shadowwulf Posted April 17, 2010 Share Posted April 17, 2010 why? it works fine and that is a feature that is very basic. I have been playing with it for a bit now and think I can use it for many other possibilities.I am sure i can bend it for crafting on top of being a gathering system with no edits. Link to comment Share on other sites More sharing options...
Irhymer Posted April 17, 2010 Share Posted April 17, 2010 I know you want limited responses in this topic, but i have 1 small question that doesn't make sense to waist a whole topic on.I just wanted to know if you will be adding built-in paperdoll to EO? Because thats the difference between me using this engine or not. I would hate to loose this amazing engine just for that, but if not, its back to ES. Link to comment Share on other sites More sharing options...
shadowwulf Posted April 18, 2010 Share Posted April 18, 2010 Robin has said it is a future possibility.I would love it too but I have already started on some workarounds to hold me over Link to comment Share on other sites More sharing options...
viciousdead Posted April 18, 2010 Share Posted April 18, 2010 Robin this engine pwnz, but only 24 sprites? I really don't feel like source editing it! :lipsrsealed:Never the less, I'm in love! :kiss: Link to comment Share on other sites More sharing options...
Ruins of Hell Posted April 18, 2010 Share Posted April 18, 2010 @viciousdead:> Robin this engine pwnz, but only 24 sprites? I really don't feel like source editing it! :lipsrsealed:> > Never the less, I'm in love! :kiss:There's more than 24 sprites. Chances are you skipped a number which caused it to stop loading. Link to comment Share on other sites More sharing options...
shadowwulf Posted April 18, 2010 Share Posted April 18, 2010 actually if you skip a number it should load #1… well with sprites it does anyway. that why my #1 sprite has a fail on top to let me know. Link to comment Share on other sites More sharing options...
Robin Posted April 18, 2010 Author Share Posted April 18, 2010 @Shadowwulfâ„¢:> actually if you skip a number it should load #1… well with sprites it does anyway. that why my #1 sprite has a fail on top to let me know.The code which counts how many sprites are there is a while loop.```While FileExist(GFX_PATH & "characters\" & i & GFX_EXT)    NumCharacters = NumCharacters + 1    i = i + 1Wend```If 'n.bmp' doesn't exist then the previous one counted is set as the max sprite count.So if you have 19.bmp then 21.bmp, it'll see there isn't a 20.bmp and set 19 as the maximum sprite number. Link to comment Share on other sites More sharing options...
shadowwulf Posted April 18, 2010 Share Posted April 18, 2010 odd… oh im thinking of the class pic on main menu. my bad. that will show #1 if the called sprite doesnt exist. Link to comment Share on other sites More sharing options...
multigame Posted April 19, 2010 Share Posted April 19, 2010 > If you want to add custom features, you're going to need to grab a copy of VB6 and either follow my tutorials or learn to programme yourself.Written by RobinWhere are these tutorials located? Link to comment Share on other sites More sharing options...
Robin Posted April 19, 2010 Author Share Posted April 19, 2010 I haven't made them yet. Not for EO, anyway. I've released dozens of systems over the last few years though.Once it gets to the point where I've got a milestone release and can release updates as tutorials, then I'll start writing up tutorials for optional stuff. I'll also be releasing a series of video tutorials on the general use of Origins and it's features. Link to comment Share on other sites More sharing options...
Conscientia Posted April 24, 2010 Share Posted April 24, 2010 Seriously guys, be patient.It's not like the engine will improve or even get more developed if you keep coming with negative critics.I believe Robin won't delete features that he's already added, and I also believe there is a time for everything, so just wait and sthu. :DCheers. Link to comment Share on other sites More sharing options...
shadowchris Posted April 24, 2010 Share Posted April 24, 2010 @NinjaCat:> Hopw about You delete the resource system-thing.Are you high?There is nothing wrong with it Link to comment Share on other sites More sharing options...
Ertzel Posted April 24, 2010 Share Posted April 24, 2010 The resource system is something a lot of people want and like so taking it out would be kindda pointless, and its already coded and everything, if you don't like a feature in Origins, just don't use that feature in your game…. Link to comment Share on other sites More sharing options...
Niko Posted April 25, 2010 Share Posted April 25, 2010 plus it would be easy to making a lvling system if you want them as skills Link to comment Share on other sites More sharing options...
Robin Posted April 25, 2010 Author Share Posted April 25, 2010 As it's attribute based it adds no extra memory usage to the map, and if you simply don't create a resource then the cache will be empty and no processing will be done and nothing will be sent to the client. Link to comment Share on other sites More sharing options...
shadowchris Posted April 25, 2010 Share Posted April 25, 2010 I haven't used the resource system for any game so I'm going to as:What is the resource system for? Link to comment Share on other sites More sharing options...
Robin Posted April 25, 2010 Author Share Posted April 25, 2010 @Prince:> I haven't used the resource system for any game so I'm going to as:What is the resource system for?Look at the screenshots. It's for creating resources which the player can harvest. Link to comment Share on other sites More sharing options...
Mun Posted April 26, 2010 Share Posted April 26, 2010 Will there be player houses any time soon with a house editor? Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 26, 2010 Share Posted April 26, 2010 @Mun:> Will there be player houses any time soon with a house editor?I have a feeling… No.If anything.. It would be a tutorial release.. as not everyone would want this. Link to comment Share on other sites More sharing options...
Robin Posted April 26, 2010 Author Share Posted April 26, 2010 Added paperdolling.Simply select which paperdoll image you want in the item editor…![](http://img180.imageshack.us/img180/5317/paperdoll.png)…and it'll render it over your character when you have it equipped.![](http://img38.imageshack.us/img38/6119/paperdoll2.png)It's dynamically sized of course, so make sure to limit it so people can only equip items which are the same size as their sprite.That's as far as I've got with it so far. Gonna make some food then make it so you can edit the rendering order and have it so everything is pre-rendered on a single surface for each player, cutting down the rendering time by about 4/5ths. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 26, 2010 Share Posted April 26, 2010 Terrible Engine is Terrible.:D <3 you robin!!!Looks sick. So nice that your adding rendering order to the items.Are you doing it per item type? or possibly a scroll bar that you select the layer? Link to comment Share on other sites More sharing options...
Harris6310 Posted April 26, 2010 Share Posted April 26, 2010 I know this is a lot to ask but could you add support for rpgmxp's autotiles please? Because they are a bitch to convert. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 26, 2010 Share Posted April 26, 2010 @Harris:> I know this is a lot to ask but could you add support for rpgmxp's autotiles please? Because they are a bitch to convert.Haha I've actually asked Robin this on multiple occasions. I believe he told me to fuck myself.. But who knows. Link to comment Share on other sites More sharing options...
Robin Posted April 26, 2010 Author Share Posted April 26, 2010 @IceCream:> Haha I've actually asked Robin this on multiple occasions. I believe he told me to duck myself.. But who knows.Autotiles have been planned for an age. I just need to sort out how to do them in my head. ;oIt'd probably be creating a new layer between ground & mask which is purely autotiled. Link to comment Share on other sites More sharing options...
Harris6310 Posted April 26, 2010 Share Posted April 26, 2010 Cool, well with all the awesome work you've done, something like that should be easy. Link to comment Share on other sites More sharing options...
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