tslusny Posted October 19, 2012 Author Share Posted October 19, 2012 > You should keep the shift + click warping system as it's very handy for moving around larger maps for mapping and editing.I will make option for increased movement speed maybe Link to comment Share on other sites More sharing options...
Savents Posted October 19, 2012 Share Posted October 19, 2012 > I will make option for increased movement speed maybeThat's fine I guess, should have just kept it in there it was a nice feature, at least it helped me a lot for mapping on larger maps.Also the removing the collision is not very helpful as it was needed to test and make sure your blocks are in the right spots, maybe make a toggle for that.Just trying to help out as I would like to use EA as my main engine when it's 100% done so I figure that giving lots of feed back is helpful. Link to comment Share on other sites More sharing options...
minipimp Posted October 19, 2012 Share Posted October 19, 2012 I keep getting an error , when I fight a npc and leave to another map, heres the code it takes me to on error.```Sub ProcessNpcMovement(ByVal MapNpcNum As Long) ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' Check if NPC is walking, and if so process moving them over If TempMapNpc(MapNpcNum).Moving = MOVING_WALKING Then Select Case MapNpc(MapNpcNum).Dir Case DIR_UP TempMapNpc(MapNpcNum).yOffset = TempMapNpc(MapNpcNum).yOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).yOffset < 0 Then TempMapNpc(MapNpcNum).yOffset = 0 Case DIR_DOWN TempMapNpc(MapNpcNum).yOffset = TempMapNpc(MapNpcNum).yOffset + ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).yOffset > 0 Then TempMapNpc(MapNpcNum).yOffset = 0 Case DIR_LEFT TempMapNpc(MapNpcNum).xOffset = TempMapNpc(MapNpcNum).xOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).xOffset < 0 Then TempMapNpc(MapNpcNum).xOffset = 0 Case DIR_RIGHT TempMapNpc(MapNpcNum).xOffset = TempMapNpc(MapNpcNum).xOffset + ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).xOffset > 0 Then TempMapNpc(MapNpcNum).xOffset = 0 End Select```RTE 9. Link to comment Share on other sites More sharing options...
or3o Posted October 19, 2012 Share Posted October 19, 2012 > Ok guys new version. I do not added all bugfixes what you all posted yet, but i will do it in next versions. And becouse Iris dropped his Eclopti (and he pointed reason of dropping it directly to me, what is little rude) i will add my GUI class in next version maybe too (i do not wanted to add it, becouse Iris wanted to do it for Eclopti).> > New version> > Eclipse Adavanced v3.0.18> > What is new?> > * Server side check for developer suite> * Removed collisions when in Developer suite> * Added more options when logging to Developer Suite> * Matched Admin Panel style to be more fitting Developer Suite style> * Removed many things from editors what i forgot to remove in normal .exe> * Removed Admin Warp feature (shift + click) becouse it wasnt needed becouse of collisions removal> * Removed Level Up feature from admin panel and removed packet for it too. It was unneeded command.> > **Some screenies**> > **![](http://www.freemmorpgmaker.com/files/imagehost/pics/cc17c6ec5fbbf92cf519b13e585b65dd.png)**Its also Kinda rude That you called him a liar. Link to comment Share on other sites More sharing options...
clark Posted October 19, 2012 Share Posted October 19, 2012 I will wait the next update ^^ i hope this time i won't have to do all the maps xD Link to comment Share on other sites More sharing options...
Exception Posted October 19, 2012 Share Posted October 19, 2012 > (and he pointed reason of dropping it directly to me, what is little rude)Just like how you claimed that I stole my own code, and plagiarised from you, amirite?Anyway, I'm past this vendetta now. The rant's out of my system. Have fun using this broken engine, people! Link to comment Share on other sites More sharing options...
