GalacticGlum Posted September 21, 2015 Share Posted September 21, 2015 @'Carim':> **Please do not try to help if you cannot substantiate it or do not understand what it is that needs explaining yourself.** I say this many times: it is detrimental to who you're trying to help, the sentiment is appreciated, but overall it is unhelpful.> > In Eclipse Origins, many of the UDTs have Data1/Data2/Data3/etc. The reasoning being that it's rather difficult to store "dynamic" properties, for example, an item type that's a sword might need properties that define its damage, parry rate, block rate, etc, but a healing potion does not need such thing (however, that itself may need a property to store how much it recovers).> > Item types vary largely, and it'd be wasteful to declare every property, so the MS4 devs took the liberty of condensing down what wasn't shared. It's simply making the best of a rather crippling limitation (In VB6s case, this limitation is lack of [coherent] inheritance/polymorphism which would make this massively easier).> > (On an unrelated note, this is part of why I dislike many of the attempts to update EO to a more modern language; they retain very bad programming practices that have no place outside of literally making the best of a bad scenario.)Wow! Don't need to get your nickers in a twist… Why you mad? Link to comment Share on other sites More sharing options...
Exception Posted September 21, 2015 Share Posted September 21, 2015 @'GalacticGlum':> Wow! Don't need to get your nickers in a twist… Why you mad?Re-read the very clear first sentence: don't confuse correction for malice.I'm not mad, I just particularly dislike conjecture and am actually, ya know, answering the question correctly.If this site is ever going to move on from the dregs of VB6, misinformation simply will not do. Link to comment Share on other sites More sharing options...
GalacticGlum Posted September 22, 2015 Share Posted September 22, 2015 @'Carim':> @'GalacticGlum':> > > Wow! Don't need to get your nickers in a twist… Why you mad?> > Re-read the very clear first sentence: don't confuse correction for malice.> I'm not mad, I just particularly dislike conjecture and am actually, ya know, answering the question correctly.> > If this site is ever going to move on from the dregs of VB6, misinformation simply will not do.Alright fair enough! :D Link to comment Share on other sites More sharing options...
Hanoxx Posted September 22, 2015 Share Posted September 22, 2015 Thank you for your answers, both of them. One more doe. What does each of the stats add to the player? Link to comment Share on other sites More sharing options...
GalacticGlum Posted September 22, 2015 Share Posted September 22, 2015 AGI - is used for Critical Rates, Parry Rates, etc..STR - Used for attack damage.INT - Spells? Spell damage?I don't know the rest. Link to comment Share on other sites More sharing options...
gallighanmaker Posted September 23, 2015 Share Posted September 23, 2015 What are the available chat channels in the engine and how to access them? Link to comment Share on other sites More sharing options...
GalacticGlum Posted September 23, 2015 Share Posted September 23, 2015 @'gallighanmaker':> What are the available chat channels in the engine and how to access them?* * *Map chat- *DEFAULT CHAT* msghere e.g) Hello -> "[Map] Glum: Hello "* * *Global - Chat in global.'namehere msghere e.g) 'Hello -> "[Global] Glum: Hello "* * *Emote Message - If you've used skype or the likes, it's /me. -msgheree.g -Hello -> "Glum Hello"* * *PM - Message someone. !namehere msghere e.g) !gallighanmaker Hi Link to comment Share on other sites More sharing options...
Hanoxx Posted October 2, 2015 Share Posted October 2, 2015 I can't "lock" a class for an item. I do select another class in "Class Requirement" section, but after I save it or even after I take a look at another item, it changes back to the first one. Anyone has solutions? Link to comment Share on other sites More sharing options...
or3o Posted October 3, 2015 Share Posted October 3, 2015 I just checked it out and the list does reset but saves the values, click a class select not allowed to use , close the editor and reopen it. The class will go back to the first class but if you click on it and scroll to the class you selected "not allowed to use" on the value should still be selected. Link to comment Share on other sites More sharing options...
