azkanan Posted April 29, 2010 Share Posted April 29, 2010 @Robin:> @Shadowwulfâ„¢:> > > oh ok cool. so I dont have too keep making tilesets for different areas now?> > I can leave all the small sets alone from Inquisitor and just pull what I need?> > Yes.> > @Azkanan:> > > Bug Report: You can only set warp X-Ys to a maximum of the current map you are on.> > > > Not great for switching from a small map to a large one, without having to change the current map X-Y, so you can make the warp, then switching back the current map X-Y-.> > Fixed.Huzzah. When can we grab the new version? :B Link to comment Share on other sites More sharing options...
Robin Posted April 29, 2010 Author Share Posted April 29, 2010 When I release it. Link to comment Share on other sites More sharing options...
GammaÃâžÂ Posted April 29, 2010 Share Posted April 29, 2010 Wow nice work robin!and lol@ your last messageGammaâ„¢ Link to comment Share on other sites More sharing options...
azkanan Posted April 29, 2010 Share Posted April 29, 2010 I thought as much.Also, a nice feature would be a "Disable Running on this map", great for limitting running on World Map maps, for example. Link to comment Share on other sites More sharing options...
Smallbro Posted April 29, 2010 Share Posted April 29, 2010 If I start using this version will the next version accept my maps? Link to comment Share on other sites More sharing options...
Robin Posted April 29, 2010 Author Share Posted April 29, 2010 @Smallbro:> If I start using this version will the next version accept my maps?Maybe, maybe not. I'll eventually be creating a layer for directional blocking and a layer for autotiles, so those versions will be incompatible with this one.Once I get a milestone release, I'll release a converter, in the mean time there's no point. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 29, 2010 Share Posted April 29, 2010 Looks tasty!I can't wait to see the directional blocking, and auto tiles.Do you plan on adding anything to help improve mapping of dynamic maps. ex. Zoom out feature.Also. Possibly add the Random Tile feature that is in MR. Link to comment Share on other sites More sharing options...
Robin Posted April 29, 2010 Author Share Posted April 29, 2010 The map editor is the only editor left which hasn't had a re-make.I'll be planning it out later on so that the entire map editor is self contained, with a much easier to use interface and plenty of new features. I'll post updates when I start working on it. Link to comment Share on other sites More sharing options...
azkanan Posted April 29, 2010 Share Posted April 29, 2010 @IceCream:> Looks tasty!> > I can't wait to see the directional blocking, and auto tiles.> > Do you plan on adding anything to help improve mapping of dynamic maps. ex. Zoom out feature.> > Also. Possibly add the Random Tile feature that is in MR.I don't mind the fixed zoom, but, it drives me crazy that you can't take a screenshot of the entire map, in any Eclipses. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 29, 2010 Share Posted April 29, 2010 @Azkanan:> @IceCream:> > > Looks tasty!> > > > I can't wait to see the directional blocking, and auto tiles.> > > > Do you plan on adding anything to help improve mapping of dynamic maps. ex. Zoom out feature.> > > > Also. Possibly add the Random Tile feature that is in MR.> > I don't mind the fixed zoom, but, it drives me crazy that you can't take a screenshot of the entire map, in any Eclipses.ah, yes that would be nice to be able to screen shot entire dynamic maps. Link to comment Share on other sites More sharing options...
Ertzel Posted April 29, 2010 Share Posted April 29, 2010 Any way you can add to the Resource system so that your success rate can be more random? Right now you set it as like every 5 u get wood or something, anyways to make it so like between 2-8 chops you have a chance so its not always the same number for the tree or w/e resource you are making. Link to comment Share on other sites More sharing options...
azkanan Posted April 29, 2010 Share Posted April 29, 2010 @Ertzel:> Any way you can add to the Resource system so that your success rate can be more random? Right now you set it as like every 5 u get wood or something, anyways to make it so like between 2-8 chops you have a chance so its not always the same number for the tree or w/e resource you are making.Or you could do it yourself. It seems a fairly simple edit. Link to comment Share on other sites More sharing options...
shadowwulf Posted April 29, 2010 Share Posted April 29, 2010 yes. in fact with him just putting something so simple a system, it opens everyone up to develop their own system. You can actually a have resource skills and have their level checked versus the resource and that would determine a % chance of success. Link to comment Share on other sites More sharing options...
