing, the box is stored to the right of the form, then moved to the left at runtime. Since it's already on the right side, it's just a matter of getting rid of the bit that forces it to go left. If it's already there, no reason to move it again at runtime. However, if you wanted it out of the way, you could move it _further_ to the right, then have it shift to the right side of the main screen at runtime. It's a choice.:)And sorry Robin, if this annoys you or something. I know it's your thread and such, so the questions are intended for you, but I figured if I just help out a bit, it means you have to spend less time on questions that a lot of people could answer, and more on coding. ;D Link to comment Share on other sites More sharing options...
Robin Posted May 20, 2010 Author Share Posted May 20, 2010 @Ballie:> The only reason that code is there, though this is purely a guess, is because having the picAdmin box on the left would cover up the rest of the menus. To make for easier editing, the box is stored to the right of the form, then moved to the left at runtime.Exactly! Link to comment Share on other sites More sharing options...
DshWinchester Posted May 20, 2010 Share Posted May 20, 2010 now we can freeze :Dtested working and fuking goodbut I dont yet understand these statusWilldpower(will) and spirit(spr) do nothing >.> Link to comment Share on other sites More sharing options...
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