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Eclipse Origins v2 Beta


Robin
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@Robin:

> @Shadowwulfâ„¢:
>
> > oh ok cool. so I dont have too keep making tilesets for different areas now?
> > I can leave all the small sets alone from Inquisitor and just pull what I need?
>
> Yes.
>
> @Azkanan:
>
> > Bug Report: You can only set warp X-Ys to a maximum of the current map you are on.
> >
> > Not great for switching from a small map to a large one, without having to change the current map X-Y, so you can make the warp, then switching back the current map X-Y-.
>
> Fixed.

Huzzah. When can we grab the new version? :B
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@Smallbro:

> If I start using this version will the next version accept my maps?

Maybe, maybe not. I'll eventually be creating a layer for directional blocking and a layer for autotiles, so those versions will be incompatible with this one.

Once I get a milestone release, I'll release a converter, in the mean time there's no point.
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The map editor is the only editor left which hasn't had a re-make.

I'll be planning it out later on so that the entire map editor is self contained, with a much easier to use interface and plenty of new features. I'll post updates when I start working on it.
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@IceCream:

> Looks tasty!
>
> I can't wait to see the directional blocking, and auto tiles.
>
> Do you plan on adding anything to help improve mapping of dynamic maps. ex. Zoom out feature.
>
> Also. Possibly add the Random Tile feature that is in MR.

I don't mind the fixed zoom, but, it drives me crazy that you can't take a screenshot of the entire map, in any Eclipses.
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@Azkanan:

> @IceCream:
>
> > Looks tasty!
> >
> > I can't wait to see the directional blocking, and auto tiles.
> >
> > Do you plan on adding anything to help improve mapping of dynamic maps. ex. Zoom out feature.
> >
> > Also. Possibly add the Random Tile feature that is in MR.
>
> I don't mind the fixed zoom, but, it drives me crazy that you can't take a screenshot of the entire map, in any Eclipses.

ah, yes that would be nice to be able to screen shot entire dynamic maps.
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Any way you can add to the Resource system so that your success rate can be more random? Right now you set it as like every 5 u get wood or something, anyways to make it so like between 2-8 chops you have a chance so its not always the same number for the tree or w/e resource you are making.
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@Ertzel:

> Any way you can add to the Resource system so that your success rate can be more random? Right now you set it as like every 5 u get wood or something, anyways to make it so like between 2-8 chops you have a chance so its not always the same number for the tree or w/e resource you are making.

Or you could do it yourself. It seems a fairly simple edit.
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yes. in fact with him just putting something so simple a system, it opens everyone up to develop their own system. You can actually a have resource skills and have their level checked versus the resource and that would determine a % chance of success.
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I am liking a lot of things about this source Robin, not just the speed of it but the layout of things.  I especially like the resource system.  One thing I did do for you very quickly is modified your ShopEditor to support item fusing.  You should take a look at the tutorial and hopefully your be interested in throwing it into the source.  Anyhow I'll keep playing with it and see where this project goes.

[EDIT 10-07-10]

I found a small bug with the item editor.  I have posted a fix for it.  I'll post a link to the Shop Feature tutorial as well as the bug fix for anyone intersted.

Item Editor Fix: http://www.touchofdeathforums.com/smf/index.php/topic,60099.0.html

Shop Feature:  http://www.touchofdeathforums.com/smf/index.php/topic,60070.msg635178.html#msg635178
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@Atrophy:

> link=topic=57637.msg636043#msg636043 date=1273409471]
> Please create items into single files, and allow item animations, and a timer for them.. So I can have my food rot over time.

They are in single files, and there are item animations. >_>
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@Robin:

> @Atrophy:
>
> > link=topic=57637.msg636043#msg636043 date=1273409471]
> > Please create items into single files, and allow item animations, and a timer for them.. So I can have my food rot over time.
>
> They are in single files, and there are item animations. >_>

*goes to delete post* FUCK! Really? Thought you didn't add that.. I should probably test this newer version out lol.
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@Atrophy:

> link=topic=57637.msg636051#msg636051 date=1273411372]
> *goes to delete post* duck! Really? Thought you didn't add that.. I should probably test this newer version out lol.

Animated items have been in since the beginning.
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@Robin:

> @Atrophy:
>
> > link=topic=57637.msg636051#msg636051 date=1273411372]
> > *goes to delete post* duck! Really? Thought you didn't add that.. I should probably test this newer version out lol.
>
> Animated items have been in since the beginning.

oh.. really.. Hrm.. Should probably mess around this engine a bit more lol.
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You can find a thread for all my Eclipse Origins tutorials here:
[http://www.touchofdeathforums.com/smf/index.php/topic,60241.msg636715.html#msg636715](http://www.touchofdeathforums.com/smf/index.php/topic,60241.msg636715.html#msg636715)

Also, v1.0.3 is nearing release!
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