MadalinV Posted January 5, 2013 Share Posted January 5, 2013 what about my problem? Link to comment Share on other sites More sharing options...
tslusny Posted January 5, 2013 Author Share Posted January 5, 2013 Fogs will be added in next version and if i won't be lazy to render gender select then maybe genders too. Link to comment Share on other sites More sharing options...
MadalinV Posted January 5, 2013 Share Posted January 5, 2013 > Fogs will be added in next version and if i won't be lazy to render gender select then maybe genders too.Hope lazyness doesnt won xD and is good and bad that fog doesnt work only for me. Link to comment Share on other sites More sharing options...
Kajamaz Posted January 6, 2013 Share Posted January 6, 2013 How do i convert my old EO game to this? Link to comment Share on other sites More sharing options...
MadalinV Posted January 6, 2013 Share Posted January 6, 2013 When are you gonna release 0.0.10? I need it for my game. Link to comment Share on other sites More sharing options...
Delancis Posted January 6, 2013 Share Posted January 6, 2013 Hello, how I can do so that new players registered, start with equipaments putfor example with an armor and a helmet. Link to comment Share on other sites More sharing options...
tslusny Posted January 6, 2013 Author Share Posted January 6, 2013 Look in sub addchar server side. Link to comment Share on other sites More sharing options...
Delancis Posted January 6, 2013 Share Posted January 6, 2013 > Look in sub addchar server side.what part of code i need change or replace and please tell me how is this code?? ![:unsure:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/unsure.png) Link to comment Share on other sites More sharing options...
abhi2011 Posted January 7, 2013 Share Posted January 7, 2013 Isn't it handled by the classes.iniSomething like this I suppose```MaxStartItems = #StartItem1 = 1```and stuff. You can check the addchara sub that shows what keywords to use. Link to comment Share on other sites More sharing options...
tslusny Posted January 7, 2013 Author Share Posted January 7, 2013 He means it will be already equipped. Link to comment Share on other sites More sharing options...
abhi2011 Posted January 7, 2013 Share Posted January 7, 2013 Oh, then you would have to edit the code that allows a new variable say StartEquip and MaxEquip or something. Link to comment Share on other sites More sharing options...
Delancis Posted January 7, 2013 Share Posted January 7, 2013 > Oh, then you would have to edit the code that allows a new variable say StartEquip and MaxEquip or something.The code would look like this?```If Class(ClassNum).startequipCount > 0 Then For n = 1 To Class(ClassNum).startequipCount If Class(ClassNum).Startequip(n) > 0 Then If Len(Trim$(equip(Class(ClassNum).Startequip(n)).Name)) > 0 Then Player(index).Inv(n).Num = Class(ClassNum).Startequip(n) Player(index).Inv(n).Value = Class(ClassNum).StartValue(n) End If End If Next End If```sorry Im new in this forum, I do not know the code and game programming Link to comment Share on other sites More sharing options...
tslusny Posted January 7, 2013 Author Share Posted January 7, 2013 ^no that code will give another items to your inventory, but not equip them Link to comment Share on other sites More sharing options...
abhi2011 Posted January 7, 2013 Share Posted January 7, 2013 It would be better to actually use a variable for each slot.```for i =1 to equipment.equipment_count -1player(index).equipment(i) = class(classnum).startequip(i)next```It would be something like this. Use and array for startequip with dimensions as equipment.equipment_count - 1Load the value to the array by using a strsplit statement that splits strings at a given character (say ',') and loads them. Link to comment Share on other sites More sharing options...
ZeoWorks Posted January 8, 2013 Share Posted January 8, 2013 I can't wait until the new release Deathbeam! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) I'm planning on doing big things with this custom version. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)~ZeoWorks Link to comment Share on other sites More sharing options...
MadalinV Posted January 8, 2013 Share Posted January 8, 2013 Oh, it takes so much to release ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
Dr.House Posted January 8, 2013 Share Posted January 8, 2013 That one BIG surprise should be the quest event system, and the engine it will be pretty complete. Link to comment Share on other sites More sharing options...
tslusny Posted January 8, 2013 Author Share Posted January 8, 2013 Hmm that one big surprise will be eventualy more than 1 feature ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
MadalinV Posted January 8, 2013 Share Posted January 8, 2013 You said you release it yesterday, what slows you down? Link to comment Share on other sites More sharing options...
tslusny Posted January 8, 2013 Author Share Posted January 8, 2013 Holidays ended ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
MadalinV Posted January 8, 2013 Share Posted January 8, 2013 At me is still holiday ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) but please finish it. Link to comment Share on other sites More sharing options...
Lavos Posted January 8, 2013 Share Posted January 8, 2013 I can guess that Deathbeam is just too occupied with his own game and website, I wouldn't be suprised if he starts losing interest on a open source engine. Link to comment Share on other sites More sharing options...
ZeoWorks Posted January 8, 2013 Share Posted January 8, 2013 > I can guess that Deathbeam is just too occupied with his own game and website, I wouldn't be suprised if he starts losing interest on a open source engine.Just give him some time, he is doing this for us for **FREE** after all in his OWN PERSONAL spare time remember. We shouldn't expect his releases to come instantly on our demand. Hes got his own life to look after too as well as his own projects. Keep up the good work Deathbeam. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)~ZeoWorks Link to comment Share on other sites More sharing options...
tslusny Posted January 8, 2013 Author Share Posted January 8, 2013 > Just give him some time, he is doing this for us for **FREE** after all in his OWN PERSONAL spare time remember. We shouldn't expect his releases to come instantly on our demand. Hes got his own life to look after too as well as his own projects. Keep up the good work Deathbeam. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)> > ~ZeoWorksThank you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) By the way… PIXEL BASED MOVEMENT IS WORKING. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) So another thing what i will add to next ER when i will stress test it a bit. Link to comment Share on other sites More sharing options...
Dr.House Posted January 8, 2013 Share Posted January 8, 2013 > Thank you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) By the way… PIXEL BASED MOVEMENT IS WORKING. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) So another thing what i will add to next ER when i will stress test it a bit.Good job, thank you for your hard work, can't wait for the updates ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
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