DrNova Posted May 7, 2010 Share Posted May 7, 2010 @Irhymer:> I wouldnt say _Stable_, but it works.That describes most versions XD Link to comment Share on other sites More sharing options...
Guest Posted May 10, 2010 Share Posted May 10, 2010 Hello, guysHow i can remake eclipse:project vertigo? I want change interface, creat new sprites(larger size), new items (paperdoll), in inventory new slots for gloves, cloak, glasses etc.I have programme Visual Basic 2008 (trial). I want learn vb :) i hope that one day I'll write something.But now, someone can help me? Please. Link to comment Share on other sites More sharing options...
Robin Posted May 10, 2010 Share Posted May 10, 2010 You need Visual Basic 6.0 to edit the source. Link to comment Share on other sites More sharing options...
xelander Posted May 10, 2010 Share Posted May 10, 2010 Not to be mean, but I lol'd hard when Vallander15 Said he was all ready and stuff, happy, and cheerful.Then robin comes and tell him he got the wrong program. Link to comment Share on other sites More sharing options...
Guest Posted May 14, 2010 Share Posted May 14, 2010 MrMiguuâ„¢ nice work this engene is great.But only if you can add a mail box like in eclipse stable it will be bether and make so ather players can make shops dath will be great ^^ Link to comment Share on other sites More sharing options...
Irhymer Posted May 14, 2010 Share Posted May 14, 2010 He's not making any more releases of the engine. Thats why he released the source. Im pretty sure you can just find the code in Stable, and apply it to Vertigo. Simply making a button. Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2010 Share Posted May 19, 2010 idk how i cant work whit VB6 but i have it Link to comment Share on other sites More sharing options...
dingleberrys Posted June 16, 2010 Share Posted June 16, 2010 [To-do-list]-Add level req. for items-Shop item SPEED Req. and MAGI Req. are switched-Fix fullscreen/window mode-When in map editor, make In-game GUI visible = false-Make base sprites 64x64-Add guild system disable in Data.ini-Fix HP Bar Y-Axis-Attempt to make 'up' sprites for jumping and 'down' sprites for attackingtake it your not doing these anymore? Link to comment Share on other sites More sharing options...
mrmiguu Posted June 16, 2010 Author Share Posted June 16, 2010 This engine is a bit too buggy and outdated for me to deal with. If I were to at all rework this engine, I would do it on Eclipse Origins. Link to comment Share on other sites More sharing options...
Punika Posted July 12, 2010 Share Posted July 12, 2010 Just a question Miguu.I have never tried this engine and I am not a good enough coder to understand how you did it.But could explain me how the gravitation works? 0.ôI just find it really interesting. Link to comment Share on other sites More sharing options...
Nicolyto77 Posted July 19, 2010 Share Posted July 19, 2010 ;DNice work!Can i encrypt the graphics?? If the answer is yes, what program i need?Thanks :cheesy: Link to comment Share on other sites More sharing options...
Devogen Posted July 19, 2010 Share Posted July 19, 2010 Miguu, thats actually pretty good effort mate, pretty smooth (I think your jump was smoother on mario bros) but, yeah great adaptation.Did you ever plan on doing extra paralax layers like clouds etc? Link to comment Share on other sites More sharing options...
mrmiguu Posted July 20, 2010 Author Share Posted July 20, 2010 @Devo:> Miguu, thats actually pretty good effort mate, pretty smooth (I think your jump was smoother on mario bros) but, yeah great adaptation.> > Did you ever plan on doing extra paralax layers like clouds etc?The extra cloud layer is a good idea. The problem I ran into with making the parallax BG move and stuff was rendering an image that was larger than the picScreen itself. If I did clouds, they would be short in width but have the same height, then scroll over the player's screen at a constant rate (using GetTickCount as the gamelooping timer) and then reset once they were to reach the end. Thank you for the idea!(BTW the jumping in SMD is most likely smoother since I programmed it better and added in Offscreen checks/collision and immediate block collision. It works best if you render your jumping sound in DX as opposed to VMBP (that lags the jump, as seen in PV). Link to comment Share on other sites More sharing options...
Robin Posted July 20, 2010 Share Posted July 20, 2010 Just clip your graphics before rendering. Easy enough to do.``` If y < 0 Then With sRECT .Top = .Top - y End With y = 0 End If If x < 0 Then With sRECT .Left = .Left - x End With x = 0 End If If y + height > DDSD_BackBuffer.lHeight Then sRECT.Bottom = sRECT.Bottom - (y + height - DDSD_BackBuffer.lHeight) End If If x + width > DDSD_BackBuffer.lWidth Then sRECT.Right = sRECT.Right - (x + width - DDSD_BackBuffer.lWidth) End If``` Link to comment Share on other sites More sharing options...
mrmiguu Posted July 20, 2010 Author Share Posted July 20, 2010 Oh. Thank you Robin. That's exactly what I needed ;D Link to comment Share on other sites More sharing options...
Devogen Posted July 20, 2010 Share Posted July 20, 2010 Miguu + Robin = Segatendo.Seriously..Do a full scale side scroller in dx8 with multi-parallax scrolling, go nuts with like 6 layers.. like the old school.. remember Shadow of the Beast on Amiga 500? that had great multi layered scrolling. Link to comment Share on other sites More sharing options...
Robin Posted July 20, 2010 Share Posted July 20, 2010 I'm not a fan of side-scrolling ORPGs. I used to love them back in the day, though. I spent years playing Asterix on my old Master System. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 20, 2010 Author Share Posted July 20, 2010 Segatendo is almost as great as a Gamecast :D Link to comment Share on other sites More sharing options...
Devogen Posted July 21, 2010 Share Posted July 21, 2010 lol..anything with 'cast' in it was doomed to fail.. or 'saturn'.. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 21, 2010 Author Share Posted July 21, 2010 @Devo:> lol..> > anything with 'cast' in it was doomed to fail.. or 'saturn'..Hey! *slightly angry*I liked Dreamcast (Still have mine + the cables that go to it :D)I might be recoding this engine onto ES for the sake of you ES lovers and to retain the simple but cleaned Script Engine, fixed up by Goddie. Link to comment Share on other sites More sharing options...
Devogen Posted July 21, 2010 Share Posted July 21, 2010 Hey I didnt say it sucked, I was a sega man remember, I say they failed because two of the systems I still love(and own) got canned in the ass.. thr saturn well before it's time.. the Dreamcast, well, I understand why they did what they did .Saturn was magic when it came out, that was straight off the bat from the Genesis32x where we were sick do death of nascar arcade..ahh nascar in the arcade… great days.. Link to comment Share on other sites More sharing options...
Demetour Posted July 24, 2010 Share Posted July 24, 2010 Miguu, if you re-code this into ES and make all the features you were going to do then this would be even epic-er than it is now. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 24, 2010 Author Share Posted July 24, 2010 @The:> Miguu, if you re-code this into ES and make all the features you were going to do then this would be even epic-er than it is now.There would be checks for other tiles too (like as you're falling down, if you land on a Kill-Tile, the player will die once they fall onto it). Link to comment Share on other sites More sharing options...
Demetour Posted July 24, 2010 Share Posted July 24, 2010 That would be good. Im not all to bothered its just if you could make it more stable than it is now then it would make it epic-er.Also when will you be releasing Lostica to the public to play? Link to comment Share on other sites More sharing options...
Azvd Posted July 24, 2010 Share Posted July 24, 2010 Miguu, I'm new to Project Vertigo, and when I try to download the HotFix, but the links were broken. You can also adjust to me? If you can, make a box says NPC or Quest? Thanks ;D Link to comment Share on other sites More sharing options...
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