Dzastin
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Everything posted by Dzastin
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Change to MOVING_WALKING
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Error 9 when start server: ``` ReDim mapMatrix(MapNum).gaeGrid(0 To Map(MapNum).MaxX, 0 To Map(MapNum).MaxY) As eCell ```
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Someone know how to have bigger font on CS:DE (others fonts)? I don't have program for this, and i don't know how to change rendering text font. Please for help, advanced eclipse.
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Ok, i wait for cs:de version
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You can make version for cs:de?
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Your Tutorial: > In Sub SpawnPet > > from > Code: [Select] > > 'Cache the Pets for players logging on [Add new Number to array] > > to just before > Code: [Select] > > Select Case GetPlayerDir(index) > > replace with > Code: [Select] > > For i = 1 To 10 > If PetMapCache(PlayerMap).Pet(i) = 0 Then > PetMapCache(PlayerMap).Pet(i) = PetSlot > Player(index).Pet.CNum = i > Exit For > End If > Next > For i = 1 To 10 > If PetMapCache(PlayerMap).Pet(i) > 0 Then > Call NPCCache_Create(index, Player(index).Map, PetMapCache(Player(index).Map).Pet(i)) > End If > Next Now, when i add this, and use item to summon pet, my client is closing. PetMapCache(PlayerMap).Pet(i) = PetSlot - this line closing my client, but when this is " ' ", this is work.
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In SpawnPet Sub: PetMapCache(PlayerMap).Pet(i) = PetSlot When this is not: 'PetMapCache(PlayerMap).Pet(i) = PetSlot My Game Client closing.
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Or…when Delay is 5 how to create code on it?
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Hi, i have a problem. In CS:DE Font does not have Polish characters: ą, ę, ó and so on. But, i see different types of fonts. Question: How to create a font from those marks on the basis of other types?
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You could use molebox, but then you can't use auto-updater on client files.
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Eclipse Origins Reloaded (Cool New Features)
Dzastin replied to hansomme94's topic in Custom Versions
Good, this project need have a something unique… "If you want to suggest some new features or say thanks leave a reply." New features? I suggest emoticons appear above the nick by typing commands or icons at the nick, which determine for example the village of player -
Crystalshire:Developer's Edition-For Dummies
Dzastin replied to Rob Janes's topic in Custom Versions
I prefer chat box, not chat -
Crystalshire:Developer's Edition-For Dummies
Dzastin replied to Rob Janes's topic in Custom Versions
""Changed character sprites to be 32x64 rather than 32x32, the larger sprites feel more cartoony and whimsical like I want. "" WOAH Please! Add dynamics paperdoll and sprites! 0-o! -
Hi, i download alatar Converter to Quest system, but i have problem with Tile. This: ``` .Name = Map2.Name .Music = Map2.Music .Revision = Map2.Revision .Moral = Map2.Moral .Up = Map2.Up .Down = Map2.Down .Left = Map2.Left .Right = Map2.Right .BootMap = Map2.BootMap .BootX = Map2.BootX .BootY = Map2.BootY .MaxX = Map2.MaxX .MaxY = Map2.MaxY For x = 1 To MAX_MAP_NPCS .NPC(x) = Map2.NPC(x) Next End With ``` And Add to this: ``` For x = 0 To Map(mapNum).MaxX For y = 0 To Map(mapNum).MaxY For i = 1 To MapLayer.Layer_Count - 1 Map(mapNum).Tile(x, y).Layer(i).x = Buffer.ReadLong Map(mapNum).Tile(x, y).Layer(i).y = Buffer.ReadLong Map(mapNum).Tile(x, y).Layer(i).Tileset = Buffer.ReadLong Map(mapNum).Tile(x, y).Autotile(i) = Buffer.ReadByte Next Map(mapNum).Tile(x, y).Type = Buffer.ReadByte Map(mapNum).Tile(x, y).Data1 = Buffer.ReadLong Map(mapNum).Tile(x, y).Data2 = Buffer.ReadLong Map(mapNum).Tile(x, y).Data3 = Buffer.ReadLong Map(mapNum).Tile(x, y).DirBlock = Buffer.ReadByte Next Next ``` Thanks.
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Crystalshire:Developer's Edition-For Dummies
Dzastin replied to Rob Janes's topic in Custom Versions
Are you planning to add to this the dynamic size of sprites? :3 -
Crystalshire:Developer's Edition-For Dummies
Dzastin replied to Rob Janes's topic in Custom Versions
You could add to this project paperdolls, and dynamics sprites, this is great. -
You could write a tutorial so that when you hit the ground layer, then the box appears asking if you want autotile, then there was it would be necessary to remove maps
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If i add this, i must delete my maps?…
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Justn, give this code to this sub: Dim DoorNum as long Dim DoorEditorNum as long
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When i use this, i don't have a cast anim of spell in the area, but NPC is damaged. Help?
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For linear spells, I'll release a tutorial once I'm done coding it. Wow. Good Luck!
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[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
Dzastin replied to evilbunnie's topic in Source
Players can attack with arrow NPC_TYPE_FRIENDLY -
If this is work, you are my master.
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Hi, I would like to add a function in the EO, which displays image on Nick, but I do not know the code for displaying the image, help. Thanks.
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Hi, i have scripted Item, and i don't know how to write system "Item Cast Spell" Case 1 Call TakeInvItem (index, 1, 1) Exit Sub Please, tell me how to cast spell with this item.