SkywardRiver Posted August 15, 2015 Author Share Posted August 15, 2015 I actually screwed up on the vital scalings of HoT's. That should be fixed next update. I fixed it for EOO a while ago and completely forgot about bringing it over haha.Also all bugs with the "Stackable" option should be fixed next update as well! Link to comment Share on other sites More sharing options...
aeronx Posted August 15, 2015 Share Posted August 15, 2015 Nice! Thanks Jaxx. Link to comment Share on other sites More sharing options...
nickie28 Posted August 16, 2015 Share Posted August 16, 2015 Hey! When I click on map properties it gives me this error "Runtime Error "380" Invalid property value" and automaticly shuts down the client. What to do now ;P Link to comment Share on other sites More sharing options...
SkywardRiver Posted August 16, 2015 Author Share Posted August 16, 2015 Try it with the new version, nickie :)v5 Has been released! Look for the link on the main thread :) Link to comment Share on other sites More sharing options...
Abyss Posted August 16, 2015 Share Posted August 16, 2015 Nice, changelog anywhere? Link to comment Share on other sites More sharing options...
whitespirits Posted August 16, 2015 Share Posted August 16, 2015 Can u post the v4 to v5 bug changes? I have customised v4 somewhat :S Link to comment Share on other sites More sharing options...
aeronx Posted August 16, 2015 Share Posted August 16, 2015 I just realized something pretty huge.. Spells dont have element!! O_O thats totally a must along with the "prerequisite X spell cast"! :oedit: Consumable items need a CD bar. (Otherwise you can just use the item super fast until you ran out of items, potions in this case) Link to comment Share on other sites More sharing options...
Puregamemale Posted August 17, 2015 Share Posted August 17, 2015 Sky, i have this problem:```The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'scrlDir_Change' in 'frmEditor_Spell'.Run-time error '6': Überlauf.The following error occured at 'scrlDir_Change' in 'frmEditor_Spell'.Run-time error '6': Überlauf.The following error occured at 'scrlDir_Change' in 'frmEditor_Spell'.Run-time error '6': Überlauf.The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'scrlNext_Change' in 'frmEditor_Spell'.Run-time error '9': Index außerhalb des gültigen Bereichs.The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'Form_Load' in 'frmMenu'.Run-time error '52': Bad file name or number.The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'checkDirection' in 'modGameLogic'.Run-time error '9': Subscript out of range.The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .The following error occured at 'HandleChatBubble' in 'modHandleData'.Run-time error '0': .``` Link to comment Share on other sites More sharing options...
nickie28 Posted August 17, 2015 Share Posted August 17, 2015 Thanks! I should check later cause school has started today :/* * *Awesome it worked thanks so much for this amazing engine :D Link to comment Share on other sites More sharing options...
nickie28 Posted August 17, 2015 Share Posted August 17, 2015 Is there a way to logout? Cause I can't find a way :P Link to comment Share on other sites More sharing options...
aeronx Posted August 17, 2015 Share Posted August 17, 2015 Nickie, there isnt. Sky said that he will implement some kind of logout system to fix the problem of players leaving in the middle of a battle to prevent death. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted August 17, 2015 Share Posted August 17, 2015 Well, if you're quick enough with tskmng then a logout system is pointless with that XD I got good at that Link to comment Share on other sites More sharing options...
aeronx Posted August 17, 2015 Share Posted August 17, 2015 the logout means that the character will take X seconds to logout from the game. 15 seconds, for exemple. So if your character is in combat, the character wont logout after 60 seconds (for example), and if you aintin combat then your character will take 15 seconds to logout from the game. That means even if you use task manager, than will do nothing.Every online game has this, all of them, for obvious motives. Many ppl with bad connection will say: "Oh, i died because my internet dropped me and my character didnt logout". My response: "Welcome to online games".This should be the first feature in all the engines, if they are online, which eclipse is. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted August 17, 2015 Share Posted August 17, 2015 Lol, really it should be serverside so that if the player disconnects while in combat then their character stays online for a little longer, I usually see it clientside where it's a countdown and the player can just kill the process in tskmgr and tada, no wait time. Link to comment Share on other sites More sharing options...
aeronx Posted August 17, 2015 Share Posted August 17, 2015 Thats it. Easy right? :)Im quite old and from the oldschool of gaming production haha, just trying to help improve the engine, since i have no skills at programming at all. (Basic skills or less)! Link to comment Share on other sites More sharing options...
Miharukun Posted August 18, 2015 Share Posted August 18, 2015 have anybody tried PvP? Can you kill another player? Link to comment Share on other sites More sharing options...
rikyrd Posted August 18, 2015 Share Posted August 18, 2015 @'Miharukun':> have anybody tried PvP? Can you kill another player?I tried PvP and i Cant kill another player, it gives DMG but the HP stay the same Link to comment Share on other sites More sharing options...
Growlith1223 Posted August 18, 2015 Share Posted August 18, 2015 Jaxx pls, why have you not removed the if statement that leads to nothing on combat!? lol Link to comment Share on other sites More sharing options...
SkywardRiver Posted August 19, 2015 Author Share Posted August 19, 2015 I thought I did! Looking back I didn't apparently. Or it didn't save lol. Fixed for next update. Link to comment Share on other sites More sharing options...
Miharukun Posted August 19, 2015 Share Posted August 19, 2015 @'SkywardRiver':> I thought I did! Looking back I didn't apparently. Or it didn't save lol. Fixed for next update.Yay finally! :D Thanks for ur hardwork Jaxx!! Link to comment Share on other sites More sharing options...
Snoopydogg Posted August 19, 2015 Share Posted August 19, 2015 Really good engine!Anyway, when I gather resources the server crashes and gives a unrecoverable DX8 error. Is this a bug or did I do something wrong? Link to comment Share on other sites More sharing options...
BeNjO Posted August 19, 2015 Share Posted August 19, 2015 The server doesn't use dx8…. Link to comment Share on other sites More sharing options...
Snoopydogg Posted August 19, 2015 Share Posted August 19, 2015 @'BeNjO':> The server doesn't use dx8….Sorry, I meaned "Subscript out of range". When I click on the equipment button I get that DX8 error. My fault. Link to comment Share on other sites More sharing options...
Puregamemale Posted August 19, 2015 Share Posted August 19, 2015 @'rikyrd':> @'Miharukun':> > > have anybody tried PvP? Can you kill another player?> > I tried PvP and i Cant kill another player, it gives DMG but the HP stay the sameTried to use the Zones, idk like safe zone or pvp zone. :sleepy: Link to comment Share on other sites More sharing options...
aeronx Posted August 20, 2015 Share Posted August 20, 2015 Hello Sky! Any ETA on v6? thanks for your work. Link to comment Share on other sites More sharing options...
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