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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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Hello, guys

How i can remake eclipse:project vertigo? I want change interface, creat new sprites(larger size), new items (paperdoll), in inventory new slots for gloves, cloak, glasses etc.

I have programme Visual Basic 2008 (trial). I want learn vb :) i hope that one day I'll write something.

But now, someone can help me? Please.
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MrMiguuâ„¢  nice work this engene is great.But only if you can add a mail box like in eclipse stable it will be bether and make so ather players can make shops dath will be great ^^
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  • 4 weeks later...
[To-do-list]
-Add level req. for items
-Shop item SPEED Req. and MAGI Req. are switched
-Fix fullscreen/window mode
-When in map editor, make In-game GUI visible = false
-Make base sprites 64x64
-Add guild system disable in Data.ini
-Fix HP Bar Y-Axis
-Attempt to make 'up' sprites for jumping and 'down' sprites for attacking

take it your not doing these anymore?
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  • 4 weeks later...
@Devo:

> Miguu, thats actually pretty good effort mate, pretty smooth (I think your jump was smoother on mario bros) but, yeah great adaptation.
>
> Did you ever plan on doing extra paralax layers like clouds etc?

The extra cloud layer is a good idea. The problem I ran into with making the parallax BG move and stuff was rendering an image that was larger than the picScreen itself. If I did clouds, they would be short in width but have the same height, then scroll over the player's screen at a constant rate (using GetTickCount as the gamelooping timer) and then reset once they were to reach the end. Thank you for the idea!

(BTW the jumping in SMD is most likely smoother since I programmed it better and added in Offscreen checks/collision and immediate block collision. It works best if you render your jumping sound in DX as opposed to VMBP (that lags the jump, as seen in PV).
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Just clip your graphics before rendering. Easy enough to do.

```
    If y < 0 Then

        With sRECT
            .Top = .Top - y
        End With

        y = 0
    End If

    If x < 0 Then

        With sRECT
            .Left = .Left - x
        End With

        x = 0
    End If

    If y + height > DDSD_BackBuffer.lHeight Then
        sRECT.Bottom = sRECT.Bottom - (y + height - DDSD_BackBuffer.lHeight)
    End If

    If x + width > DDSD_BackBuffer.lWidth Then
        sRECT.Right = sRECT.Right - (x + width - DDSD_BackBuffer.lWidth)
    End If

```
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Miguu + Robin  = Segatendo.

Seriously..

Do a full scale side scroller in dx8 with multi-parallax scrolling, go nuts with like 6 layers..  like the old school..  remember Shadow of the Beast on Amiga 500? that had great multi layered scrolling.
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@Devo:

> lol..
>
> anything with 'cast' in it was doomed to fail.. or 'saturn'..

Hey! *slightly angry*

I liked Dreamcast (Still have mine + the cables that go to it :D)

I might be recoding this engine onto ES for the sake of you ES lovers and to retain the simple but cleaned Script Engine, fixed up by Goddie.
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Hey I didnt say it sucked, I was a sega man remember, I say they failed because two of the systems I still love(and own) got canned in the ass.. thr saturn well before it's time.. the Dreamcast, well, I understand why they did what they did .

Saturn was magic when it came out, that was straight off the bat from the Genesis32x where we were sick do death of nascar arcade..

ahh nascar in the arcade… great days..
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@The:

> Miguu, if you re-code this into ES and make all the features you were going to do then this would be even epic-er than it is now.

There would be checks for other tiles too (like as you're falling down, if you land on a Kill-Tile, the player will die once they fall onto it).
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