Ertzel Posted October 19, 2012 Share Posted October 19, 2012 Lets leave the argument between engines and creators out of this topic…. Link to comment Share on other sites More sharing options...
tslusny Posted October 20, 2012 Author Share Posted October 20, 2012 > I keep getting an error , when I fight a npc and leave to another map, heres the code it takes me to on error.> > ```> > Sub ProcessNpcMovement(ByVal MapNpcNum As Long)> > ' If debug mode, handle error then exit out> > If Options.Debug = 1 Then On Error GoTo errorhandler> > ' Check if NPC is walking, and if so process moving them over> > If TempMapNpc(MapNpcNum).Moving = MOVING_WALKING Then> > > > Select Case MapNpc(MapNpcNum).Dir> > Case DIR_UP> > TempMapNpc(MapNpcNum).yOffset = TempMapNpc(MapNpcNum).yOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X))> > If TempMapNpc(MapNpcNum).yOffset < 0 Then TempMapNpc(MapNpcNum).yOffset = 0> > > > Case DIR_DOWN> > TempMapNpc(MapNpcNum).yOffset = TempMapNpc(MapNpcNum).yOffset + ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X))> > If TempMapNpc(MapNpcNum).yOffset > 0 Then TempMapNpc(MapNpcNum).yOffset = 0> > > > Case DIR_LEFT> > TempMapNpc(MapNpcNum).xOffset = TempMapNpc(MapNpcNum).xOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X))> > If TempMapNpc(MapNpcNum).xOffset < 0 Then TempMapNpc(MapNpcNum).xOffset = 0> > > > Case DIR_RIGHT> > TempMapNpc(MapNpcNum).xOffset = TempMapNpc(MapNpcNum).xOffset + ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X))> > If TempMapNpc(MapNpcNum).xOffset > 0 Then TempMapNpc(MapNpcNum).xOffset = 0> > > > End Select> > ```RTE 9.I think adding check **if MapNpcNum > 0** will fix it. I will add it to next version. In next version i fixed all TakeItem, GIveItem Event System bugs (fix what Ertz posted wasn´t 100 % working). I am working on EA Classic now too with basic EO resolution and VB6 GUI (but that GUI will be fitting current EA GUI grey color style, so it wont be basic EO 2.0/3.0 GUI) Link to comment Share on other sites More sharing options...
clark Posted October 20, 2012 Share Posted October 20, 2012 Oh i forgot an important thing , npc minimum speed is "1" in npc editor but if we don't want it to move then we can't there need to be an option for it :/ (or maybe speed = 0 then after that 1.**IMPORTANT BUG FOUND****(I made test with my friends ) and we found that :****-When we add ressources (Like trees) that make tchat latency (send and receive message latency ) ! and gameplay fluidity decrease) FPS decrease too !****-****And also Npc Spawn attribute may cause some lags (fluidity decrease)****Information :This happens only when "Online" not when you are localhost****Please post the bugfix as soon as possible (code only too ) so i can fix it without changing version for the moment.This is urgent that was the tchat latency and lag i was talking about to you !please take a look fast on it !** Link to comment Share on other sites More sharing options...
tslusny Posted October 21, 2012 Author Share Posted October 21, 2012 > Oh i forgot an important thing , npc minimum speed is "1" in npc editor but if we don't want it to move then we can't there need to be an option for it :/ (or maybe speed = 0 then after that 1.> > **IMPORTANT BUG FOUND**> > **(I made test with my friends ) and we found that :**> > **-When we add ressources (Like trees) that make tchat latency (send and receive message latency ) ! and gameplay fluidity decrease) FPS decrease too !**> > **-****And also Npc Spawn attribute may cause some lags (fluidity decrease)**> > **Information :> > This happens only when "Online" not when you are localhost**> > **Please post the bugfix as soon as possible (code only too ) so i can fix it without changing version for the moment.> > This is urgent that was the tchat latency and lag i was talking about to you !> > please take a look fast on it !**If you wanna make NPC not moving, use Shopkeeper NPC layout.And for that Latency bug, i am using almost entire EA features and engine in Prospekt and i never noticed it. Link to comment Share on other sites More sharing options...
