Helladen Posted August 6, 2010 Share Posted August 6, 2010 Pretty cool engine. Aside from it using ES, but nice edit. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 6, 2010 Author Share Posted August 6, 2010 @Tyr:> I'm glad that you spend some extra time on this, but on the other side.. your ego is way to big.It is obvious that my arrogance bothers you. What would you prefer I say? Link to comment Share on other sites More sharing options...
Chakkra Posted August 6, 2010 Share Posted August 6, 2010 Hey Miguu, would you ever consider making a PV out of Origins when it's complete? Link to comment Share on other sites More sharing options...
Zetasis Posted August 6, 2010 Share Posted August 6, 2010 I may actually use PV if once it is released using ES. I would prefer, with many others, this be re-programmed with Origins once a milestone release is done though. Either way thanks for the great side scrolling engine Mr. Miguu! Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2010 Share Posted August 6, 2010 Miguu!!!!!!!!!!!!!!! I have been examining the engine up and down and I totally LOVE IT! it is basically everything I could ask for in a 2d ss engine!So far everything checks out! Glad you used the update stable version so the whole magic and speed mix up is fixed!One minor bug I found (when trying to see what the map limits were) when I finally reached as high as I could, i jumped up to the last "row of tiles" and then I became stuck. I could only walk left or right. I didn't fall back down. I tried putting in a warp, then I walked over it but for some reason the gravity was reversed. (I fell up?) haha. However I edited the map and put a row of "blocks" at the top. and left the space I was standing on open. I put a warp next to me and since I couldn't fall to the the top row because of the block, the gravity was fixed.Haha sorry for the story, just thought I would report the minor bug. If you want to fix it…cool,however nothing a row of blocks won't fix!COULD EVEN BE A USEFUL FEATURE INCASE ADMINS WANT TO TRAVEL FROM MAP TO MAP WITHOUT BEING SEEN BY REGULAR PLAYERS!Thanks again though for finally converting PV!!!! Link to comment Share on other sites More sharing options...
mrmiguu Posted August 6, 2010 Author Share Posted August 6, 2010 @Chakkra:> Hey Miguu, would you ever consider making a PV out of Origins when it's complete?Yes.@Zetasis:> I may actually use PV if once it is released using ES. I would prefer, with many others, this be re-programmed with Origins once a milestone release is done though. Either way thanks for the great side scrolling engine Mr. Miguu!It has been released using [ES] already… o-o;@skevsama:> Miguu!!!!!!!!!!!!!!! I have been examining the engine up and down and I totally LOVE IT! it is basically everything I could ask for in a 2d ss engine!> > So far everything checks out! Glad you used the update stable version so the whole magic and speed mix up is fixed!> > One minor bug I found (when trying to see what the map limits were) when I finally reached as high as I could, I jumped up to the last "row of tiles" and then I became stuck. I could only walk left or right. I didn't fall back down. I tried putting in a warp, then I walked over it but for some reason the gravity was reversed. (I fell up?) haha. However I edited the map and put a row of "blocks" at the top. and left the space I was standing on open. I put a warp next to me and since I couldn't fall to the the top row because of the block, the gravity was fixed.> > Haha sorry for the story, just thought I would report the minor bug. If you want to fix it…cool,> however nothing a row of blocks won't fix!> > COULD EVEN BE A USEFUL FEATURE INCASE ADMINS WANT TO TRAVEL FROM MAP TO MAP WITHOUT BEING SEEN BY REGULAR PLAYERS!> > Thanks again though for finally converting PV!!!!I noticed this bug too. I was mainly trying to find a way to make it so players could jump when at the very bottom of the map. You can fix it by removing the check i added in for MAX_MAPY AND 0. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 8, 2010 Author Share Posted August 8, 2010 [UPDATE]Next Hotfix will contain the [top-of-map stuck glitch] fix and the [bottom-of-map stuck glitch] fix. Please report any bugs you come across. Thank you! Link to comment Share on other sites More sharing options...
pipo109 Posted August 8, 2010 Share Posted August 8, 2010 Nice job, i like the previews cant wait to try this one out!! ;D Link to comment Share on other sites More sharing options...
mrmiguu Posted August 8, 2010 Author Share Posted August 8, 2010 @ForumFighterâ„¢:> Nice job, I like the previews cant wait to try this one out!! ;D[Good News]You don't have to wait! ;D Link to comment Share on other sites More sharing options...
pipo109 Posted August 8, 2010 Share Posted August 8, 2010 @Miguu:> @ForumFighterâ„¢:> > > Nice job, I like the previews cant wait to try this one out!! ;D> > [Good News]> You don't have to wait! ;Dmy bad,lol i didnt see it was already out lolol Link to comment Share on other sites More sharing options...
mrmiguu Posted August 10, 2010 Author Share Posted August 10, 2010 [UPDATE] I managed to find a fix for the top-of-jump sprite flicker. This fix will be in the next hotfix, along with the [top-of-map stuck glitch] fix and the [bottom-of-map stuck glitch] fix. Link to comment Share on other sites More sharing options...
