dingleberrys Posted September 21, 2009 Share Posted September 21, 2009 heres a idea (not needed right away) Jump strength player holds shift and it jumps till you eather let go of shift or player reachs set jump hight from the data.inialso miguu is it possible to mirror the sprites direction so you set all sprites facing right in the GFX files but when you move left it just mirrors the right side imitating facing left? heres example + new animation frames.![](http://www.fileden.com/files/2007/5/25/1111692/64x64%20frames.png)[http://www.fileden.com/files/2007/5/25/1111692/64x64%20frames.png](http://www.fileden.com/files/2007/5/25/1111692/64x64%20frames.png)and just mirror it for facing left :P i can make item and sprite sheets if you want(btw its 64x64 becuase 64x64 is better for more flexibility in animations :P)also i loled at your 1st postDO NOT ASK ME FOR THE SOURCE CODE! I WILL RIP OFF YOUR CHEST HAIR IF YOU DO!xD Link to comment Share on other sites More sharing options...
magezhilo Posted September 21, 2009 Share Posted September 21, 2009 I actually like that idea, I think that'd be really cool. :cheesy: Link to comment Share on other sites More sharing options...
dingleberrys Posted September 21, 2009 Share Posted September 21, 2009 could also have 3 framed attack animations for melee, bow and magicmelee![](http://www.fileden.com/files/2007/5/25/1111692/attack%20animations.png)[http://www.fileden.com/files/2007/5/25/1111692/attack%20animations.png](http://www.fileden.com/files/2007/5/25/1111692/attack%20animations.png)just another little thoughtor have 3 frame s for 3 types of attaks 1 frame for slash (1h sword/axe, etc) 1 frame for stab (daggers) and 1 frame for chop (2h weapons / staffs)my custom sprite has bow shoot, chop, stab and slash animation with 5 frames each xD Link to comment Share on other sites More sharing options...
mrmiguu Posted September 21, 2009 Author Share Posted September 21, 2009 @Urimas:> heres a idea (not needed right away) Jump strength player holds shift and it jumps till you eather let go of shift or player reachs set jump hight from the data.ini> > also miguu is it possible to mirror the sprites direction so you set all sprites facing right in the GFX files but when you move left it just mirrors the right side imitating facing left? heres example + new animation frames.> ![](http://www.fileden.com/files/2007/5/25/1111692/64x64%20frames.png)> [http://www.fileden.com/files/2007/5/25/1111692/64x64%20frames.png](http://www.fileden.com/files/2007/5/25/1111692/64x64%20frames.png)> and just mirror it for facing left :P i can make item and sprite sheets if you want> (btw its 64x64 becuase 64x64 is better for more flexibility in animations :P)> > also i loled at your 1st post> DO NOT ASK ME FOR THE SOURCE CODE! I WILL RIP OFF YOUR CHEST HAIR IF YOU DO!> > xDJump strength isn't the easiest to do on a tile-based engine…I will do this:Dynamic frames - First 3 are walking, the 2nd frame will be stand-still, the 4th frame will be jumping/falling and the 5th frame will be attacking. I might improve it but I looked online and having vb6/dx7 mirror images is slow and not a suggested way to doing it. Link to comment Share on other sites More sharing options...
dingleberrys Posted September 21, 2009 Share Posted September 21, 2009 well then…..... *crumbles up idea into a ball and throws it out the window* xDis 64x64 player size still an option though miguu? Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 21, 2009 Share Posted September 21, 2009 Wait wait what? 3 walking frames plus a single stand still frame? Why not just 2 walking frames and one still frame? That works just fine when they are used together. Link to comment Share on other sites More sharing options...
dingleberrys Posted September 21, 2009 Share Posted September 21, 2009 well i have a stand frame facing the screen and a walk/run thats on the sprites side![](http://www.fileden.com/files/2007/5/25/1111692/walkstand.jpg)[http://www.fileden.com/files/2007/5/25/1111692/walkstand.jpg](http://www.fileden.com/files/2007/5/25/1111692/walkstand.jpg)btw thats only 2 of 5 frames i have for walk i also have a 12 frame running animation xD Link to comment Share on other sites More sharing options...
samotiyo Posted September 21, 2009 Share Posted September 21, 2009 I have a question about the engine when I open the folder there is only the sever and clinet icons in the two folders some one help please! :icon_crap: Link to comment Share on other sites More sharing options...
Antidote Posted September 21, 2009 Share Posted September 21, 2009 That's because you have the Hotfix. To get the entire client, download the full client from the main page. To apply the hotfix, just copy and paste the Server and Client icons over your ones you had before and it'll update them. Link to comment Share on other sites More sharing options...
samotiyo Posted September 21, 2009 Share Posted September 21, 2009 YOU ARE A LIFE SAVER!!!!!! XD XD XD XD XD XD XD XD XD XD Link to comment Share on other sites More sharing options...
Antidote Posted September 21, 2009 Share Posted September 21, 2009 No problem! Just be sure to read the instructions and headers in a post to avoid being mixed up in the future. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 21, 2009 Author Share Posted September 21, 2009 Thank you, Antidote, for reiterating that comment. Link to comment Share on other sites More sharing options...
samotiyo Posted September 21, 2009 Share Posted September 21, 2009 :embarrassed:Sorry Im a bad newb man….................... Link to comment Share on other sites More sharing options...
