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Viking's Monster Graphics


zade_o
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![](http://img294.imageshack.us/img294/9476/aniimatedjormangund.gif) -> ![](http://img687.imageshack.us/img687/9476/aniimatedjormangund.gif) (new)

idle animation. for now, i'm not interested in increasing the frames of animation.

i know i double posted, oh well.
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Or make the scrunch "border" along the lines of the neck contours? As it is the animation break cuts through most of one neck segment but at the other end, since the neck curves down, it cuts only the top half of that segment. So do the animation cutting along the same contours as the static art piece.
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![](http://img687.imageshack.us/img687/9476/aniimatedjormangund.gif)
there's the new one, looks like too big of a shift for 2 frames. So are you saying take the chunk i moved with the old animation, and fix the borders so it looks more like the new animation? that way it doesn't look like a big shift but still looks smooth and more connected?
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@Ghost:

> ![](http://img687.imageshack.us/img687/9476/aniimatedjormangund.gif)
> there's the new one, looks like too big of a shift for 2 frames. So are you saying take the chunk i moved with the old animation, and fix the borders so it looks more like the new animation? that way it doesn't look like a big shift but still looks smooth and more connected?

probably other ppl have pointed this out but maybe make it more smoother animated? cuz its choppy to me.
and the tail should move a lil bit aswell. idk just ideas
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here's the beginning of fenrir. still wrapping my head around the paws so they're not on there yet but i like what i have so far so i wanted to show it. I'll post the updated jormangund animation in a sec.

fenrir:
![](http://img638.imageshack.us/img638/7509/werewolfh.png)

jormangund:
![](http://img709.imageshack.us/img709/4840/animatedjormangund.gif)
(imagine acid spraying everywhere when he fully opens his mouth. Also, I think I may fix the attack so it looks more like he's lifting the top half of his mouth instead of dropping the bottom half.)
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Thanks ambard and kite!

And yeah, I kept forgetting to add animation the tail, here's the newest idle animation. haven't touched the attack animation yet.

![](http://img638.imageshack.us/img638/4840/animatedjormangund.gif)
(ignore the white dot on the end of his midsection….not sure where that came from)
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![](http://img62.imageshack.us/img62/2326/fenrir.gif)
fenrir's idle anim.

you're right, fixing the chin now.

![](http://img341.imageshack.us/img341/4840/animatedjormangund.gif)
fixed jormangund's idle.
-shifted his cuts
-shifted the section lines in his neck
-close his eyes a wee bit
-fixed the chin
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