viciousdead Posted September 4, 2011 Share Posted September 4, 2011 @Jelly:> :Du Jelly? Link to comment Share on other sites More sharing options...
gdog12356 Posted September 4, 2011 Share Posted September 4, 2011 Yeah Boi [hence my name] Link to comment Share on other sites More sharing options...
horsehead Posted September 14, 2011 Share Posted September 14, 2011 Will a new PV Version ever be released? Link to comment Share on other sites More sharing options...
Sealbreaker Posted September 14, 2011 Share Posted September 14, 2011 @Noctis:> Will a new PV Version ever be released?If he wants to/finds the time to he will, if not - he won't. Learn to live with it or make your own source. -.--seal Link to comment Share on other sites More sharing options...
sillfox Posted September 19, 2011 Share Posted September 19, 2011 Your Link's are not working for me . Link to comment Share on other sites More sharing options...
hedgy Posted September 21, 2011 Share Posted September 21, 2011 Any news on PVO/PVR? Link to comment Share on other sites More sharing options...
mrmiguu Posted September 28, 2011 Author Share Posted September 28, 2011 @hedgy:> Any news on PVO/PVR?Can't.School.(+ I have to code a site for my girlfriend's family's restaurant first) Link to comment Share on other sites More sharing options...
hedgy Posted September 28, 2011 Share Posted September 28, 2011 Okay too bad (for us) good luck on the website.Jay for your new name Link to comment Share on other sites More sharing options...
mrmiguu Posted December 20, 2011 Author Share Posted December 20, 2011 [UPDATE]A new Project Vertigo Origins has been released (based on the _Eclipse Origins 2.0 Beta_ release).I updated the original post to match all new and revised information.Version 1.0.0's Change Log:> Project Vertigo Origins 1.0.0> ______________________________________________________________________________> [o]Added platform tiles (can jump up through and drop down from, but not naturally due to gravity).> [o]Added water tiles (move slower through them).> [o]Altered character PNG files to left and right only format.> [o]Added fully working gravity.> [o]Added fully working jumping (height varies on length of jump key held).> [o]Added admin "flying" while editing maps for more the developer's convenience.> [o]Added ability to fall from one map to another (and vice versa via jumping up through the top of a map).> [o]Converted the shift key to make the player run (as opposed to walk).> [o]Added directional shifting (left and right) via the HOME key.> [o]Added jumping and landing sound effects.Download link:> [See the update page](http://173.51.208.104/pv/).**:EDIT:****Do not worry about newly found bugs. I will post manual fixes for those members that wish to start making their game(s) with this first release. I will also leave old version downloads up. Lastly, I will post revised downloads for the latest versions, containing the most current of bug fixes.**A few bugs found:> [o]~~NPCs spawn on top of water; this will be an easy fix~~ (it was).> [o]~~NPCs refuse to walk through water tiles.~~> [o]~~Downward player descent through their first water-tile doesn't not appropriate their y-offset accordingly to the speed of water tiles.~~> [o]~~NPCs do not walk through water at a slower rate.~~> [o]~~Player's horizontal collision with water tiles is off as well.~~> [o]~~The HOME key, when used while moving, will stagger a player's movement.~~ Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2011 Share Posted December 21, 2011 Really glad to see you brought this back bro. I'm super stoked that your bringing the side-scrolling option back! Link to comment Share on other sites More sharing options...
Techos Posted December 21, 2011 Share Posted December 21, 2011 It's back HURRAY! ;) Link to comment Share on other sites More sharing options...
mrmiguu Posted December 21, 2011 Author Share Posted December 21, 2011 Going to be posting video fixes from now on. That should really simplify the process of hotfixing your client's/server's source. Link to comment Share on other sites More sharing options...
cloudsky Posted December 21, 2011 Share Posted December 21, 2011 Yay! Great! Thank you Mr. Miggu for this gift!Really Glad that you continued your work on this!*Wraps projects vertigo in a big stylish box with a wrapper* Link to comment Share on other sites More sharing options...
