Zetasis Posted July 10, 2012 Share Posted July 10, 2012 Do you by chance have a program that converts rmxp autotiles into rmvx? Link to comment Share on other sites More sharing options...
jcsnider Posted July 10, 2012 Author Share Posted July 10, 2012 Did I use one? Yes.. but it is far too specific to release and have any chance of working for different source formats than I had. Link to comment Share on other sites More sharing options...
bielcations Posted July 10, 2012 Share Posted July 10, 2012 Man, thanks for your job, with the progress with your engine, u can make dreams come true *u*HAHAH' Thanks, Thanks… Link to comment Share on other sites More sharing options...
Wilfre Posted July 10, 2012 Share Posted July 10, 2012 This is so awesome… Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2012 Share Posted July 10, 2012 Fadeing, and playing BGS dont work properlyfade in and fade out of the screen dosent seem to be correct,map sound effects dont work. At least not for me I have a sound tile on the map/ Is that why?Player Touch the event does not work. Link to comment Share on other sites More sharing options...
jcsnider Posted July 10, 2012 Author Share Posted July 10, 2012 @daxterxx:> Fadeing, and playing BGS dont work properly> fade in and fade out of the screen dosent seem to be correct,> map sound effects dont work. At least not for me I have a sound tile on the map/ Is that why?> Player Touch the event does not work.Anyone else wanna confirm? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 10, 2012 Share Posted July 10, 2012 @jcsnider:> Anyone else wanna confirm?Map sound effects don't work for me. Link to comment Share on other sites More sharing options...
jcsnider Posted July 10, 2012 Author Share Posted July 10, 2012 Are you all talking about the one in the map properties or the sound tiles? Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2012 Share Posted July 10, 2012 map sounds not sound tiles. they work fine Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 10, 2012 Share Posted July 10, 2012 Found some bugs. Not really like error bugs, but they effect if somebody wanted to make an event.I made a screenshot because, well, who doesn't like screenshots?![](http://www.freemmorpgmaker.com/files/imagehost/pics/657d7d4c43288932165c61f6b7f20540.png)**EDIT: Found another bug. The Stop sounds event doesn't stop sound tiles. For like setting a fire out, or starting a fire, etc.Events set to ABOVE PLAYER go over fringe tiles. Also, that horse sprite is ducking huge, but only one tile (where the event currently is for its move route) is blocked.**On the other hand, I was playing around with the event system A LOT last night. I'm going to make a thread for **Event Addons** in the tutorials section. I'm going to make more event options such as reduce hp/mp, spawn item, warp party, and MANY other things players can think of. Also, if anybody else makes an addon for the event system, I'll gladly stick it in the thread aswell. This way, we can keep improving the event system by increasing the limit of its capabilities. I mean, cmon, the event system is the greatest thing to come to Eclipse, but if you sit down for 20 minutes and try to make a REALLY complex event - there's things that don't exist yet that people want to see. Link to comment Share on other sites More sharing options...
Joyce Posted July 10, 2012 Share Posted July 10, 2012 @Whack:> Events set to ABOVE PLAYER go over fringe tiles. Also, that horse sprite is ducking huge, but only one tile (where the event currently is for its move route) is blocked.Well, Fringe renders above players, so it sort of makes sense? You can always move the last event rendering calls beneath the fringe tile calls yourself though. Link to comment Share on other sites More sharing options...
Sakuray Posted July 10, 2012 Share Posted July 10, 2012 I was working perfectly normal programming then started giving this error ..In:```Set gTexture(TextureRec.Texture).Texture = Direct3DX.CreateTextureFromFileInMemoryEx(Direct3D_Device, _ ImageData(0), _ UBound(ImageData) + 1, _ newWidth, _ newHeight, _ D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_POINT, D3DX_FILTER_NONE, ByVal (0), ByVal 0, ByVal 0)```![](http://i.imgur.com/LmNjH.png)My hardware configuration:Amd Athlon X2 3.1GhzGeForce GT 520 1GB6GB RamSorry my bad english.. Link to comment Share on other sites More sharing options...
Joyce Posted July 10, 2012 Share Posted July 10, 2012 You probably made a mistake somewhere when you edited the code. Link to comment Share on other sites More sharing options...
santa-clause Posted July 10, 2012 Share Posted July 10, 2012 I like you're engine it's epic!!! Link to comment Share on other sites More sharing options...
jcsnider Posted July 10, 2012 Author Share Posted July 10, 2012 @Joyce:> You probably made a mistake somewhere when you edited the code.Or you are missing graphics…. Link to comment Share on other sites More sharing options...
Joyce Posted July 10, 2012 Share Posted July 10, 2012 Oh? You made it in such a way that it crashes with an RTE9 when missing graphics? :o Naughty boy. Link to comment Share on other sites More sharing options...
jcsnider Posted July 10, 2012 Author Share Posted July 10, 2012 Better than crashing when it tires to render missing graphics. Link to comment Share on other sites More sharing options...
onzinho Posted July 10, 2012 Share Posted July 10, 2012 jcsnider, after changing the Draw, The Icon of the spell disappears.IMG:![](http://img37.imageshack.us/img37/9494/asdud.jpg) Link to comment Share on other sites More sharing options...
tslusny Posted July 10, 2012 Share Posted July 10, 2012 you probably deleted some of this:Direct3D_Device.Clear 0, ByVal 0, D3DCLEAR_TARGET, D3DColorRGBA(0, 0, 0, 0), 1#, 0Direct3D_Device.BeginSceneat beggining of sub orDirect3D_Device.EndSceneDirect3D_Device.Present srcRect, destRect, frmMain.picInventory.hwnd, ByVal (0)at end of subthis is from drawinventory and you modified draw spells as i see so there wont be frmmain.picinventory but frmmain.picspells Link to comment Share on other sites More sharing options...
onzinho Posted July 10, 2012 Share Posted July 10, 2012 I did not erase anything in the codes. Link to comment Share on other sites More sharing options...
tslusny Posted July 10, 2012 Share Posted July 10, 2012 you said you changed drawing Link to comment Share on other sites More sharing options...
Joyce Posted July 10, 2012 Share Posted July 10, 2012 Did you perhaps render the background AFTER the icons are rendered?You need to make sure that you render things from back to foreground, you can't randomly mix them up. :] Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2012 Share Posted July 10, 2012 Joyce idk why, but i just love the way your profile image flows with everything. Idk i just do… hahaa Link to comment Share on other sites More sharing options...
onzinho Posted July 11, 2012 Share Posted July 11, 2012 I just changed this, .y1 = 32 in DrawInventory.in version 2.8 was normal when changed. Link to comment Share on other sites More sharing options...
jcsnider Posted July 11, 2012 Author Share Posted July 11, 2012 Compare the Misc graphics with 2.8 and 3.0… you are missing a file... I am 99% sure of it... also, unless you are sure they know what they are doing, don't listen to random people **_TRYING_** giving support XD Link to comment Share on other sites More sharing options...
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