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avengingevi1l

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Everything posted by avengingevi1l

  1. i used the tut that allows you to have the 2.3 event system in 2.0 [http://www.touchofde…tem-23-into-20/](http://www.touchofdeathforums.com/community/index.php?/topic/128599-adding-event-system-23-into-20/) and i got this error anyone know how to solve this?[attachment=748:1.png][attachment=749:Untitled.png]
  2. so i gave up and started fresh and redid the whole ducking things and it seems to work fine in vb6 EXCEPT when i go to open the engine normally the server is giving me runtime error '9' Subscript out of range and eclipe origin giving me runtime error '6' Overflow. frmMain.imgEXPBar.width = ((GetPlayerExp(MyIndex) / EXPBar_Width) / (TNL / EXPBar_Width)) * EXPBar_Width in handleplayer[attachment=746:1.png][attachment=747:Untitled.png]
  3. thank you that worked but now there another ducking error[attachment=743:Untitled.png]
  4. 1\. sorry can you explain how i would go about re-adding winsock control or 2\. how do i sen you my srouce code?
  5. but 2.3 doesnt seem to have the socket in main either i already checked.
  6. Im getting this error please help[attachment=742:Untitled.png]
  7. so in http://www.touchofdeathforums.com/community/index.php?/topic/128599-adding-event-system-23-into-20/ under server side he says add Private Sub Command1_Click() Player(1).Switches(1) = 1 End Sub Private Sub Command2_Click() Player(1).Switches(1) = 0 End Sub to frmmain but i cant find frmmain in server side and the i checked out the fmrmain in the client side in the 2.3 where he supposedly ripped this code from and this code isnt in the client side of the 2.3
  8. under server side code he says in frmmain add…. except i cant find fmr main in server side what can someone help me pls
  9. thank you so much now that i see the codes in 2.3 i can actually figure out how to do it in 2.0
  10. > This is horrible :A: you are right its horrible… horribly funny that is XD
  11. is there a download for this available i keep messing up with the damn codes
  12. > I eat ponies. NOOO!! NOT THE PONIES!!! Bronies UNITE!
  13. oooh ill be your best friend FOREVER!!!! I _love you_, _You love_ me, We're a happy family, with a great big hug, and a kiss from me to _you_, Won't _you_ say _you love_ me TOO! AND _F is for Friends who do stuff together_. U is for You and me. N is for Anywhere and anytime at all down here in the deep blue sea XD
  14. oh ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) sekaru which version would you suggest then? everyone on the forums kept saying 2.0 is the most stable which is why i got 2.0 but i love the event system.
  15. im using EO 2.0 but im guessing eclipse origins doesnt have this sytem?
  16. So i want to make a boss spawn when certain amount of the mobs has been killed or certain amout of the resource has been taken how would i go about doing this? any tuts on this?
  17. i replicated my npc to look same as the premade npc. that did have a conversation with me
  18. So im using EO with altars quest system 1.2 and i can edit the npc that came with the engine to say different things except none of my newly created npc talk. i made my npc match EXACTLY what the premade npc had in the npc editor so it must be something else right what am i missing?
  19. ok so ive tried my best to find out how to do this but i need help with paperdolling is there a way to do paperdolls in EO 2.0? do i still have to render each of my weapons in photoshop? is there a paperdoll tut for EO thats recent and doesnt have broken links…
  20. thanks guys got it working it was the npc shop keeper thing that was keeping him stationary XD
  21. > To place an NPC on a map, you must open up the Map Editor and then the Map Properties window. When you open up the Map Editor there will be a button with caption 'Properties' click that and then you'll get the Map Properties window. You can set map NPCs there. > > The NPC Block attribute is a attribute that stops NPCs going on to the tile the attribute is placed on. but if the map is huge and you want a moving npc in a certain part of the map what are my options your idea spawns a moving npc but the npc spawns randomly and npc spawn attribut only spawns a non moving/ stationary npc.
  22. 1\. the npc i spawn using npc spawn dont move? if they dont what is my other option to make an npc that moves appear in a indoor map? the map is 255*255 but i want the npc to appear in a specific building
  23. > I like it so far. This might just be me, but the cracks remind me of crooked Swastikas hmm maybe ther ARE crooked swastikas, maybe hes trying subliminal messages? also sorry for double post no way to delete?
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