luriok Posted February 12, 2011 Share Posted February 12, 2011 Hey I was wondering. How are you thinking about doing the GUI, will it be like the other PV's or the bars, or maybe something new ;)Keep it up, I'm so hyped for this PV!!! I love the way its looking so far! Link to comment Share on other sites More sharing options...
lokito Posted February 14, 2011 Share Posted February 14, 2011 Download Links doesnt work =( Link to comment Share on other sites More sharing options...
mrmiguu Posted February 14, 2011 Author Share Posted February 14, 2011 @lokito:> Download Links doesnt work =(Back up. I host the download. If it ever doesn't work, it's prob because my server is offline. Please PM me when these things occur. Thank you. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted February 14, 2011 Share Posted February 14, 2011 @MrMiguu:> Back up. I host the download. If it ever doesn't work, it's prob because my server is offline. Please PM me when these things occur. Thank you.…Just host it on the Eclipse Filehost and be done with it. >_> Link to comment Share on other sites More sharing options...
mrmiguu Posted February 14, 2011 Author Share Posted February 14, 2011 @Soul:> …Just host it on the Eclipse Filehost and be done with it. >_>;^; But I like my server Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Author Share Posted February 15, 2011 [Update]1\. Separated the command textbox and the console textbox to create an overall simpler interface.2\. Found a comfortable object-oriented categorization system for all current code and code for the future.3\. Created Get_ and Set_ prefixes for every check/change for all properties of every type. Link to comment Share on other sites More sharing options...
BugSICK Posted February 15, 2011 Share Posted February 15, 2011 can you post in game screenshot, i think im gonna try this. thanks Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Author Share Posted February 15, 2011 @BugSICK:> can you post in game screenshot, I think im gonna try this. thanksLooks exactly like the older versions of EO. Same tile-based collision. If you still want a picture of what it looks like, here it is:![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/01_New_PV.png) Link to comment Share on other sites More sharing options...
BugSICK Posted February 15, 2011 Share Posted February 15, 2011 i click the link, but im not sure which one i will choose in the index. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Author Share Posted February 15, 2011 @BugSICK:> I click the link, but im not sure which one I will choose in the index.It's under the older download releases. The latest one is the one I am working on right now (literally right this second).[Update]Got commands Cout and Cin to work (similar to console-based programming in C++) Link to comment Share on other sites More sharing options...
Irhymer Posted February 15, 2011 Share Posted February 15, 2011 @MrMiguu:> Looks exactly like the older versions of EO. Same tile-based collision. If you still want a picture of what it looks like, here it is:> > >! ![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/01_New_PV.png)Looking good man. This is like the only topic I check on here anymore (besides helping out in Q&A).Keep it up. ;)-Jake Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Author Share Posted February 15, 2011 @~Jake~:> Looking good man. This is like the only topic I check on here anymore (besides helping out in Q&A).> Keep it up. ;)> > -JakeThose are god-awfully old. The graphics won't look a thing like those. Plus, the interface will be 10x better. Link to comment Share on other sites More sharing options...
Irhymer Posted February 15, 2011 Share Posted February 15, 2011 @MrMiguu:> Those are god-awfully old. The graphics won't look a thing like those. Plus, the interface will be 10x better.Lol I know. But I figured by saying that you had a basic base engine set up. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 16, 2011 Author Share Posted February 16, 2011 @~Jake~:> Lol I know. But I figured by saying that you had a basic base engine set up.Figured since you quoted the picture I posted. But yeah, its getting there. Link to comment Share on other sites More sharing options...
Irhymer Posted February 16, 2011 Share Posted February 16, 2011 Cool, sorry for misunderstanding man.-Jake Link to comment Share on other sites More sharing options...
luriok Posted February 16, 2011 Share Posted February 16, 2011 @Azyru:> Hey I was wondering. How are you thinking about doing the GUI, will it be like the other PV's or the bars, or maybe something new ;)> > Keep it up, I'm so hyped for this PV!!! I love the way its looking so far! Link to comment Share on other sites More sharing options...
mrmiguu Posted February 17, 2011 Author Share Posted February 17, 2011 @Azyru Sorry. I remember reading that question and responding to it. I guess it was in my head ;A;I was planning on doing something new but simple. And, thank you. Link to comment Share on other sites More sharing options...
luriok Posted February 17, 2011 Share Posted February 17, 2011 Cool, can't wait Link to comment Share on other sites More sharing options...
mrmiguu Posted February 18, 2011 Author Share Posted February 18, 2011 [Update]Got binary I/O working with server-console commands. You can now customize the server information (version, name, etc.) via the command: **server SET /config** and you can retrieve the current information by the command: **server GET /config**.A list of commands will be programmed into the server and be viewable by commanded-request (typing **help** in the command-box). Link to comment Share on other sites More sharing options...
Guest Posted February 20, 2011 Share Posted February 20, 2011 so miguu, when can we expect a release?! you have no idea how bad I am craving to test out your new PV. You could even say 10 years, the suspense is just killing me! :embarrassed:Also, are we going to expect something similar to what Robin is trying to do with Origins. We are just going to get a base and we'll have to build off of it? Or do you have something else in mind? :cheesy: Link to comment Share on other sites More sharing options...
mrmiguu Posted February 20, 2011 Author Share Posted February 20, 2011 @AmSamurai:> so miguu, when can we expect a release?! you have no idea how bad I am craving to test out your new PV. You could even say 10 years, the suspense is just killing me! :embarrassed:> > Also, are we going to expect something similar to what Robin is trying to do with Origins. We are just going to get a base and we'll have to build off of it? Or do you have something else in mind? :cheesy:It's literally impossible to give you a release date. Since I'm taking 5 classes this semester and have a female companion, alot of my time has been eaten up.I didn't want you guys to starve so I decided to quickly remake PVO onto the most recent EO Beta for you guys to use. It won't have the "divide by 0" error and packets won't sufficate the server.I could see how arrows for Origins don't necessarily have to go hand-in-hand. I can't see successful side-scrolling gameplay without some kind of projectiles. I will attempt to create some sort of system. The game will feature the most basic form of quests (kill x monsters or obtain x amount of this etc item). Link to comment Share on other sites More sharing options...
Guest Posted February 21, 2011 Share Posted February 21, 2011 @MrMiguu:> It's literally impossible to give you a release date. Since I'm taking 5 classes this semester and have a female companion, alot of my time has been eaten up.I hear you there :( Haha sounds like a familiar schedule I know all too well!Miguu you are too kind on the new release. I thank you very much! This will suffice until you eventually release your project. I assume if we work with the new PVO, we will be able to transfer most of our GFX data over to your PV without much hassle correct? Link to comment Share on other sites More sharing options...
mrmiguu Posted February 21, 2011 Author Share Posted February 21, 2011 @AmSamurai:> I assume if we work with the new PVO, we will be able to transfer most of our GFX data over to your PV without much hassle correct?Yes. Link to comment Share on other sites More sharing options...
luriok Posted February 23, 2011 Share Posted February 23, 2011 Hey Miguu will you able to climb (ladders, ropes, etc.) in the new PV? Link to comment Share on other sites More sharing options...
mrmiguu Posted February 23, 2011 Author Share Posted February 23, 2011 @Azyru:> Hey Miguu will you able to climb (ladders, ropes, etc.) in the new PV?Yes. Link to comment Share on other sites More sharing options...
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