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Eclipse Online Odyssey


SkywardRiver
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![](http://s11.postimg.org/os2zxs1ib/cooltext1863833491.png)

"_The most epic game this side of Eclipse!_"

Hey there! My name is Jadin and I'm here to introduce you to Eclipse Online Odyssey. All my many years of developing in the Eclipse Origins branch of game creation has led me to this: The avatar of my imagination.

Eclipse Online Odyssey is a 2D ORPG with an overwhelming amount of content offered to those who partake.

Eclipse Online Odyssey, or EOO for short, features a sprawling open world with tons of hidden areas and zones, dynamic NPC relations, grueling dungeons and boss fights, and _so_ much more!

The game is being developed on my personal Engine I've spent the last 2 years fine-tuning and creating. (and there's STILL more to do!)

~Features~

>! ~Driven Story~
>! The Story/Lore in EOO is intense and satisfying. You'll find yourself bonding to certain characters after running quests for them, actually caring about the outcome. From the hellish Underworld, across the plains of Voldovas, to the very High Heavens themselves, you'll be immersed in lore enough to satisfy even the most insatiable of you obsessionists.
>! ~Paperdolled Gear~
All of your gear in EOO is paperdolled. Got some new armor? Great! Show it off! With individual tints a possibility on every piece of gear, there's no limitations on our ability to pump out satisfying gear for all classes!
>! ~Quests~
A stable in any RPG, it is no less so when you add an extra O. The Event System integrated with Quests make amazing things possible!
>! ~Guilds~
Form a guild with your friends and raid that dungeon together! With Guild Warfare and Towers coming in future updates, make sure you join a good guild!
>! ~Allegiances~
Of the several factions running amok in this great new realm, you may choose one to ally with. This means you will not be attacked by their soldiers and will have access to faction shops. Each faction has specific stat bonuses as well!
>! ~Stamina~
Every item you can carry has an assigned weight. Depending on your Character's stamina and the amount of weight you're carrying, you might lose the ability to run. This is extremely dangerous as you can be surrounded by mobs that move faster than you! This usually means DEATH!
>! ~Ranged Combat~
Grab your bows, staffs, and throwing daggers! Ranged combat is in,  and with my new triangulated projectile collision detection, it's better than ever!
>! ~Spell Evolution~
The more you use your spells, the more the advance. Max your skills fast!
>! ~Class Advancement~
At level 25 you will be able to select one of 3 branches to advance your class into!
>! ~Day/Night System~
The day/night cycle in EOO is impressive and crucial to gameplay. Watch as the day slowly grows darker and turn to night! The Night lets out some nasty monsters, so don't go randomly exploring in the dark!
>! ~Stealth System~
Some skills can grant you the ability of Stealth for the allotted amount of time. Stealth allows you to pass through unseen by NPC's and Players alike! If you attack from Stealth, you land a Stealth Hit, a very powerful crit-like attack!
>! ~Mount System~
From horses, hellhounds, to dragons, mount up and ride into battle!

~Media~

![](http://s15.postimg.org/t8c8wn297/Founder_s_Cloak.png)
![](http://s18.postimg.org/tjc5i6io9/Darkfire_Hound.png)
![](http://s29.postimg.org/tstpstbjr/image.png)

Our team is comprised of Myself, Rex, and BeNjO.

Latest Dev Log

>! Hey guys! Back with another Dev Log!
>! So here's what's been done since the last Log:
>! ~Graphics Encryption~
Me and BeNjo were getting slightly annoyed of people downloading the game just to rip the graphics with no intentions of actually playing the game, so we encrypted the graphics. All Graphic Files are now .SKY files.
>! ~Slide Tiles~
In the Frozen Caves of the North, you may find yourself on some fine ice, perfect for sliding. Make sure you slide into something, though, and not a frozen depth!
>! ~New Content~
The North is almost complete, mapping wise. The North will feature 3 bosses, a dungeon, and a Raid! Lest we forget to mention the epic questline to stop the Lord of the North from wreaking havoc all throughout the lands!
>! Anyways! More news on the way! Spread the word, if you'd like. We want this relaunch to be pretty lively!
>! ![](http://s16.postimg.org/yc4o32t5h/Tundra.png)

The game should be re-released sometime this month!

And be sure to sign up at Skywyre.net and join our growing community!

If you have any questions or suggestions at all, just post them below!

With love, Sky
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![](http://s13.postimg.org/63xq7qjcn/Media1.png)

This guy is really weird…

Hey guys! Sky here and giving you a fresh update on our progress!

The game is coming along VERY nicely. New spells, items, maps, mobs, and quests are being made daily! We look forward to a launch in hopefully a week and a half to two weeks!

I want to take this time to thank all of you who have supported Eclipse Online Odyssey. Be it a year back or just recently, thank you!

Sincerely,
~The Team
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![](http://s9.postimg.org/48owi134v/Cerb_Mount.png)

Welcome once again to another Development Log for Eclipse Online Odyssey!

~Upgraded Mount System~
I took my old mount system and upgraded it to fit in dynamics and mechanics we wanted in the game, such as being able to fly over chasms when on dragonback and the like. This new system also allows us to create any mount we feel like, such as the Cerberus shown above!

~New Ammo System~
I've reworked how ammo works. Now, instead of one bow using ONLY one type of arrow, any arrow will do, with some arrows dealing more damage than others. Really brings bows back up to tier with staffs and melee weapons.

~Content Progress~
As ever, more content progress is being made! Soon we'll be ready for testing, and after that: Launch!

~Sky
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  • 3 weeks later...
It's been a long time in coming! Launch is finally here!

http://www.skywyre.net/community/index.php?pages/download/

Hit that link and download Eclipse Online Odyssey! Be sure to leave your feedback, be it bug findings, suggestions, or anything of the like on our forums!

Thank you! Have a blast!?

Launched!
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I think the game is okay, your name and stuff needs a lot of work (had a major bug within 5 minutes of playing where dropping an item and the event chat glitched the entire game). You also should consider adding more sprite choices and make an actual female sprite - the one you use is not female. But hey, you released a game, that's not a bad thing. My favorite part was that you had a certain tile to spawn NPCs. That's pretty clever use of tiles.
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