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Dzastin

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Everything posted by Dzastin

  1. Error 9 when start server: ``` ReDim mapMatrix(MapNum).gaeGrid(0 To Map(MapNum).MaxX, 0 To Map(MapNum).MaxY) As eCell ```
  2. Dzastin

    EO PROBLEM

    Someone know how to have bigger font on CS:DE (others fonts)? I don't have program for this, and i don't know how to change rendering text font. Please for help, advanced eclipse.
  3. You can make version for cs:de?
  4. Your Tutorial: > In Sub SpawnPet > > from > Code: [Select] > > 'Cache the Pets for players logging on [Add new Number to array] > > to just before > Code: [Select] > > Select Case GetPlayerDir(index) > > replace with > Code: [Select] > > For i = 1 To 10 > If PetMapCache(PlayerMap).Pet(i) = 0 Then > PetMapCache(PlayerMap).Pet(i) = PetSlot > Player(index).Pet.CNum = i > Exit For > End If > Next > For i = 1 To 10 > If PetMapCache(PlayerMap).Pet(i) > 0 Then > Call NPCCache_Create(index, Player(index).Map, PetMapCache(Player(index).Map).Pet(i)) > End If > Next Now, when i add this, and use item to summon pet, my client is closing. PetMapCache(PlayerMap).Pet(i) = PetSlot - this line closing my client, but when this is " ' ", this is work.
  5. In SpawnPet Sub: PetMapCache(PlayerMap).Pet(i) = PetSlot When this is not: 'PetMapCache(PlayerMap).Pet(i) = PetSlot My Game Client closing.
  6. Dzastin

    Delay command

    Or…when Delay is 5 how to create code on it?
  7. Dzastin

    [CS:DE]Font

    Hi, i have a problem. In CS:DE Font does not have Polish characters: ą, ę, ó and so on. But, i see different types of fonts. Question: How to create a font from those marks on the basis of other types?
  8. You could use molebox, but then you can't use auto-updater on client files.
  9. Good, this project need have a something unique… "If you want to suggest some new features or say thanks leave a reply." New features? I suggest emoticons appear above the nick by typing commands or icons at the nick, which determine for example the village of player
  10. ""Changed character sprites to be 32x64 rather than 32x32, the larger sprites feel more cartoony and whimsical like I want. "" WOAH Please! Add dynamics paperdoll and sprites! 0-o!
  11. Hi, i download alatar Converter to Quest system, but i have problem with Tile. This: ``` .Name = Map2.Name .Music = Map2.Music .Revision = Map2.Revision .Moral = Map2.Moral .Up = Map2.Up .Down = Map2.Down .Left = Map2.Left .Right = Map2.Right .BootMap = Map2.BootMap .BootX = Map2.BootX .BootY = Map2.BootY .MaxX = Map2.MaxX .MaxY = Map2.MaxY For x = 1 To MAX_MAP_NPCS .NPC(x) = Map2.NPC(x) Next End With ``` And Add to this: ``` For x = 0 To Map(mapNum).MaxX For y = 0 To Map(mapNum).MaxY For i = 1 To MapLayer.Layer_Count - 1 Map(mapNum).Tile(x, y).Layer(i).x = Buffer.ReadLong Map(mapNum).Tile(x, y).Layer(i).y = Buffer.ReadLong Map(mapNum).Tile(x, y).Layer(i).Tileset = Buffer.ReadLong Map(mapNum).Tile(x, y).Autotile(i) = Buffer.ReadByte Next Map(mapNum).Tile(x, y).Type = Buffer.ReadByte Map(mapNum).Tile(x, y).Data1 = Buffer.ReadLong Map(mapNum).Tile(x, y).Data2 = Buffer.ReadLong Map(mapNum).Tile(x, y).Data3 = Buffer.ReadLong Map(mapNum).Tile(x, y).DirBlock = Buffer.ReadByte Next Next ``` Thanks.
  12. Are you planning to add to this the dynamic size of sprites? :3
  13. You could add to this project paperdolls, and dynamics sprites, this is great.
  14. You could write a tutorial so that when you hit the ground layer, then the box appears asking if you want autotile, then there was it would be necessary to remove maps
  15. If i add this, i must delete my maps?…
  16. Justn, give this code to this sub: Dim DoorNum as long Dim DoorEditorNum as long
  17. When i use this, i don't have a cast anim of spell in the area, but NPC is damaged. Help?
  18. For linear spells, I'll release a tutorial once I'm done coding it. Wow. Good Luck!
  19. If this is work, you are my master.
  20. Hi, I would like to add a function in the EO, which displays image on Nick, but I do not know the code for displaying the image, help. Thanks.
  21. Hi, i have scripted Item, and i don't know how to write system "Item Cast Spell" Case 1 Call TakeInvItem (index, 1, 1) Exit Sub Please, tell me how to cast spell with this item.
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