Merailima Posted September 21, 2009 Share Posted September 21, 2009 Could we make it like this?You know, the attack costumes at front and the climbing next?Oh shoot whered the image go :icon_crap:oh there it isn't oh ham :embarrassed:I'll just attach it ;)Oh yeah also forgot… change the last 3 movement frames into the magic/shooting frames (2 frames for shooting, 1 for casting magic)PS. Can you make it so that the controls can be customized, and mabye a water attribute, which makes you fall slower and let you swim and jump out of water? Link to comment Share on other sites More sharing options...
devilbleep Posted September 22, 2009 Share Posted September 22, 2009 @à ² _à ² :> When you add a stat point into strength , it gives you like 20 strength. Should it do that? Cause it would make you hit like 119 damage at like level 5.Did you see that MrMiguu? You didnt answer. Link to comment Share on other sites More sharing options...
dingleberrys Posted September 22, 2009 Share Posted September 22, 2009 @Merailima:> Could we make it like this?> You know, the attack costumes at front and the climbing next?> > Oh shoot whered the image go :icon_crap:> > oh there it isn't oh ham :embarrassed:> > I'll just attach it ;)> > Oh yeah also forgot… change the last 3 movement frames into the magic/shooting frames (2 frames for shooting, 1 for casting magic)> > PS. Can you make it so that the controls can be customized, and mabye a water attribute, which makes you fall slower and let you swim and jump out of water?this looks like the layout i mentioned….. (see page 28) Link to comment Share on other sites More sharing options...
Merailima Posted September 22, 2009 Share Posted September 22, 2009 I'm still having problem about items… the attacking and entering shop one is OK nowPicking them off floor, specificaly Link to comment Share on other sites More sharing options...
mrmiguu Posted September 22, 2009 Author Share Posted September 22, 2009 @à ² _à ² :> Did you see that MrMiguu? You didnt answer.Did you try doing the same thing and coming out with the same results? Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 22, 2009 Share Posted September 22, 2009 Feature idea. "Wire" tile attribute.Select the attribute, then it asks for a value (numeric). Input the value then place the tile.Tile works just like a Platform tile, but if the character's SPD is not equal to or higher than the value, the character automatically gets dropped from it.Would give some better reason to use the SPD stat, also make mapping interesting with alternate routes availible for certain classes or characters with higher SPD. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 22, 2009 Author Share Posted September 22, 2009 @Anna:> Feature idea. "Wire" tile attribute.> > Select the attribute, then it asks for a value (numeric). Input the value then place the tile.> > Tile works just like a Platform tile, but if the character's SPD is not equal to or higher than the value, the character automatically gets dropped from it.> > Would give some better reason to use the SPD stat, also make mapping interesting with alternate routes availible for certain classes or characters with higher SPD.I really like this concept, Anna. I will consider it, definitely. Link to comment Share on other sites More sharing options...
devilbleep Posted September 23, 2009 Share Posted September 23, 2009 @MrMiguuâ„¢:> Did you try doing the same thing and coming out with the same results?Egh. That just made my brain hurt. You just confused me to a WHOLE new level…Not sure if that was just a question, or you being an ass.@Merailima:> I'm still having problem about items… the attacking and entering shop one is OK now> > Picking them off floor, specificalyWarp to a map above the point thats blocked, (most likley the bottom) and you should be able to pick them up. To see if you can pick them up or not, press f5\. If you spawn at the top of the map, or at the bottom, you wont be able to pick them up. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 23, 2009 Author Share Posted September 23, 2009 @à ² _à ² :> Egh. That just made my brain hurt. You just confused me to a WHOLE new level…> Not sure if that was just a question, or you being an ass.I was saying, repeat the your actions and if you still come up with the same results, that means it's a definite bug. If you don't end up with the same problem, odds are it was a fluke. Link to comment Share on other sites More sharing options...
devilbleep Posted September 23, 2009 Share Posted September 23, 2009 Well, I had 3 stat points, I put 1 in and it came out as like 20 stats. And I did it again, same thing happened. So, I guess its a definite bug.EDITOH WTF! I just did it again like 20 seconds ago and it only put one it. WHATS GOIN ON MAN? Link to comment Share on other sites More sharing options...
mrmiguu Posted September 23, 2009 Author Share Posted September 23, 2009 @à ² _à ² :> Well, I had 3 stat points, I put 1 in and it came out as like 20 stats. And I did it again, same thing happened. So, I guess its a definite bug.> EDIT> OH WTF! I just did it again like 20 seconds ago and it only put one it. WHATS GOIN ON MAN?Idk… we're trippin' balls, man. lolTry downloading a fresh copy of PV and making it separate, then try replicating this bug and see if it's just your game or the engine doing it. Link to comment Share on other sites More sharing options...
Merailima Posted September 23, 2009 Share Posted September 23, 2009 Srry to double/triple post, but I just wanted Mr. Miguu to see my other posts and I'm bumping my other posts so no-one necroposts. I love kittens, anyway.PS. I also think maybe you should make it so NPCs can shoot arrows and cast spells too ;) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now