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Fuyuumi

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  1. Fuyuumi

    Item binding

    Is binding on pick-up working with items that are given through Event System? I just want to block item farming (it's extremely necessary for my Event System quests).
  2. > [http://img20.imagesh…14/iconsetb.png](http://img20.imageshack.us/img20/9314/iconsetb.png) > > Enough said. Where did you get those?
  3. > Well, hello my english speaking friends. I want to ask a few questions about gui. Well let's go: > > 1st.)Let have a look at main menu. How to change the main window gui for my style? I mean that's i have a buttons wich have an animation. But with not an "sharp" eye you can't see the difference between the button's animation. So if you have any clues how to do animation for buttons please post answer marked "1st)))" here. > > Now i want to going to the next question: > > 2nd) Let have a look at hp bar and mp and exp bar. If you look at default featured bars of that you should see that it have a red line of "bloody" hp bar. In my mmorpg i try to release the hp bar as such thing that used in sword art online mmorpg. (If you want i can give you a sreenshot with how it looks via pm. Also i don't know how to release mp bar and expirience bar. Cause they don't shown in anime ever.At this time i think that they will blue or lite blue (mp bar) color and gold (exp) color. But also i think that they must be a smaller than hp bar wich will be a unique style for my mmorpg. Later if i can show you what i want you should see that. > > Going depper))): Next feature of my mmorpg called "Sword art Online: Crossblades": > > 3rd) If i want a release a fully featured fantasy mmorpg i must use the login screen and autopatcher. If i do please give me any clues how to release autopatcher gui and how its works itself please? (If you do i can only thanks you ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) best regards)))Well gui must have a login screen and register. I think i put in there some screenshots of anime or original or fan art. Does it will be fine? > > 4) Next thing what i want to see in my gui its a unique character window and party interface. Please tell me one thing. Can i use for character gui additional slots for equipment? (Such as Shield artifact, some kinds of armors: skirt, leggins, shoes and other, and some kind of amulet slot and other features). As for party i think there must be a some gui window wich shows the hp and mp bars of party members like a character hp/mp bars. And it can be a bigger if you run a client in a full screen if that possible. > > So i hope you should answer my noobish questions about gui and give me some proffessional development clues how to make a gui better. Thanks! I, for one, am not afraid of wall of texts and I'll try to anwser. 1\. If you want your GUI have different colors or some nice background simply change the .bmp files in graphics/gui folders. Also I don't think you can make animated buttons (if by 'animation for button' you mean having a button that have a metallic shine animation on it played from time to time), since the files are in .jpg format and only .gif allows animation. 2\. Your HP/MP/EXP bar won't shrink truly like in SAO (the 14th episode, when Kirito is stabbed his HP bar is a shrinking triangle), but you can get a close look. Simply change both the bars pics AND the in-game GUI. 3\. There are few auto-updaters done already, simply use the forums search feature ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) 4\. Look at the Tutorials->Source topics and find a Equipment slots tutorial. Yes, it is. The 4 ppl party window is already. I can't anwser that question, because I'm not familiar with full screen features here. And some tips from me: - Sword Art Online: Crossblades is NOT a unique name! It's lame like most of the Russian people on Dota 2 I played against (no offence)! SAO is a decent anime (Accel World is much better IMO), and people will simply laugh at you and say that you're not creative enough to come with a cool name for your game. - Why adding a word ONLINE into your game name? That's a weird trend and recently a lot of games have ONLINE in name, but it's getting kinda lame. - Before you start editing the source code and stuff first create a background story (or lore if you wan't… I don't see any differences between them) and a plan what your game will have and how big will it be.
  4. But if I change Byte to Long then my player would be able to get more than 255 END thanks to lvl up points? I just want to see that my stats are raised when I'm wearing my equipment. I'm using more eqiupment slots modification that I found on tutorials here and by giving each of 9 pieces of equipment a 255 END bonus I can get 20050 HP (10*255 END), but my character window always shows that 255 from points I gave myself.
  5. I was wondering if there is a way to display more than 255 in character screen? Or if there is a way to add some labels which will tell me how much my equipment raises my stats?
  6. Like I said I'd like to use the PHP language to extract some information from these .bin files and then show them on a website in a form of ranking or something like this. Then I could make some kind of achievement on my website which will show the first player who completes one of few hidden quests in my game. As I searched on Wiki, I've found out that .bin file is a binary file, so that explains why Notepad++ shows these wierd NUL thingies…
  7. Can I open these .bin files to get some more information than login and passwords? I'd like to use these information to create PHP based rankings and some kind of achievement counter. Any idea how?
  8. If you're using EO2.3 you can make an event which gives new players some items. But you'll probably need some coding to make that event automatically equip these items and check new players sex.
  9. Can I use pictures instead of labels and how do I do that?
  10. Man, you're a life saver. Thanks a lot.
  11. 1\. How is the HP/MP regen calculated and where can I edit it? 2\. If a mob deals 100 dmg per hit does raising its STR will increase the dmg output? 3\. Can I make HP/MP regen faster (not gaining some HP per 8 sec but per 1 sec) 4\. How can I set the starting X Y coordinates so new player won't spawn in the middle of the mountain or some other unaccesable place? 5\. How can I edit an item type to make these items stackable (like differend types of minerals and ores, since flooding my inventory with 15 rubies ain't lookin' good at all)?
  12. Probably you want to create chests with items, so you have to create a player switch (name it whatever you want, but make sure you know what that switch is about) and make 2 event pages. The first page should work like this: If that player switch is set to FALSE give player item and then set switch to TRUE The second page: If player switch is set to TRUE don't do anything/leave a message that the chest is empty. Hope it helps.
  13. > That the spell is linear in 1 direction and drawed on every tile no target needed ;-) > > You can download at the first link an version with this included So basically I can shoot fireballs from inside the city and hit mobs outside? Will the spell stop on things like buildings? The range of the spell shows how far my fireball can go?
  14. > I'm guessing this problem occurred after you completed this tutorial, would you mind running it through the IDE, and tell us what line it highlights when it crashes? Seems like I did a mistake somewhere in copy-paste procedure. I did the tutorial on one of my backup copies and it works fine. Oh, and a newbie question: how do I run the IDE?
  15. I have a problem. After succesful compiling the EO2.3 crashes everytime I am on a map with an event added. It kinda sucks for me since I wanted to use events as wannabe quests (for some reason quest scripts won't work for me and events are already there so why not?). Any ideas?
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