Suky Posted October 7, 2015 Share Posted October 7, 2015 I hope you will continue to update. Link to comment Share on other sites More sharing options...
Suky Posted October 9, 2015 Share Posted October 9, 2015 lol i can't change credits and language for login and register new users. I speak spanish and need change it Link to comment Share on other sites More sharing options...
Exception Posted October 9, 2015 Share Posted October 9, 2015 frmMain > right click middle panel > "Send to Back" > keep doing so until you see the credits > change Link to comment Share on other sites More sharing options...
Suky Posted October 9, 2015 Share Posted October 9, 2015 @'Carim':> frmMain > right click middle panel > "Send to Back" > keep doing so until you see the credits > changeLol, hahahahaa im stupid sorry for this bro and Thanks!! Link to comment Share on other sites More sharing options...
Suky Posted October 9, 2015 Share Posted October 9, 2015 Stealth and Blind don't work? I use this, but nothing changes Link to comment Share on other sites More sharing options...
or3o Posted October 9, 2015 Share Posted October 9, 2015 you sure it just doesnt work on admins? Link to comment Share on other sites More sharing options...
Suky Posted October 9, 2015 Share Posted October 9, 2015 Uhm, I tried to use it, being an administrator Link to comment Share on other sites More sharing options...
or3o Posted October 10, 2015 Share Posted October 10, 2015 try is as not an admin. Link to comment Share on other sites More sharing options...
Suky Posted October 10, 2015 Share Posted October 10, 2015 Thx but that kind (damage hp, damage mp, heal hp or what) Link to comment Share on other sites More sharing options...
Suky Posted October 10, 2015 Share Posted October 10, 2015 Okay i can use spells blind-stealth but now the damage to other player is buggy when i hit other player shows the damage but not detract HP Link to comment Share on other sites More sharing options...
Aurelijus1 Posted October 18, 2015 Share Posted October 18, 2015 ugly night system :/ http://snag.gy/O2FFg.jpg Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 18, 2015 Share Posted October 18, 2015 @'Aurelijus1':> ugly night system :/ http://snag.gy/O2FFg.jpg"Lemme complain that someone has taken time out of their day, nearly every day, to work on this lovely engine just so i can complain about how bad it is!" Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted October 18, 2015 Share Posted October 18, 2015 @'Aurelijus1':> ugly night system :/ http://snag.gy/O2FFg.jpgWow, so you're going to make an amazing, awesome, good looking night system? Cool, can't wait to see it! If you're not, then please don't be a schmuck. Try to actually give creative criticism, that actually helps, give ideas of how to fix it, not be a schmuck and just say it's bad. Link to comment Share on other sites More sharing options...
Genusis Posted October 18, 2015 Share Posted October 18, 2015 @'Mohenjo:> @'Aurelijus1':> > > ugly night system :/ http://snag.gy/O2FFg.jpg> > Wow, so you're going to make an amazing, awesome, good looking night system? Cool, can't wait to see it! If you're not, then please don't be a schmuck. Try to actually give creative criticism, that actually helps, give ideas of how to fix it, not be a schmuck and just say it's bad.I agree somewhat, rather than saying this is bad or horrible you could say Hello this might be a bug if so here is a description about what is happening. Then whom ever is working on the engine could possibly see about fixing the problem when they get around too it. Saying it is bad might make them not even care to look at the issue. Link to comment Share on other sites More sharing options...
Aurelijus1 Posted October 19, 2015 Share Posted October 19, 2015 Well, sorry. I have an idea how to make that light does not seem like smoke. Maybe you could create light on lower layer like mask2, then light would be under player not above him. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted October 19, 2015 Share Posted October 19, 2015 See, giving suggestions actually helps. I don't think putting light under the player would work though, it'd look weird if you were in light, but if you have light not overlap, that might helps, so have hte night system check to see if there is a light attribute and if there is then find the size and stay out of it. Link to comment Share on other sites More sharing options...
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