lurv Posted October 20, 2015 Share Posted October 20, 2015 The guy is criticizing the engine and despite it being free, the post actually helps in improving the engine and thus shouldn't be met negatively. Link to comment Share on other sites More sharing options...
SkywardRiver Posted October 20, 2015 Author Share Posted October 20, 2015 The fact that it's free should be a very solid reason to meet such terrible criticizing with negativity. If you don't like how the night system looks, don't use it… "Ugly Night System" is NOT criticism, it's flat out complaining about something I've spent a great deal of time on and given to a mewling community for free.If you don't like it, don't use it. I'm not going to program a new night system just because someone ignorant to how such a system works complains about it.In other news, as soon as I get some time that I don't end up spending on EOO, I'll be working on Skywyre again. Link to comment Share on other sites More sharing options...
Suky Posted October 20, 2015 Share Posted October 20, 2015 Just ignore these things Sky your work was excellent, this is one of the best engines that met. I had no errors at any time, much less with this system. I think he speaks for ignoranceI will wait for a new version if you're planning, I'm a fan of your engine, good job and I congratulate you for it. ^^–----Sorry bad english :p Link to comment Share on other sites More sharing options...
GalacticGlum Posted October 20, 2015 Share Posted October 20, 2015 Naw just think he's jelly cause he can't make something better xD Great working Sky! Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted October 21, 2015 Share Posted October 21, 2015 I won't lie, the engine could be better, as could the night system by not having it overlap the light attributes, but it's good for what it is, and for the price paid, I'll take it :) (I paid $0 for this engine) Link to comment Share on other sites More sharing options...
Drakoria2D Posted October 26, 2015 Share Posted October 26, 2015 Hi folks, I have a problem with version 6 .. after creating 5 items longer items and bugea create me :( Link to comment Share on other sites More sharing options...
Dialectics Posted October 26, 2015 Share Posted October 26, 2015 Eclipse being melodramatic as usual. The guy clearly doesn't speak English as a first language, so lay off him. Additionally, while the engine is indeed free and open source, that does not save it from criticism, both constructive and not. Link to comment Share on other sites More sharing options...
Drakoria2D Posted October 26, 2015 Share Posted October 26, 2015 Help me! when you open the option of items being manager tells me the following.Run-time error "9":Subscript out of range Link to comment Share on other sites More sharing options...
Hanoxx Posted October 31, 2015 Share Posted October 31, 2015 I tried to change the max. classes to 3\. Also, I would like my 3 classes not to advance to other classes. I changed the classREQ to 3 in both server and client, compiled and created the .exe. In server data I changed the MaxClasses to 3 instead of 12 (and delteted the other classes) and in client I changed the description of each class (classinfo.txt file). I get unrecoverable DX error. Any ideeas? Link to comment Share on other sites More sharing options...
Suky Posted October 31, 2015 Share Posted October 31, 2015 Sky, as I update my version of Skywire? I have many updates and do not want to miss anything. As I edit? Link to comment Share on other sites More sharing options...
Alerd Posted October 31, 2015 Share Posted October 31, 2015 @'Suky':> Sky, as I update my version of Skywire? I have many updates and do not want to miss anything. As I edit?Long time no see! It's been a while since I've had some free time to use on Skywyre Primitive, so I apologize for the absence.Skywyre Primitive v7~Fixed Crash Related to switching maps.~Fixed Crash Related to special effects such as fade in/outs.~Fixed Error Related to Chatbubble~(Hopefully) Fixed issue some users were having with varying speeds on maps with heavy autotile use.~Some general improvements.Not totally exciting, as usual. Skywyre Primitive is meant to be a strong BASE in which to build from. It already has an impressive amount of features and stability that is nearly unrivaled in all of Eclipse.However, if you wish to request a feature tutorial, simply post below with the specifics of the feature, and either I or some other generous being shall attempt to create the future when spare time is available.**For those of you looking to find exactly where the bug fixes are to upgrade manually, simply PM me and I'll reply with the exact lines of code changed/added.**Hope you all enjoy the update.~SkywardRiver Link to comment Share on other sites More sharing options...
