Pryex Posted March 5, 2010 Share Posted March 5, 2010 They should cast shadows in the water. Link to comment Share on other sites More sharing options...
zade_o Posted March 5, 2010 Author Share Posted March 5, 2010 how about these hues?![](http://img198.imageshack.us/img198/9253/jormangund.png)I'm not bothering with the water yet, but there will be shadows/reflections and whatnot. Link to comment Share on other sites More sharing options...
zade_o Posted March 9, 2010 Author Share Posted March 9, 2010 ![](http://img294.imageshack.us/img294/9476/aniimatedjormangund.gif) -> ![](http://img687.imageshack.us/img687/9476/aniimatedjormangund.gif) (new)idle animation. for now, i'm not interested in increasing the frames of animation.i know i double posted, oh well. Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 9, 2010 Share Posted March 9, 2010 The animation would probably be better if it wasn't for that bright highlight on the neck right below the animation edge. Ideally you should do the whole neck/body from the water surface up. Link to comment Share on other sites More sharing options...
zade_o Posted March 9, 2010 Author Share Posted March 9, 2010 hmm, alright, i will try and go through and scrunch each section of his neck? maybe that'll make it look more like what i'm going for. Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 9, 2010 Share Posted March 9, 2010 Or make the scrunch "border" along the lines of the neck contours? As it is the animation break cuts through most of one neck segment but at the other end, since the neck curves down, it cuts only the top half of that segment. So do the animation cutting along the same contours as the static art piece. Link to comment Share on other sites More sharing options...
zade_o Posted March 9, 2010 Author Share Posted March 9, 2010 ![](http://img687.imageshack.us/img687/9476/aniimatedjormangund.gif)there's the new one, looks like too big of a shift for 2 frames. So are you saying take the chunk i moved with the old animation, and fix the borders so it looks more like the new animation? that way it doesn't look like a big shift but still looks smooth and more connected? Link to comment Share on other sites More sharing options...
Kusy Posted March 9, 2010 Share Posted March 9, 2010 @Wraith:> That looks good Ghost :azn:> > Are you going to do like a source edit or something so these guys can be bosses?No, he will tell them to do it. Link to comment Share on other sites More sharing options...
Techno 5.0 Posted March 10, 2010 Share Posted March 10, 2010 @Ghost:> ![](http://img687.imageshack.us/img687/9476/aniimatedjormangund.gif)> there's the new one, looks like too big of a shift for 2 frames. So are you saying take the chunk i moved with the old animation, and fix the borders so it looks more like the new animation? that way it doesn't look like a big shift but still looks smooth and more connected?probably other ppl have pointed this out but maybe make it more smoother animated? cuz its choppy to me.and the tail should move a lil bit aswell. idk just ideas Link to comment Share on other sites More sharing options...
Dark Crusade Posted March 10, 2010 Share Posted March 10, 2010 The sprite manages to move its head up, with only a small portion of its neck actually moving? It looks odd how only very small part of his body is moving to lift his head up, and if you look at its body, it looks like its squishing his spine. Link to comment Share on other sites More sharing options...
zade_o Posted March 10, 2010 Author Share Posted March 10, 2010 I don't get how to fix that idle animation though, it seems like that's the only thing i can do. anybody got a good reference for that idle animation? (keep in mind i want 2 frame) Link to comment Share on other sites More sharing options...
Dark Crusade Posted March 10, 2010 Share Posted March 10, 2010 Maybe try an animation for a minor headbob, as well as open his mouth a bit or something? Link to comment Share on other sites More sharing options...
zade_o Posted March 10, 2010 Author Share Posted March 10, 2010 Alright i'll try it later, the mouth opens in the attack animation btw. But i'll try maybe just opening it slightly and i'll try to change it to a slight head movement. Link to comment Share on other sites More sharing options...
zade_o Posted March 11, 2010 Author Share Posted March 11, 2010 here's the beginning of fenrir. still wrapping my head around the paws so they're not on there yet but i like what i have so far so i wanted to show it. I'll post the updated jormangund animation in a sec.fenrir:![](http://img638.imageshack.us/img638/7509/werewolfh.png)jormangund:![](http://img709.imageshack.us/img709/4840/animatedjormangund.gif)(imagine acid spraying everywhere when he fully opens his mouth. Also, I think I may fix the attack so it looks more like he's lifting the top half of his mouth instead of dropping the bottom half.) Link to comment Share on other sites More sharing options...
Guest Posted March 11, 2010 Share Posted March 11, 2010 Great work Ghost! Those are some of the coolest bosses I've seen. Link to comment Share on other sites More sharing options...
Kite Posted March 11, 2010 Share Posted March 11, 2010 That looks killer Ghost.They both look great.I still think the tail could do something. Link to comment Share on other sites More sharing options...
zade_o Posted March 11, 2010 Author Share Posted March 11, 2010 Thanks ambard and kite!And yeah, I kept forgetting to add animation the tail, here's the newest idle animation. haven't touched the attack animation yet.![](http://img638.imageshack.us/img638/4840/animatedjormangund.gif)(ignore the white dot on the end of his midsection….not sure where that came from) Link to comment Share on other sites More sharing options...
Kite Posted March 11, 2010 Share Posted March 11, 2010 Much better dude, I like it a lot. Link to comment Share on other sites More sharing options...
gothikaboy Posted March 11, 2010 Share Posted March 11, 2010 Try adding water rings :) Link to comment Share on other sites More sharing options...
zade_o Posted March 11, 2010 Author Share Posted March 11, 2010 I'm not touching the water aspects yet. Link to comment Share on other sites More sharing options...
gothikaboy Posted March 11, 2010 Share Posted March 11, 2010 Ok, but the dragon is liek awesum.Vikings eat ninjas and shit pirates. Link to comment Share on other sites More sharing options...
zade_o Posted March 11, 2010 Author Share Posted March 11, 2010 lol. tell that to this guy.![](http://cinematropolis.files.wordpress.com/2009/11/ninja-assassin-rain_l.jpg)thanks though lol Link to comment Share on other sites More sharing options...
magezhilo Posted March 11, 2010 Share Posted March 11, 2010 usually when something opens it's mouth it's chin moves with it XD![](http://img638.imageshack.us/img638/4840/animatedjormangund.gif) Link to comment Share on other sites More sharing options...
zade_o Posted March 11, 2010 Author Share Posted March 11, 2010 ![](http://img62.imageshack.us/img62/2326/fenrir.gif)fenrir's idle anim.you're right, fixing the chin now.![](http://img341.imageshack.us/img341/4840/animatedjormangund.gif)fixed jormangund's idle.-shifted his cuts-shifted the section lines in his neck-close his eyes a wee bit-fixed the chin Link to comment Share on other sites More sharing options...
DrNova Posted March 11, 2010 Share Posted March 11, 2010 how long did that take you Link to comment Share on other sites More sharing options...
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