clark Posted October 21, 2012 Share Posted October 21, 2012 Maybe you fixed it somehow and you just didn't noticed?But i swear it happens if you want you can take a look by yourself on my game i made alot of tests in local it doesn't happen but online it does , also when there is no trees like i said the fps stays to 32 when i add trees it decrease .(adding alot of trees cause the problem ) Link to comment Share on other sites More sharing options...
tslusny Posted October 21, 2012 Author Share Posted October 21, 2012 Ok we tested this with clark on 2 different server machines in other countries, and EA do not have this problem what clark wrotedEDIT:We found problem - You must have all resource informations filled correctly, otherwise it will start epicly lag Link to comment Share on other sites More sharing options...
Alerd Posted October 21, 2012 Share Posted October 21, 2012 Welcome Death does not want to bother you but if you are able to convert that font was not in the picture but read. vb6? Link to comment Share on other sites More sharing options...
TheNorthHarrier Posted October 22, 2012 Share Posted October 22, 2012 Its a cool system and getting better! Link to comment Share on other sites More sharing options...
tsl8 Posted October 22, 2012 Share Posted October 22, 2012 Please specify how the client connects to the server? Remote Desktop Protocol, terminal services, Vpn, Browser (IIS), the other? Link to comment Share on other sites More sharing options...
XerShade Posted October 22, 2012 Share Posted October 22, 2012 > Please specify how the client connects to the server? Remote Desktop Protocol, terminal services, Vpn, Browser (IIS), the other?You run the EXE on a desktop.Also why cant vb6 have things like this.```#if BUILD_DEVSUITESome Dev Code#endif![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)``` Link to comment Share on other sites More sharing options...
vincent329 Posted October 24, 2012 Share Posted October 24, 2012 im having a problem with monster's not moving fast at all they might move 1 space ever 3 min (yes i moved movement speed up to 6 and even all the way to 10 and still hardly move at all) Link to comment Share on other sites More sharing options...
clark Posted October 24, 2012 Share Posted October 24, 2012 Hmm weird i don't have this problem , did you made changes inside the sources?If not , then try again on a clean version of EA and tell if the problem persist Link to comment Share on other sites More sharing options...
Savents Posted October 24, 2012 Share Posted October 24, 2012 **Eclipse Advanced v3.0.15**I am not sure about other versions, I am testing with this one for now.When you apply a sound effect to an animation, it does not play that soundWhen you make a heal skill/spell the healing does not get applied instantly but only when you take damage from some source Link to comment Share on other sites More sharing options...
or3o Posted October 24, 2012 Share Posted October 24, 2012 to fix that in sub cast spell add updateplayervitals serverside. Link to comment Share on other sites More sharing options...
Savents Posted October 24, 2012 Share Posted October 24, 2012 > to fix that in sub cast spell add updateplayervitals serverside.Alright thanks, just letting Deathbeam know incase it's also in other versions as well. Link to comment Share on other sites More sharing options...
vincent329 Posted October 24, 2012 Share Posted October 24, 2012 i tried again with a clean file but still the problem is there Link to comment Share on other sites More sharing options...
or3o Posted October 24, 2012 Share Posted October 24, 2012 vincent what pc spec you have on your server?in fact open up your server vbp and go to mod constants, at the very bottom where it says pathfinding constants change Public Const Pathfindingtype as long =2 to a 1. Link to comment Share on other sites More sharing options...
Ariel Posted October 24, 2012 Share Posted October 24, 2012 After all this time you still didnt add the Quest System XDD..i can give you my quest log if youll add it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
tslusny Posted October 24, 2012 Author Share Posted October 24, 2012 > im having a problem with monster's not moving fast at all they might move 1 space ever 3 min (yes i moved movement speed up to 6 and even all the way to 10 and still hardly move at all)Thats becouse you are running server and client on same machine, their both using a lot of CPU when unlocked, so it will slow down both, when they are both running and one of them is unlocked. Link to comment Share on other sites More sharing options...
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