Zetasis Posted August 11, 2010 Share Posted August 11, 2010 So if the falling and jumping sprites are frame #2 does that mean that the attack frame is still part of the jumping/falling frame? I'm just curious and I hope that makes sense lol. Link to comment Share on other sites More sharing options...
Minilinkki Posted August 11, 2010 Share Posted August 11, 2010 Can i finally make a side-scrolling mmorpg : 33 Link to comment Share on other sites More sharing options...
mrmiguu Posted August 11, 2010 Author Share Posted August 11, 2010 @Zetasis:> So if the falling and jumping sprites are frame #2 does that mean that the attack frame is still part of the jumping/falling frame? I'm just curious and I hope that makes sense lol.Yes. You can change that to suit your sprites though (*cough* vb6 programming and logical algorithms).@Seaking:> Can I finally make a side-scrolling mmorpg : 33Go for it, Linkki-Master. Link to comment Share on other sites More sharing options...
Demetour Posted August 12, 2010 Share Posted August 12, 2010 Can you tell me why i cant download it, when i try it says 'Oops! Internet Explorer could not connect to 173.58.134.49' Link to comment Share on other sites More sharing options...
mrmiguu Posted August 12, 2010 Author Share Posted August 12, 2010 My computer got turned off for some reason. When that happens, my server shuts down. I turned it back on just now. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 12, 2010 Author Share Posted August 12, 2010 [UPDATE]Just finished fixing the NPC AI for the next patch! Now NPCs are even smarter! If you stand on them, they will move to the side and start attacking. If you jump to a pltform on top of the NPC, it will quickly move aside and start owning you. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted August 12, 2010 Share Posted August 12, 2010 Great jod Miguu :D Wait for next release pach! Link to comment Share on other sites More sharing options...
mrmiguu Posted August 12, 2010 Author Share Posted August 12, 2010 I also plan on getting pixel movement working. Then I will work on tile based collision. Link to comment Share on other sites More sharing options...
Guest Posted August 12, 2010 Share Posted August 12, 2010 MIGUUUUUUUUUUUUUUUUUUUUUUU! any chance you can create a feature that allows npcs to follow you? (say if you jump to a platform and then just start using spells…(cheating) lol...can you make it so that npcs could possibly jump as well????) ;) Link to comment Share on other sites More sharing options...
Sealbreaker Posted August 13, 2010 Share Posted August 13, 2010 You could always just script your spells which is better anyways and don't allow usage when not being on the same y-coordinate…-seal Link to comment Share on other sites More sharing options...
mrmiguu Posted August 13, 2010 Author Share Posted August 13, 2010 Im not too crazy about the NPCs jumping. My reasoning is that they initially move slow so if they were to jump, they would basically go in a straight line (up then down). I might consider something down the line. Remember though, this is now and will be OPEN SOURCE, so if you REALLY want any specific feature, you're not limited to waiting for me to program it in. You can always come up with your own code. I mean, the jumping code is already in there, if you REALLY wanted it, you could just apply it to NPCs the way I applied it to players.@Seal: That exactly how one would code spells for an engine like this. They arent much different from top-down, other than just having the y-axis be the same as your target. Link to comment Share on other sites More sharing options...
Azvd Posted August 13, 2010 Share Posted August 13, 2010 Miguu, please create one Quest System like Lostica. I stopped using that version, why not and why had he lived giving error in VB. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 13, 2010 Author Share Posted August 13, 2010 @MrMota14:> Miguu, please create one Quest System like Lostica. I stopped using that version, why not and why had he lived giving error in VB.You can script a quest system o_o;I don't really have to "add" anything, but rather just fix glitches and add side-scrolling based features. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted August 13, 2010 Share Posted August 13, 2010 Migu any date to release the final patch? Link to comment Share on other sites More sharing options...
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