Whackeddie99 Posted March 29, 2011 Share Posted March 29, 2011 wow I love this quest editor….but how do you change it so end doesnt open it, cause Im going to make another button saying Quest Log. Link to comment Share on other sites More sharing options...
crzyone9584 Posted March 29, 2011 Share Posted March 29, 2011 just delete the code for the end keypress. That will make so it wont open. Link to comment Share on other sites More sharing options...
Dzastin Posted March 30, 2011 Share Posted March 30, 2011 Ok i repair all my bugs with this.And…i'm working on multiple-reward because this tutorial is great!and i must have this in my game 0-o.Thanks! Link to comment Share on other sites More sharing options...
damian666 Posted March 30, 2011 Share Posted March 30, 2011 any chance i can get more info? because i have allready heavely modified my main and npc editor.perhaps you can include this info in tutorial?Dami Link to comment Share on other sites More sharing options...
crzyone9584 Posted March 30, 2011 Share Posted March 30, 2011 Main has two new picboxes plus the code for them. npc editor you add Quest Type into the npc type list and then a scroll bar at the bottom so you can choose which quest you want to use. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted March 30, 2011 Share Posted March 30, 2011 crzyone how do I find the end keypress? Searched it but I cant find anything Link to comment Share on other sites More sharing options...
erkro1 Posted March 31, 2011 Share Posted March 31, 2011 I've added all things in the tutorial, but now i've runned into this problem :~~When I login, it says 'Account not exists', but the file is in 'accounts', remaking an account via Register also don't work, is there something changed in HandleLogin or something?~~Login in works, but now the Quest window doesn't show up when i'm attacking a Quest Giver NPC, when I hold CTRL for a while, I even kill the Quest Giver!Please help Link to comment Share on other sites More sharing options...
Lavos Posted April 2, 2011 Share Posted April 2, 2011 i think there something wrong with the server side. double check the code in modcombat and compare it with the tutorial on the 1st page. Link to comment Share on other sites More sharing options...
erkro1 Posted April 2, 2011 Share Posted April 2, 2011 @Lavos:> i think there something wrong with the server side. double check the code in modcombat and compare it with the tutorial on the 1st page.Will try that, brb ;) Link to comment Share on other sites More sharing options...
GoGames Posted April 2, 2011 Share Posted April 2, 2011 Its great and works fine.Thank you! :) Link to comment Share on other sites More sharing options...
erkro1 Posted April 2, 2011 Share Posted April 2, 2011 @LavosDidn't worked, redid the whole tutorial but no difference.. Link to comment Share on other sites More sharing options...
GoGames Posted April 2, 2011 Share Posted April 2, 2011 Then the problem is in you because it works fine for me.Also Altar just a little suggestion it will be good for kill quests to add how many you need to kill and how much you have killed example 3/5 slimes. Link to comment Share on other sites More sharing options...
erkro1 Posted April 2, 2011 Share Posted April 2, 2011 @Rhythm:> Then the problem is in you because it works fine for me.Don't troll me if you can't help me.@Rhythm:> Also Altar just a little suggestion it will be good for kill quests to add how many you need to kill and how much you have killed example 3/5 slimes.That is very easie to add. Link to comment Share on other sites More sharing options...
GoGames Posted April 2, 2011 Share Posted April 2, 2011 I'm just telling you that the problem is in you. Link to comment Share on other sites More sharing options...
Dzastin Posted April 2, 2011 Share Posted April 2, 2011 ``` Case QUEST_TYPE_GOGIVE 'Give X amount of X item to X npc. If TargetIndex = Quest(QuestNum).Task(ActualTask).NPC Then For I = 1 To MAX_INV If GetPlayerInvItemNum(index, I) = Quest(QuestNum).Task(ActualTask).Item Then If GetPlayerInvItemValue(index, I) >= Quest(QuestNum).Task(ActualTask).Amount Then TakeInvItem index, I, Quest(QuestNum).Task(ActualTask).Item QuestMessage index, QuestNum, Quest(QuestNum).Task(ActualTask).Speech, 0 If CanEndQuest(index, QuestNum) Then EndQuest index, QuestNum Else Player(index).PlayerQuest(QuestNum).ActualTask = ActualTask + 1 End If Exit For End If End If Next End If```How can i change this to take the item Req(scrlItem) in player EQ when mission end?Because when i talk to NPC, he give me items and mission end or item Req don't have take. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted April 3, 2011 Share Posted April 3, 2011 Found some pretty annoying bugs: If you want to make a quest repeatative, and have already saved that quest, and go back to change it to repeatative, it doesn't actually make it repeatative.Also, only the first player online your game can actually SEE the quests in the quest log. It might be the other way around wheere the last player CANT see, but we dont know. Either way, its really gonna duck things up.Hmmm…... Link to comment Share on other sites More sharing options...
Grizzy Posted April 4, 2011 Share Posted April 4, 2011 I set everything up right and everytime I go to hit the NPC to talk to him it does nothing. I just used the one u already had installed lol. Link to comment Share on other sites More sharing options...
GoGames Posted April 4, 2011 Share Posted April 4, 2011 The problem is in you the only bugs in the quest system are those:@Whackeddie99:> Found some pretty annoying bugs: If you want to make a quest repeatative, and have already saved that quest, and go back to change it to repeatative, it doesn't actually make it repeatative.> > Also, only the first player online your game can actually SEE the quests in the quest log. It might be the other way around wheere the last player CANT see, but we dont know. Either way, its really gonna duck things up.> > Hmmm…... Link to comment Share on other sites More sharing options...
Alatar Posted April 4, 2011 Author Share Posted April 4, 2011 Sorry for the delay. My pc is not working and i'm not able to do modifications until i send it to fix. Maybe this week or the next one, I will check the bugs then. I'm posting from another pc, i'll be back soon! xD Link to comment Share on other sites More sharing options...
GoGames Posted April 5, 2011 Share Posted April 5, 2011 k cant wait till you fix it i love this quest system :) Link to comment Share on other sites More sharing options...
EclipseCommunity Posted April 7, 2011 Share Posted April 7, 2011 Thanks. Not tested fully yet but i've added. I'll check back for future fixes. Link to comment Share on other sites More sharing options...
Darth Tyllo Posted April 11, 2011 Share Posted April 11, 2011 Can't Compile- MAX_MAPS in modTypes is "undefined"…wth I never even touched that?And I cant download it because I've already modified the code and I dont want to lose all that, about a day's work, when I can't get back to vb6 for about a week :( Link to comment Share on other sites More sharing options...
XPiXel Posted April 13, 2011 Share Posted April 13, 2011 :O What version of EO does this work on? Does it work for 2.0 Beta? Link to comment Share on other sites More sharing options...
shado360 Posted April 13, 2011 Share Posted April 13, 2011 @Mystical_Rage:> :O What version of EO does this work on? Does it work for 2.0 Beta?Yes, it does. Alatar, I love you xD, this is the best quest system ever!Many thanks,Païn Link to comment Share on other sites More sharing options...
damian666 Posted April 13, 2011 Share Posted April 13, 2011 justa suggestion, make it so you can also end a quest with a npc, and then talk to the same one to start a new one :)nice system, im so using it ^^Dami Link to comment Share on other sites More sharing options...
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