hedgy Posted July 6, 2012 Share Posted July 6, 2012 @Jumbofile:> Ok this happens after spamming the jump button. http://www.youtube.com/watch?v=Szk_hWUsNK4&feature=youtu.be animations stop when you see the ring im hitting ctrlThis happens to me too.It seems to happen after damaging test a bit. Also it doesn't seem to happen when you're an admin.**Edit**When it happens, the NPC test doesn't respond anymore, you can move but attack doesn't work anymore.when you walk away from the spot where the glitch occurs and make yourself admin, you get warped to the place where the glitch occurred. Your character also responds normally again. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 6, 2012 Author Share Posted July 6, 2012 @hedgy:Not being an admin is something I have yet to try. Thank you!. I didn't know damaging Test helps. I suppose that the more packets, the more lag, the better.Thank you. Link to comment Share on other sites More sharing options...
onzinho Posted July 8, 2012 Share Posted July 8, 2012 MrMiguu, my char in game, http://img513.imageshack.us/img513/1357/orgh.pngMy Sprite: http://img526.imageshack.us/img526/3696/spritea.pngcould tell me in what sub do I change the size of the sprites of the players.Thanks in advance. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 9, 2012 Author Share Posted July 9, 2012 @onzinho:1\. Your sprite format is wrong. Facing-right should be on the left side. Double-over should be the sprites facing left.2\. FRAMES_WIDTH should be equal to the width of each individual sprite frame.**Just realized that having larger sprites will force the developer to make their smaller sprites have huge widths. DON'T DO THAT. I will fix it.** Link to comment Share on other sites More sharing options...
onzinho Posted July 9, 2012 Share Posted July 9, 2012 thank you, I managed to show properly. Link to comment Share on other sites More sharing options...
Jumbofile Posted July 11, 2012 Share Posted July 11, 2012 I added the quest system and it did the glitch with the animations and i didnt stop Link to comment Share on other sites More sharing options...
mrmiguu Posted July 11, 2012 Author Share Posted July 11, 2012 @Jumbofile:> it didnt stopBy didn't stop, you mean you kept playing around and it never changed back to normal? Did you restart the client and it would continue doing it? The problem fixes itself (I'm pretty sure) if you resync your character's location. Link to comment Share on other sites More sharing options...
Jumbofile Posted July 12, 2012 Share Posted July 12, 2012 It happens right after i logged in. Link to comment Share on other sites More sharing options...
Cristian624 Posted July 12, 2012 Share Posted July 12, 2012 I installed the system Arrows (projectiles) and when I go to Item Editor gives me the following error: Runtime-error '380 ': Invalid property value, I think I installed it perfectly. Mr Miguu can you help me? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 12, 2012 Share Posted July 12, 2012 @Cristian624:> I installed the system Arrows (projectiles) and when I go to Item Editor gives me the following error: Runtime-error '380 ': Invalid property value, I think I installed it perfectly. Mr Miguu can you help me?Which tutorial are u using? Link to comment Share on other sites More sharing options...
mrmiguu Posted July 12, 2012 Author Share Posted July 12, 2012 @Jumbofile:> after i logged inDoes it happen **every single time** after you log in? Consistently? I need specifics. I need to know if it was a one-time-thing or if the engine breaks from the mod being implemented.@Cristian624:> **I** installed […]> > […] Runtime-error '380 'That means you probably didn't install it "perfectly" as you say you did. Try running the client/server through the IDE and see if any side-scrolling-oriented lines become highlighted. If so, then it might be my fault. Link to comment Share on other sites More sharing options...
Cristian624 Posted July 12, 2012 Share Posted July 12, 2012 I use this tutorial…http://www.touchofdeathforums.com/smf2/index.php/topic,73708.0.html Link to comment Share on other sites More sharing options...
