Colonello Posted January 10, 2015 Share Posted January 10, 2015 > Just an update on this: I'm still working on it. Later today I plan to release a video of some mounts.I'm excited to see that. :D Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 12, 2015 Author Share Posted January 12, 2015 Sorry, it's a little late in coming >.<I originally had a much better video, but when I tried adding my own music to it, it crashed lol.https://www.youtube.com/watch?v=zdkwxAfRESI&feature=youtu.be Link to comment Share on other sites More sharing options...
Officer Johnson Posted January 12, 2015 Share Posted January 12, 2015 Nice Sky Was that a POLAR BEAR?!?!?! at 58 seconds(Nevermind this was before watching vid) Link to comment Share on other sites More sharing options...
Colonello Posted January 12, 2015 Share Posted January 12, 2015 :O A blue dragon Link to comment Share on other sites More sharing options...
Officer Johnson Posted January 12, 2015 Share Posted January 12, 2015 > :o A blue dragonNello, DID YOU NOT SEE THE POLAR BEAR! xD Link to comment Share on other sites More sharing options...
Colonello Posted January 12, 2015 Share Posted January 12, 2015 > Nello, DID YOU NOT SEE THE POLAR BEAR! xDOh I saw it but the blue dragon truly caught my eye. xD Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 12, 2015 Author Share Posted January 12, 2015 > Oh I saw it but the blue dragon truly caught my eye. xDThe Starlight Dragon is the most rare mount in the game! (or… will be) Link to comment Share on other sites More sharing options...
Zetasis Posted January 12, 2015 Share Posted January 12, 2015 You should add a shadow under the flying mounts. I think it would help with giving more of a flying look. Pretty cool though how does it work? Are mounts hard coded or is there an editor? Just curious. Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 12, 2015 Author Share Posted January 12, 2015 > You should add a shadow under the flying mounts. I think it would help with giving more of a flying look. Pretty cool though how does it work? Are mounts hard coded or is there an editor? Just curious.At the moment, Hard-coded. When I think back, I shoulda just made an editor. Woulda been sooo much easier.Actually, I think I'll have to make an editor now hahaha. Link to comment Share on other sites More sharing options...
Colonello Posted January 12, 2015 Share Posted January 12, 2015 > The Starlight Dragon is the most rare mount in the game! (or… will be)Looks like I'll be spending a long time on this game xD Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted January 12, 2015 Share Posted January 12, 2015 I didn't see a warthog… Oh well, it was still pretty cool! Just a suggestion, try centering the dragon mount more, it looks choppy when you change direction. Link to comment Share on other sites More sharing options...
Rob Janes Posted January 12, 2015 Share Posted January 12, 2015 Love the mount idea, but with the way movement is handled in Eclipse, it's going to look and perform poorly with a handful of people on mounts in the same area. It's just with the way Eclipse handles movement. The client tells the server it's moving, then the server tells everyone else the player has moved, for every single tile movement. When you increase the speed of a player, it is increasing the number of packets being sent from client to server and server to every other player, far more frequently. You'll notice significant "jumping" with multiple people on mounts around each other.It's really unavoidable unless you rewrite the movement processing. A significant task.If you're not aiming for a ton of people in a single area at once, you won't have much of a problem other than just the strain on network latency. Link to comment Share on other sites More sharing options...
Richy420Rich Posted January 12, 2015 Share Posted January 12, 2015 Also be mindful of height sized sprites, the Y offset of the sprite **does not** render over fringe tiles. Rob helped me with a temp fix for it but it needed more work. Link to comment Share on other sites More sharing options...
ThePianotizer Posted January 12, 2015 Share Posted January 12, 2015 What happened to all of the Skywardens stuff?? Link to comment Share on other sites More sharing options...
Guest Posted January 12, 2015 Share Posted January 12, 2015 Very impressive. I dont say that alot. Good work! Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 12, 2015 Author Share Posted January 12, 2015 > What happened to all of the Skywardens stuff??Handed down to other staff. We could still use your music on this project though!> Also be mindful of height sized sprites, the Y offset of the sprite **does not** render over fringe tiles. Rob helped me with a temp fix for it but it needed more work.That's what I'm working on next :D> Love the mount idea, but with the way movement is handled in Eclipse, it's going to look and perform poorly with a handful of people on mounts in the same area. It's just with the way Eclipse handles movement. The client tells the server it's moving, then the server tells everyone else the player has moved, for every single tile movement. When you increase the speed of a player, it is increasing the number of packets being sent from client to server and server to every other player, far more frequently. You'll notice significant "jumping" with multiple people on mounts around each other.> > Â > > It's really unavoidable unless you rewrite the movement processing. A significant task.> > Â > > If you're not aiming for a ton of people in a single area at once, you won't have much of a problem other than just the strain on network latency.That's part of the reason mounts are rare. It's a very valid problem, but I'm afraid I lack the knowledge to create a new way of handling movement.> Very impressive. I dont say that alot. Good work!Thanks mate! Hoping to release more and more info in the weeks to come :) Link to comment Share on other sites More sharing options...
Seb Posted January 12, 2015 Share Posted January 12, 2015 > What happened to all of the Skywardens stuff??I need music for dark days Link to comment Share on other sites More sharing options...
UnGod Posted January 12, 2015 Share Posted January 12, 2015 I love the idea of stealth and stealth mini-crits but does attacking while in stealth break you out of stealth? it'd be pretty rough to get beat to death by an invisible guy Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 12, 2015 Author Share Posted January 12, 2015 > I love the idea of stealth and stealth mini-crits but does attacking while in stealth break you out of stealth? it'd be pretty rough to get beat to death by an invisible guyYes, attacking while in stealth breaks your stealth :D Have no fear of the invisible man lol Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 18, 2015 Author Share Posted January 18, 2015 Hello there!So, I thought I'd clue you in to my plans for the future of this game.Some of you know that the Max Level Cap will be 255, but I don't think the game will start that way…I'm planning on releasing the game as an open Beta with a set level cap and content up to level 30\. Every 2-3 weeks prior to this I'm hoping to up the level cap by 10 and release a whole new slew of content. The plan is to continue in this fashion until the level cap is reached at 255.After that content will come more slowly, but it will be coming. Endgame should be fun and challenging, but at the same time, rewarding! Get the best gear you possibly can and participate in Guild Wars and PvP Arenas!Anyways, that's the plan.Thoughts? Link to comment Share on other sites More sharing options...
Officer Johnson Posted January 18, 2015 Share Posted January 18, 2015 Sounds great sky can't wait to ride my polar bear Link to comment Share on other sites More sharing options...
UnGod Posted January 18, 2015 Share Posted January 18, 2015 I had to think about the whole level cap thing for a while and at first i disagreed but really it makes sense. you'd be able to release the game much earlier and players wouldnt reach the cap before more content was released anyway so it'd be like they're chasing you.i like it and i might borrow the stealth thing if you dont mind Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 18, 2015 Author Share Posted January 18, 2015 > I had to think about the whole level cap thing for a while and at first i disagreed but really it makes sense. you'd be able to release the game much earlier and players wouldnt reach the cap before more content was released anyway so it'd be like they're chasing you.> > i like it and i might borrow the stealth thing if you dont mindThat was the plan :DAnd yeah lol go ahead ;) Link to comment Share on other sites More sharing options...
Guest Posted January 18, 2015 Share Posted January 18, 2015 The mounts are cool, I dig em. Link to comment Share on other sites More sharing options...
Officer Johnson Posted January 18, 2015 Share Posted January 18, 2015 Sky how will we unlock mounts? i want my polar bear asap! Link to comment Share on other sites More sharing options...
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