Zetasis Posted December 21, 2011 Share Posted December 21, 2011 So are you adding the fixes as well or do we need to do those manually? Just curious is all. :) Glad to see this back. Hopefully this will bring out some more original games. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 21, 2011 Author Share Posted December 21, 2011 [UPDATE]I recently posted a ton (and by "ton," I mean 4) of tutorial hotfixes already for the first release.Go and check them out! They're ~~in the _Tutorials->Source_ section of these forums~~ right here:Hotfixes for Version 1.0.0:> [Water Offset Hotfix](http://www.touchofdeathforums.com/smf/index.php/topic,77022.0.html)> [NPC Water Spawn Hotfix](http://www.touchofdeathforums.com/smf/index.php/topic,77023.0.html)> [NPC Walkthru Water Hotfix](http://www.touchofdeathforums.com/smf/index.php/topic,77027.0.html)> [NPC Water Speed Hotfix & Horizontal Water Offset Hotfix](http://www.touchofdeathforums.com/smf/index.php/topic,77030.0.html)> [HOME Key Hotfix](http://www.touchofdeathforums.com/smf/index.php/topic,77031.0.html)@Zetasis:> So are you addin the fixes as well or do we need to do those manually?Both. The newest releases will be posted, whilst leaving the older downloads still up. I am posting hotfix tutorials in the section mentioned above.@Kitsunemask:> *Wraps projects vertigo in a big stylish box with a wrapper**Abruptly and rudely opens the gift containing PVO*You must test it NOW! YOU TEST NOW! I NEED FIX BUGS! Link to comment Share on other sites More sharing options...
kibbelz Posted December 21, 2011 Share Posted December 21, 2011 This looks greaqt but i cannot test this due to your website is down. i suggest you host your website on a dercent webhost. e.g. 000webhost. Link to comment Share on other sites More sharing options...
Gohan Posted December 21, 2011 Share Posted December 21, 2011 Epic, gonna try this now :) Link to comment Share on other sites More sharing options...
Yxxe Posted December 21, 2011 Share Posted December 21, 2011 Haven't looked at this in a while, but did you by any chance fix the forced log out to everyone else online if someone logs out? If you haven't, drop me a PM and I'll send you the fix. ;] Link to comment Share on other sites More sharing options...
evilbunnie Posted December 21, 2011 Share Posted December 21, 2011 @kibbelz:> This looks greaqt but i cannot test this due to your website is down. i suggest you host your website on a dercent webhost. e.g. 000webhost.You've got to be fucking trolling, right? You have no IDEA WHAT YOU'RE TALKING ABOUT. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted December 21, 2011 Share Posted December 21, 2011 Tell me we will see backgrounds in this one! Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2011 Share Posted December 21, 2011 @Whack:> Tell me we will see backgrounds in this one!…if not, improvise. I used to make my background the ground tile. A benefit of side-scrolling, is that you may only need a layer or two to stagger and layer things properly. (For any eclipse-type game).Get creative and blow up your background to fit perfectly on your maps... Link to comment Share on other sites More sharing options...
Whackeddie99 Posted December 21, 2011 Share Posted December 21, 2011 Here's a list of things I would love to see in PVO:backgrounds obviouslyjumping height stat (like endurance or intelligence)enhanced AI's that follow you down platformsthe projectile system work?*sound effects on contact with tiles like Platform or water (splash when you hit water etc.) Link to comment Share on other sites More sharing options...
Zetasis Posted December 21, 2011 Share Posted December 21, 2011 Yeah I would like to see npcs that can jump and follow you as well. Quick question, I haven had a chance to lok through the source yet but do you think tutorials such as spell casting npcs and arrows could be added to this? I'm not a programmer by any means so if I can just copy and paste them that would be great. Or maybe with little to no editing anyways? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted December 21, 2011 Share Posted December 21, 2011 I'm not sure if they would work or not Link to comment Share on other sites More sharing options...
mrmiguu Posted December 21, 2011 Author Share Posted December 21, 2011 @Whack:> Tell me we will see backgrounds in this one!Forgot about that! Haha. Will get right on that.@Whack:> Here's a list of things I would love to see in PVO:> […]> jumping height stat (like endurance or intelligence)Probably not. Jump height varies so little at the moment because it's tile-based.@Whack:> enhanced AI's that follow you down platformsI had trouble syncing the NPCs' with the gravity and so forth due to them lacking the same kind of client to server controls. They start off on the server and are blt'ed to the client. I gave it a shot and didn't want to give it another one.@Whack:> the projectile system work?The current one released does not work using offsets; it blts the image across the map tile-by-tile (too choppy).@Whack:> *sound effects on contact with tiles like Platform or water (splash when you hit water etc.)This, however, is a possibility.@Lightning:> Haven't looked at this in a while, but did you by any chance fix the forced log out to everyone else online if someone logs out? If you haven't, drop me a PM and I'll send you the fix. ;]This source is brand new and separate from the other PV(s).@Zetasis:> do you think tutorials such as spell casting npcs and arrows could be added to this? I'm not a programmer by any means so if I can just copy and paste them that would be great. Or maybe with little to no editing anyways?Yes. So long as they don't require a player to be facing up or down whilst casting (or doing whatever). If they do, it'll be a slight headache on your part.**:EDIT:**Keep in mind that there are cons to having your NPCs being able to jump and such: they can jump off platforms they shouldn't be wandering off of. So–ha! Link to comment Share on other sites More sharing options...
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