Whackeddie99 Posted June 24, 2012 Share Posted June 24, 2012 @jcsnider:> Alright, here is what I got….> > First, DX8 works... if it starts to crash, it will recover itself and resume drawing as soon as possible.> Little screenshot ;).. probably cannot tell a difference.Looks great, if you need somebody to test before release, tell me (= Link to comment Share on other sites More sharing options...
Vince Posted June 24, 2012 Share Posted June 24, 2012 @Stein:> Power of two, 2,4,6,8,10,12 etc. etc. Some cheaper unstable cards have issues handling sizes that are NOT dividable by 2.This is not the single reason, i will make a short explanation(without goes in details) :In fact, when you shifft the bit of a number of one case left, you will multiply the original number by 2, then this is more easier for the gpu to make calculation. Link to comment Share on other sites More sharing options...
lel Posted June 24, 2012 Share Posted June 24, 2012 I remember when I first asked you if this would be possible, you said " I have no idea " now look… You're doing it! Progress looks great man. Link to comment Share on other sites More sharing options...
iSnow Posted June 24, 2012 Share Posted June 24, 2012 will the GUI images themselves work as .png? Saves the quality by a lot if it does instead of using .jpg Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 24, 2012 Share Posted June 24, 2012 Hey guys, look what I dug up:(Robin on DX8 EO)@Robin:> I've said it many times before; it'll be released when it's released. I'm not going to limit myself to a date. Will it be d3d8? No. **It never will be.** You lot struggle getting my dynamic character sprite system to work. Imagine having texture size constraints. You'd drown.It will be now trolololo Link to comment Share on other sites More sharing options...
JohnPony Posted June 24, 2012 Share Posted June 24, 2012 @SnowShinobi:> will the GUI images themselves work as .png? Saves the quality by a lot if it does instead of using .jpgIt should render images pretty much the same as CS:DE so yes. Link to comment Share on other sites More sharing options...
Likestodraw Posted June 25, 2012 Share Posted June 25, 2012 It's good to see that Eclipse will finally be worked on again. It WILL be a pain when it comes to switching everything over to a new version (which I may end up doing, as the event system is JUST what my game needs). Link to comment Share on other sites More sharing options...
Ruins of Hell Posted June 25, 2012 Share Posted June 25, 2012 @gooby:> Hey guys, look what I dug up:> > (Robin on DX8 EO)> > It will be now trolololoHe also said that he would never release his DX8 version of Eclipse (CS:DE), but then he released it anyway. I wouldn't hold anyone to their word that tightly. ;) Link to comment Share on other sites More sharing options...
Wilfre Posted June 25, 2012 Share Posted June 25, 2012 Have any idea when the first release will be made? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 25, 2012 Share Posted June 25, 2012 @Soul:> He also said that he would never release his DX8 version of Eclipse (CS:DE), but then he released it anyway. I wouldn't hold anyone to their word that tightly. ;)Yeah well, I guess Robin just had that scrooge moment. Link to comment Share on other sites More sharing options...
jcsnider Posted June 25, 2012 Author Share Posted June 25, 2012 @SnowShinobi:> will the GUI images themselves work as .png? Saves the quality by a lot if it does instead of using .jpgNo. The forms still use GDI to render themselves so they will still use .JPG or .BMP.@gooby:> Hey guys, look what I dug up:> > (Robin on DX8 EO)> > It will be now trolololoHe was right… a good portion of the community cannot use dynamic character sizes... Look at CSDE... of every project i have worked with... I have only seen 1 using the textures correctly in that. This is why I am making this project convert to POT in memory so you all don't have to worry about it! (It does take a LITTLE longer to display maps though).@Wilfre:> Have any idea when the first release will be made?None. I am hoping that I will finish the DX8 tonight and start adding in features… the font system is going to be fun to convert XD. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 25, 2012 Share Posted June 25, 2012 @jcsnider:> He was right… a good portion of the community cannot use dynamic character sizes... Look at CSDE... of every project i have worked with... I have only seen 1 using the textures correctly in that.I lol'd.Also, I have decided because of my utter boredom and shits I'm going to study Eclipse's code then get super stoned and see if I come up with something good to release to the community. Link to comment Share on other sites More sharing options...
jcsnider Posted June 25, 2012 Author Share Posted June 25, 2012 So…. re-doing the rendering for the inventory/character menu etc is turning out to be awful... I will hopefully have it done tonight and at least start on text rendering, no promises though XD Link to comment Share on other sites More sharing options...
jcsnider Posted June 25, 2012 Author Share Posted June 25, 2012 Update! Got almost all of the rendering done. Finishing up with the map editor now then all that is left is text which "should" be easy. It is the one thing in CSDE I do not mind copying completely. In my testing I am keeping a nice 64fps and around 150fps unlocked (while running through the IDE). Link to comment Share on other sites More sharing options...
Wilfre Posted June 25, 2012 Share Posted June 25, 2012 Awesome! :D This will be awesome! Link to comment Share on other sites More sharing options...
Likestodraw Posted June 25, 2012 Share Posted June 25, 2012 I can't wait for this! It sucks that I'd have to move all my game's data to an updated version of the engine, and then have to have a bunch of tutorials put in again… Link to comment Share on other sites More sharing options...
Wilfre Posted June 25, 2012 Share Posted June 25, 2012 That's the fun of making a game… You put so much working in it... Link to comment Share on other sites More sharing options...
jcsnider Posted June 25, 2012 Author Share Posted June 25, 2012 Blah completely forgot about the event editor… may be awhile XD. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 26, 2012 Share Posted June 26, 2012 @jcsnider:> Blah completely forgot about the event editor… may be awhile XD.Hurr durrr….hopefully this night will have a NIGTHLY RELEASE of EO DX8? If you don't finish the event system, you should just release a version you have done for testing. Link to comment Share on other sites More sharing options...
jcsnider Posted June 26, 2012 Author Share Posted June 26, 2012 I am almost done with the event system then I am moving on to font. Would I expect a release tonight? Probably not but it is possible. Link to comment Share on other sites More sharing options...
jcsnider Posted June 26, 2012 Author Share Posted June 26, 2012 Alright here is my first nightly release.. this includes a simple DX8 engine… overall the code is messy and really needs some work but overall it seems to be going alright. Notice how all the textures are in ".png" format. Lemme know how it works!![](http://www.freemmorpgmaker.com/files/imagehost/pics/459deb343057d29a9f79265940f75a5a.png)[Download Midnight Eclipse Version 2.4](http://www.jcsnider.freemmorpgmaker.com/Midnight%20Eclipse%20Version%202.4.zip)How does Midnight Eclipse sound as a name for these releases? Link to comment Share on other sites More sharing options...
Jeff Posted June 26, 2012 Share Posted June 26, 2012 @jcsnider:> How does Midnight Eclipse sound as a name for these releases?Maybe Eclipse Midnight.Good work, keep it up, etc. etc. Link to comment Share on other sites More sharing options...
Mr.Giantrat Posted June 26, 2012 Share Posted June 26, 2012 Awesome! Good job man. Happy to know you got this out so soon! :D Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2012 Share Posted June 26, 2012 I run and get an error saying " Automation Error" displaying this line of code```Case 2 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function``` Link to comment Share on other sites More sharing options...
FinalRiku Posted June 26, 2012 Share Posted June 26, 2012 Awesome!!! Link to comment Share on other sites More sharing options...
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