Ertzel Posted April 30, 2010 Share Posted April 30, 2010 Ya I guess I can put it in myself :P Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted May 3, 2010 Share Posted May 3, 2010 @DshWinchester:> Item Editor Need of a sprite requeriment why not all sprites are the same size.> > so the paperdoll would be all wrong :|The player sprites SHOULD all be the same shape. What is needed is a Male and Female Paperdoll. Link to comment Share on other sites More sharing options...
Unknown_raven Posted May 7, 2010 Share Posted May 7, 2010 I am liking a lot of things about this source Robin, not just the speed of it but the layout of things. I especially like the resource system. One thing I did do for you very quickly is modified your ShopEditor to support item fusing. You should take a look at the tutorial and hopefully your be interested in throwing it into the source. Anyhow I'll keep playing with it and see where this project goes.[EDIT 10-07-10]I found a small bug with the item editor. I have posted a fix for it. I'll post a link to the Shop Feature tutorial as well as the bug fix for anyone intersted.Item Editor Fix: http://www.touchofdeathforums.com/smf/index.php/topic,60099.0.htmlShop Feature: http://www.touchofdeathforums.com/smf/index.php/topic,60070.msg635178.html#msg635178 Link to comment Share on other sites More sharing options...
Druss Posted May 7, 2010 Share Posted May 7, 2010 "Blood."Haha. Anyway, very sexy looking engine Robin looking very nice I'll be sure to use this. Keep up the good work. Link to comment Share on other sites More sharing options...
DshWinchester Posted May 9, 2010 Share Posted May 9, 2010 Will be nice a Item Requeriment on Spell Editorexample; To use YoYo spell ,you must be with a YoYo(item)~Killua using :D~;) Link to comment Share on other sites More sharing options...
Qazek Posted May 9, 2010 Share Posted May 9, 2010 Robin please create item, sprite, animation splitter for EO ;) Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted May 9, 2010 Share Posted May 9, 2010 Please create items into single files, and allow item animations, and a timer for them.. So I can have my food rot over time. Link to comment Share on other sites More sharing options...
Robin Posted May 9, 2010 Author Share Posted May 9, 2010 @Atrophy:> link=topic=57637.msg636043#msg636043 date=1273409471]> Please create items into single files, and allow item animations, and a timer for them.. So I can have my food rot over time.They are in single files, and there are item animations. >_> Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted May 9, 2010 Share Posted May 9, 2010 @Robin:> @Atrophy:> > > link=topic=57637.msg636043#msg636043 date=1273409471]> > Please create items into single files, and allow item animations, and a timer for them.. So I can have my food rot over time.> > They are in single files, and there are item animations. >_>*goes to delete post* FUCK! Really? Thought you didn't add that.. I should probably test this newer version out lol. Link to comment Share on other sites More sharing options...
Robin Posted May 9, 2010 Author Share Posted May 9, 2010 @Atrophy:> link=topic=57637.msg636051#msg636051 date=1273411372]> *goes to delete post* duck! Really? Thought you didn't add that.. I should probably test this newer version out lol.Animated items have been in since the beginning. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted May 9, 2010 Share Posted May 9, 2010 @Robin:> @Atrophy:> > > link=topic=57637.msg636051#msg636051 date=1273411372]> > *goes to delete post* duck! Really? Thought you didn't add that.. I should probably test this newer version out lol.> > Animated items have been in since the beginning.oh.. really.. Hrm.. Should probably mess around this engine a bit more lol. Link to comment Share on other sites More sharing options...
Robin Posted May 11, 2010 Author Share Posted May 11, 2010 You can find a thread for all my Eclipse Origins tutorials here:[http://www.touchofdeathforums.com/smf/index.php/topic,60241.msg636715.html#msg636715](http://www.touchofdeathforums.com/smf/index.php/topic,60241.msg636715.html#msg636715)Also, v1.0.3 is nearing release! Link to comment Share on other sites More sharing options...
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