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Suky

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  1. I see the conversation between you and Sky. With the engine it will be impossible to create a game for a large number of users? Obviously not more than 200
  2. @mohenjo-daro oh nice, it's so cool I suggested for merchant player system, if you want and can, a similar system like this with preview of items for sell ![alt text](https://www.g4ko.com/imgz/merchant2.jpg) NPC faction option too (like for guardians or anothers npcs friendly for a faction) - Furniture system and house system - Party list system ![alt text](https://i.imgur.com/DLGFAPK.png) - Cast a skill without having a user or NPC as a Target (For example, click on some sector of the map and let the skill cast in the area where it was marked - Titles System like [KING]nameplayer [PRINCE]nameplayer where we can upgrade this Title forward if we use the currency of the game (as a system of internal donations, I do not speak of a game ptw) I do not know if I explain - New option of NPC (Boss) where every time it appears there will be a global message of its appearance - Email system - Forge system (which can be fused with the crafting system, as an example "I have crafted two diamonds which I will forge in my silver sword and I will turn it into a sword +3") - Replay a sound or battle music when i'll attack a NPC or another player - Gate for towns (when i'll go to gate appears a list of towns where I can select to go) - Icons creator for guilds like mu online ![alt text](https://i.imgur.com/RjOkqeo.png) - Guilds rank grade (example: if you have with more of 100 points you guild is grade 1 and now all members have a cape (we can change item for guild grade 1, 2 or 3) - List of quests in a sector of the screen
  3. @mohenjo-daro oh great, when do you plan to work on it? That is, in what version of the engine. I was thinking that it would be good the possibility that certain objects require a certain faction, as an option of use. Another good option would be to be able to add prizes in case a certain user of a faction eliminates an enemy of another faction, for example: coins that are only obtained by eliminating an enemy faction member.
  4. RvR system (races vs races) like wow or Knight Online, where you can choose your race and can make PVP with another Race (too a event where you can invade a town of enemy race, etc) sorry my bad eng
  5. Well... then ill wait for Atlas xD
  6. Hi! Im from Argentina and I now have $80usd for buying a good engine with a lot of features like this - Dynamic Merchant system - House system - Factions system - House system - Pet system - Talent system - Forge system - Crafting system - Etc If any have a similar engine can send me a PM for contact with me
  7. Hi, My name is Erik and im from Argentina. Obviously my native language is Spanish, I respond to your theme with the reason of offering you my service as a content creator for Spanish players I do not know if you have a forum, but if so, you could create a multilanguage section. I speak both Spanish and Portuguese. Maybe I will help you a lot, even could create a patch in Spanish of the translation of the game, clearly I will be in charge of translating without problems. This will make people who do not know English can play the game in a comfortable way. I will take care of helping the Spanish and Portuguese players to adapt in the game, you simply have to give me the tools (a support forum in Spanish and others) https://www.facebook.com/profile.php?id=100008171017223 Thanks.
  8. You can move the skill system with skill window from EFF to Skywyre enginw or this is a big feature? Thanks! :D if you need more details i can talk with you on skype
  9. Thanks for everything, I will be grateful for these types of aid. Addition it will help me learn more about programming. Later i post more screenshots, now I am creating other maps, **I go now for a dungeons and lakes**. After a couple of maps i will start with the **creation of a city** fairly comprehensive 100x100\. Remember that **Bellua Village** is 60x80
  10. Alright guys, I realized that the map of the mountain was created very lazy way. I re-make this map and now is finished, lack some detail yet. ![](http://i.imgur.com/80eTQE1.jpg)
  11. @'sherwin': > http://prntscr.com/90ae2a > > This is too much plain that's why i can't give higher than 7 ratings on map.. > Try to improve your mountain style > I only like your forest style map a little bit (because it lack some details) I'll try to improve it. Though forests, I think is what I put more detail, like the Village. But i try to improve them.
  12. @'BeNjO': > Looks good :). Will there be an English version for us to play? :) Sure, i try to make an English version. :D
  13. Suky

    [SKY-EO] Walk Sound

    They are right, but I did based on the sound while leveling, whoever wants to can use this method or simply make the sound on the client side. :p
  14. How about you guys, I'm grateful for your comments. I try to do the best I can, my favorite section was always the development of a game, I do not know much programming. This project will cost much follow, unfortunately I do not have any help, there is no programmers who speak Spanish, with the purpose of putting together a team. I wish I could get help and fulfill my long-desired dream, the dream of creating Suankee World. I would create as many systems as I want, but these are my limitations, thanks for the love they gave to this project. I wish I could create at least half of the systems that I want in my game. :P ![](http://i.imgur.com/L0Xxsaf.png) ![](http://i.imgur.com/CkSAF6i.png) ![](http://i.imgur.com/VtNULTV.png) ![](http://i.imgur.com/g6rmjEW.png) ![](http://i.imgur.com/7alXwQc.png) ![](http://i.imgur.com/FjU5KEu.png) Certainly in this community everyone know how to use VB6 most experienced. I would like to pay for a little help, to add the systems that I want, but there is much difference between the dollar and the currency of my country. I would not reach the life to pay those figures. Not even counting on the money. Regards buddies, have a nice day. :D
  15. Thanks guys! Later I post more screenshots of others maps. Actually this project have 11 maps.
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