Alerd Posted December 18, 2012 Share Posted December 18, 2012 Is it possible that after completing the task, the task disappeared from the quest log? Link to comment Share on other sites More sharing options...
DshWinchester Posted December 18, 2012 Share Posted December 18, 2012 thanks so much alatargreeting from brazil Link to comment Share on other sites More sharing options...
Fuyuumi Posted January 15, 2013 Share Posted January 15, 2013 I'm probably doing something stupid, but I have to ask: Does this quest system work for EO2.3 a.k.a. EO Event System? Link to comment Share on other sites More sharing options...
abhi2011 Posted January 16, 2013 Share Posted January 16, 2013 It should work. Why shouldn't it? Link to comment Share on other sites More sharing options...
Fuyuumi Posted January 17, 2013 Share Posted January 17, 2013 OK, I pasted all the code correctly and replaced the files OP said to replace (frmMain and frmEditor_NPC). Suddenly I'm missing lblEventChat.Any ideas what to do now? I'm confused.EDIT: I guess I have to put back my old frmMain back and simply put into it the quest labels and stuff. Can someone tell me which one I have to copy-paste, please?EDIT2: I found out by myself: copy 2 PictureBoxes then the small box for the quest button. Link to comment Share on other sites More sharing options...
bintin Posted January 31, 2013 Share Posted January 31, 2013 i have runtime error (9)error highlights this:CopyMemory ByVal VarPtr(NPC(n)), ByVal VarPtr(NpcData(0)), NpcSize Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 31, 2013 Share Posted January 31, 2013 Delete your NPCs Link to comment Share on other sites More sharing options...
bintin Posted January 31, 2013 Share Posted January 31, 2013 did that and I read through the tutorial again and i am getting this nowcompile errorvariable not definedand highlights this: npcNum Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 31, 2013 Share Posted January 31, 2013 lol is that variable gone? Try searching around the entire project for a declaration of it. Link to comment Share on other sites More sharing options...
bintin Posted January 31, 2013 Share Posted January 31, 2013 I fixed it, just having a slight problem in-game, npc doesn't want to give me the quest, most likely just me, I made the npc a quest giver and set which quest but doesn't appear to be giving a quest, unless i'm doing something wrong. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
bintin Posted February 2, 2013 Share Posted February 2, 2013 How can i change the button to bring up the quest, I have all my settings set correctly but when ever i click ctrl while on the npc it doesn't bring up the quest box Link to comment Share on other sites More sharing options...
cjsrch Posted March 21, 2013 Share Posted March 21, 2013 > How can i change the button to bring up the quest, I have all my settings set correctly but when ever i click ctrl while on the npc it doesn't bring up the quest boxmake sure NPC is set to friendly Link to comment Share on other sites More sharing options...
Alerd Posted March 23, 2013 Share Posted March 23, 2013 Is the system without bugs? slows down the server? Link to comment Share on other sites More sharing options...
cacadosman Posted March 31, 2013 Share Posted March 31, 2013 I got some error>! ![](http://i75.servimg.com/u/f75/17/52/96/12/untitl10.png)how to fix it ??? Link to comment Share on other sites More sharing options...
Matt Posted March 31, 2013 Share Posted March 31, 2013 You're missing that label on frmMain. Go through the tutorial and find where its mentioned, and add anything you missed. Link to comment Share on other sites More sharing options...
avengingevi1l Posted April 1, 2013 Share Posted April 1, 2013 so i added 1.2 to my game and now its started a tutorial/ new map and all my maps are gon thankfully i used a backup to test this out how do i incorporate my maps backinto game? Link to comment Share on other sites More sharing options...
Jumbofile Posted April 1, 2013 Share Posted April 1, 2013 i wonder if this is going to be the only quest system or will someone make another Link to comment Share on other sites More sharing options...
Matt Posted April 4, 2013 Share Posted April 4, 2013 > i wonder if this is going to be the only quest system or will someone make anotherOnce the Out of Stack Space on Sekaru's EO is fixed, my quest system will be in vanilla EO. If not, I'll just release my base quest system in a tutorial. Link to comment Share on other sites More sharing options...
Matt Posted April 4, 2013 Share Posted April 4, 2013 - Sorry for the double post :$ Link to comment Share on other sites More sharing options...
Link Posted April 4, 2013 Share Posted April 4, 2013 > i wonder if this is going to be the only quest system or will someone make anotherWhy the hell does everyone want a quest system lately? It's not that hard to make. Link to comment Share on other sites More sharing options...
ranslsad Posted April 12, 2013 Share Posted April 12, 2013 Thanks alot, i will try to add it on EA with ingame dx draw!GreetingsRanslsad Link to comment Share on other sites More sharing options...
Alerd Posted October 5, 2013 Share Posted October 5, 2013 Any fix ?Req Class dont work ;/ Link to comment Share on other sites More sharing options...
Saki Posted October 10, 2013 Share Posted October 10, 2013 I have problem:Compile Error:Sub or Function not defined.Crashes on: BltInventory in: imgButton (frmMain code).Please Help. Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 10, 2013 Share Posted October 10, 2013 That is a wonderful description of the error.1\. what engine?2\. Have you tried this on other engines?3\. Have you tried to re-add the system? Link to comment Share on other sites More sharing options...
elnico1996 Posted October 11, 2013 Share Posted October 11, 2013 Compatible for PVO??? Link to comment Share on other sites More sharing options...
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