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Darth Tyllo

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Everything posted by Darth Tyllo

  1. I was kinda bored and decided to make this :D It's Homer Simpson, and his hair is so bad it's _scary_ xD
  2. Ah, thank you. Also, I've run into **another** problem. In frmMain, when I try to compile, I get a "variable not defined" error, which highlights txtChat.Left, under Private Sub Form_Load. When I view the Form, txtChat is definately there. Does anyone else have similar problems with these objects coming up as variable undefined?
  3. Yeah, like say I downloaded some font that is not ususally installed on a computer, and then used it on a label, would the label function properly if the font weren't installed on the Client's computer? (Sorry for not being specific, and not providing more information very fast, homework has been kinda hectic this week.)
  4. Hello, I have two questions. The first: Where in the source is the Admin Panel located?(I'd like to give it it's own form, and add a Quest Editor button) The second: If you were to use a non-standard font on a label on a form, would you have to distribute that font with the game?
  5. ~~Okay, this is probablly just me being stupid, but I've added modQuests and frmQuest_Editor(I know its not called that, but you know what I'm talking about :p) to my src folder in the Client, but they don't show up in the client file. Anyone know what I'm doing wrong?~~ Edit: Never mind, I forgot to add the files to the project xD
  6. I **LOVE** it! I'll just have to check with the other members of the dev team, but I think this is a winner!
  7. Beanie: If you mean within VB6, is it above all other Picture Boxes in that area, yes. Craselin: No, I have no need to compile, as it doesn't work when I test it from within VB6\. D:
  8. I have the code, I even tried copy/pasting the whole thing, and it still doesn't work :(
  9. Oh, yeah, sorry, for me it wont open up picNotes, I don't know if it's supposed to open when you click lblNotes or not, but it doesn't for me :(
  10. This isn't working for me, for some reason :(
  11. There's now a problem with the code; it doesn't play the midi when you hit Play. I've been trying to find the solution, but to no avail, I can't find a way too fix it. I'll keep trying, as I'm sure it's right under my nose. I'll post it if I can find the answer!
  12. Ah, thanks, I tried this again after a while, and whatever I messed up with last time, I got it right this time, and it works perfectly! Plus, it's extra incentive for me to start messing with the gui, so I can replace the ugly "Open" Command Button I made to test it! Thanks for the cool feature, I really like that you can search for the track you want to hear! Oh, one more thing. Is there a way to hide the ".mid" part on the list? It's not extremely important, as of right now, but it would just look a bit better, at least to me.
  13. Oh yeah, I confuse the phrases "Basic 6" and "bulls crap" all the time 0.o
  14. Maybe I am not understanding you, but maybe it is that your code says "update.bmp", while you say you saved the gui as "24 .bmp". You'll need to change "update.bmp" to "24 .bmp" in the code, or rename your "24 .bmp" to "update.bmp".
  15. Ah, I ran it in debug mode, and as you could have guessed from the code, music does not load. I have installed the library files, so I am at a loss.
  16. What is the MSSCCPRJ.SCC file used for, exactly? I've never seen a Source Code Control file before.
  17. This stuff sounds great. Game Name: Currently none, we're still pretty far back in the production process Game Genre: Sci-Fi(To be precise, Star Wars) Track Title: Twin Suns or Binary Suns(It's likely to be the Theme) Format: Midi Tone: Not exactly happy, but more like semi-energetic, a bit nostalgic, (I know it's kinda vague, but) epic, and I guess, a little bit war-like(I guess that would explain the type of drums?) Details: Definately have a bit of brass and strings in there, the French Horn should be in there, unless you absolutely hate the French Horn for some reason I know it's a lot to ask, but judging by your other tracks, I know it'll be great :)
  18. That's the same problem I'm having!!! I'm going to try a few things after I check the topic I started, and if I find the solution I'll post here :)
  19. OMG. I downloaded Wabbit's projectile system EO. Once again, I haven't touched ModSound. Again, I'm getting this issue. I have absolutely no idea what is going on, as it didn't give me an error before when I compiled on this same EO, and now that I think of it, this was the first time I even _OPENED_ ModSound in this project. Do you think if I replaced my ModSound with a regular one it'd be fine?
  20. Sorry bro, this is all I have. :( It was more complicated than I first thought it would be. :(
  21. I know, I know, but I truely have nothing better to do atm.
  22. lol, but Wabbit's doesn't include NPC projectiles, you could work on that for your own!
  23. @Terrakion: > This tutorial will teach you how to make an option for this tutorial: http://www.touchofdeathforums.com/smf/index.php/topic,72388.0.html Kinda like how I did…except ten days earlier than you did...with your topic LINKED to the topic where I posted mine... @terrakion: > Hope this helps you all, i felt like contributing to the community for the first time…. Your probablly feeling how I felt. 10 days before you posted this. I seriously suggest you read [this](http://www.plagiarism.org/plag_article_what_is_plagiarism.html), before you attempt to 'contribute' again.
  24. Well you could try this, but it's off the top of my head, and you'd have to make sprites/ change the source to make it display the sprites for walking diagonal. Search your Client for 'Move left, it should be in ModInput. In between End If and ' Error handler add this: ``` ' Move Up/Left If GetKeyState(vbKeyUp) And GetKeyState(vbKeyLeft) < 0 Then DirUp = True DirDown = False DirLeft = True DirRight = False Exit Sub Else DirUp = False And DirLeft = False End If ' Move Up/Right If GetKeyState(vbKeyUp) And GetKeyState(vbKeyRight) < 0 Then DirUp = True DirDown = False DirLeft = False DirRight = True Exit Sub Else DirUp = False And DirRight = False End If ' Move Down/Left If GetKeyState(vbKeyDown) And GetKeyState(vbKeyLeft) < 0 Then DirUp = False DirDown = True DirLeft = True DirRight = False Exit Sub Else DirDown = False And DirLeft = False End If ' Move Down/Right If GetKeyState(vbKeyDown) And GetKeyState(vbKeyRight) < 0 Then DirUp = False DirDown = True DirLeft = False DirRight = True Exit Sub Else DirDown = False And DirLeft = False End If ``` I tested it. It doesn't work, but it's a start.
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