Zetasis Posted July 13, 2012 Share Posted July 13, 2012 I'm glad to see that PVO is still being developed. I just rechecked the OP and didn't see anything about new features being added, other then the todo list that is, so I was wondering if any new features are being planned. I know this is a long shot but jc's Event System would be nice *wink wink*. Anyways, keep up the good work Miguu, PVO has come along way. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 13, 2012 Author Share Posted July 13, 2012 @Zetasis:Thanks. I've used his event system. It still has whiffs of bugs scattered about that are hard-to-reach. When it gets to a stage like EO did with 2.0 Beta (where development practically ceases because the product is near-whole), then I will convert. I've wanted to convert PV to other Eclipse engines in the past, but didn't because PV's base code was too sloppily done. This time it wasn't.As far as new features go, I don't plan on adding anything new, really. I just want to iron out what bugs are left so players can begin serious development. Link to comment Share on other sites More sharing options...
rex510 Posted July 13, 2012 Share Posted July 13, 2012 good to see someone cares about getting bugs out of the way most people just keep going until its a huge mess and thats one thing that stops them getting to a final product Link to comment Share on other sites More sharing options...
Likestodraw Posted July 14, 2012 Share Posted July 14, 2012 Um… Okay seriously, stop spamming, Rex! I have seen your posts and they are ALL like that.Anyways...When was the paralax background added? I don't quite remember that from when I worked with PVO. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 14, 2012 Author Share Posted July 14, 2012 @rex510:> good to see someone cares about getting bugs out of the wayWhy–you're welcome! I'd rather work with a solid base than a feature-bloated product that's broken from the start.@Likestodraw:> Um… Okay seriously, stop spamming, Rex!I thought it was an appropriate post…@Likestodraw:> When was the paralax background added? I don't quite remember that from when I worked with PVO.It was added in this latest version (1.1.0). It used to be in PV Stable (Post-EclipseEvolution). Link to comment Share on other sites More sharing options...
Likestodraw Posted July 15, 2012 Share Posted July 15, 2012 I may have to download this new version…About the spamming part, I've seen post after post in the Eclipse project board saying 'good to see someone cares about fixing bugs/custom graphics/GUI/custom code...' Link to comment Share on other sites More sharing options...
mrmiguu Posted July 15, 2012 Author Share Posted July 15, 2012 @Likestodraw:> I've seen post after post in the Eclipse project board saying 'good to see someone cares about fixing bugs/custom graphics/GUI/custom code…'Haha, that's pretty funny.Yeah–his latest posts kind of repeat things along those lines. Link to comment Share on other sites More sharing options...
zerosavior115 Posted July 18, 2012 Share Posted July 18, 2012 hmmmmm…...PVO + EO nightly releasemaybe a little translation could use the trickill try but hope i can Link to comment Share on other sites More sharing options...
mrmiguu Posted July 18, 2012 Author Share Posted July 18, 2012 @zerosavior115:> PVO + EO nightly releaseIt's hard enough keeping up with the EO 2.0 release, haha. Link to comment Share on other sites More sharing options...
Irhymer Posted July 19, 2012 Share Posted July 19, 2012 Haven't found any new bugs after messing with it all day, but I'll keep checking!Sort of off topic, but how difficult would you say it'd be to copy the animation system for the player to NPC's? Link to comment Share on other sites More sharing options...
Jumbofile Posted July 19, 2012 Share Posted July 19, 2012 Answer for Miguu: I installed the quest system and i logged in to test but the glitch happened and this time it happened right away. the other times i got to stop but this time i couldnt. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 19, 2012 Author Share Posted July 19, 2012 @-Jake-:> how difficult would you say it'd be to copy the animation system for the player to NPC's?Either: **A.** Find attributes of the NPCs' that are already being delivered from the server to the client that signal change in animation. Allow for the NPCs' animations to change via those delivered attributes. **B.** Create new packets to be sent to all clients for moments when the NPCs' animations change.@Jumbofile:> other times i got to stop but this time i couldnt.Well, when you couldn't get it to stop, did you try refreshing your position? I don't know what you do exactly to "fix" your characters when they're bugged. Link to comment Share on other sites More sharing options...
Irhymer Posted July 25, 2012 Share Posted July 25, 2012 Found a bug:If you hold down the attack button, all of the animations start acting up. When you walk/run/jump you're stuck in the falling animation. And when you press attack, you're stuck in that animation while you walk/run (but is reset to falling if you jump).Not sure if it's been reported before, but thanks for reading.**EDIT:Ok, for some reason after I cleared the maps, this stopped happening.**- Jake Link to comment Share on other sites More sharing options...
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