Suky Posted October 31, 2015 Share Posted October 31, 2015 @'Alerd':> @'Suky':> > > Sky, as I update my version of Skywire? I have many updates and do not want to miss anything. As I edit?> > Long time no see! It's been a while since I've had some free time to use on Skywyre Primitive, so I apologize for the absence.> > Skywyre Primitive v7> > ~Fixed Crash Related to switching maps.> ~Fixed Crash Related to special effects such as fade in/outs.> ~Fixed Error Related to Chatbubble> ~(Hopefully) Fixed issue some users were having with varying speeds on maps with heavy autotile use.> ~Some general improvements.> > Not totally exciting, as usual. Skywyre Primitive is meant to be a strong BASE in which to build from. It already has an impressive amount of features and stability that is nearly unrivaled in all of Eclipse.> > However, if you wish to request a feature tutorial, simply post below with the specifics of the feature, and either I or some other generous being shall attempt to create the future when spare time is available.> > **For those of you looking to find exactly where the bug fixes are to upgrade manually, simply PM me and I'll reply with the exact lines of code changed/added.**> > Hope you all enjoy the update.> > ~SkywardRiverWhen I asked the question is because I read.I spoke with Sky and he did not answer me, apparently he ignored me. How do you expect me to talk to someone who ignores me? That was two days ago. But, thanks Sky… thanks ;) Link to comment Share on other sites More sharing options...
Growlith1223 Posted November 1, 2015 Share Posted November 1, 2015 @'Suky':> When I asked the question is because I read.> > I spoke with Sky and he did not answer me, apparently he ignored me. How do you expect me to talk to someone who ignores me? That was two days ago. But, thanks Sky… thanks ;)The wonders of being busy Link to comment Share on other sites More sharing options...
Suky Posted November 1, 2015 Share Posted November 1, 2015 @'Growlith1223':> @'Suky':> > > When I asked the question is because I read.> > > > I spoke with Sky and he did not answer me, apparently he ignored me. How do you expect me to talk to someone who ignores me? That was two days ago. But, thanks Sky… thanks ;)> > The wonders of being busyMmmm, yup… maybe, for this I don't send more PM to he :p Link to comment Share on other sites More sharing options...
Colonello Posted November 1, 2015 Share Posted November 1, 2015 Sky is a busy guy, just because he doesn't respond within 48 hours doesn't mean he's ignoring you. Just give it some time and you'll get a response to whatever you were asking. Link to comment Share on other sites More sharing options...
or3o Posted November 2, 2015 Share Posted November 2, 2015 just download winmerge , and compare its files to a version 6 client, it will highlight the differences in the code.This is the changes I could find.client sidein mod game logic find  ```' check directional blocking```under it add```  If GetPlayerX(MyIndex) > Map.MaxX Then Exit Function  If GetPlayerY(MyIndex) > Map.MaxY Then Exit Function```  ' check directional blockingmod handle data in handle chat bubble under```  AddChatBubble target, TargetType, Message, Colour  Set buffer = Nothing```add```Exit Sub```then in sub handle special effect under```  End Select  Set buffer = Nothing```add ```Exit Sub``` Link to comment Share on other sites More sharing options...
gallighanmaker Posted November 9, 2015 Share Posted November 9, 2015 These were the changes from version 6 to 7? Link to comment Share on other sites More sharing options...
or3o Posted November 9, 2015 Share Posted November 9, 2015 Yea those are all the changes i found. Link to comment Share on other sites More sharing options...
gallighanmaker Posted November 9, 2015 Share Posted November 9, 2015 Thank you, if you happen to find any further modification inform us. Link to comment Share on other sites More sharing options...
or3o Posted November 9, 2015 Share Posted November 9, 2015 @'gallighanmaker':> Thank you, if you happen to find any further modification inform us.Of course, if Skyward is cool with it whenever there is an update ill post the source changes here for anyone who needs em. Link to comment Share on other sites More sharing options...
MeKonster Posted November 10, 2015 Share Posted November 10, 2015 So, i'm running into an issue. I made a map and use the default tree that came with the bundle and its collapsed my server. Runtime error 9;ResourceCache(mapnum).ResourceData(Resource_Count).cur_health = Resource(Map(mapnum).Tile(x, y).Data1).healthAny idea? I d like my map back. I WORKED SO HARD! Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted November 10, 2015 Share Posted November 10, 2015 Try deleting the resource folder in the server data folder (make a copy if you want) Link to comment Share on other sites More sharing options...
MeKonster Posted November 10, 2015 Share Posted November 10, 2015 @'MeKonster':> So, i'm running into an issue. I made a map and use the default tree that came with the bundle and its collapsed my server. Runtime error 9;> > ResourceCache(mapnum).ResourceData(Resource_Count).cur_health = Resource(Map(mapnum).Tile(x, y).Data1).health> > Any idea? I d like my map back. I WORKED SO HARD!I tried this. the default Pim7 Engine, upon download- resources are broken; does the same thing. Link to comment Share on other sites More sharing options...
BeNjO Posted November 10, 2015 Share Posted November 10, 2015 Which bit is the error? Link to comment Share on other sites More sharing options...
MeKonster Posted November 10, 2015 Share Posted November 10, 2015 @'BeNjO':> Which bit is the error?I'm not completely sure. i think its data1? Link to comment Share on other sites More sharing options...
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